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 Post subject: Test Server Update 0.101
PostPosted: August 1st, 2013, 12:04 
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Joined: Fri Oct 26, 2012
Posts: 1024
In-game name: Blinky
Everyone's favorite server has just been updated and with it we are introduced to 8 new scrolls. Two of these scrolls we were made aware of from a post made recently on scrolls.com however we assume that the third scroll that was previewed is still being worked on as just by looking at it, it looked pretty damn strong. Also this update comes with a hazard warning as growth now has a 3 drop!

Corrode



Image



Fleetness



Image



Rat King



Image



Redeploy



Image



Sister of the Bear



Image



Storm Runner



Image



Wings Soldier



Image



Breaker



Image



Again if there any changes made we will keep you up to date, likewise if we get any indication of when these scrolls or indeed any scrolls from the test server will be introduced onto the main server we will let you know.

Thanks to Gareth/Seemescrollin for the images, Link to them here

*EDIT: Please note that both Rat King and Fleeting have had their cost increased to three already.


Last edited by Blinky on August 1st, 2013, 16:38, edited 1 time in total.
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 Post subject: Re: Test Server Update 0.101
PostPosted: August 1st, 2013, 12:20 
Vanguard
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Joined: Mon Jul 01, 2013
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In-game name: SeeMeScrollin
*girly squeal*

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 Post subject: Re: Test Server Update 0.101
PostPosted: August 1st, 2013, 12:24 
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Joined: Tue Jun 25, 2013
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In-game name: Paralykeet
I know I'm going to be "that guy"- but is there any errata or significant changes to existing cards? More specifically, has anything in Decay changed?

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 Post subject: Re: Test Server Update 0.101
PostPosted: August 1st, 2013, 12:26 
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Joined: Thu Jun 07, 2012
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Location: Eindhoven
In-game name: LeLas
Ratking seems really awesome.

Also, how many tiles does Storm Runner hit with its attack?
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 Post subject: Re: Test Server Update 0.101
PostPosted: August 1st, 2013, 12:39 
Infantryman
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Joined: Fri Jun 14, 2013
Posts: 10
In-game name: Grimtak
Energy cards are very meh tbh. Fleetness seems extremly strong.
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 Post subject: Re: Test Server Update 0.101
PostPosted: August 1st, 2013, 12:39 
Spearman
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Joined: Thu Jun 06, 2013
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Location: Australia
In-game name: Zergi500
Nice to see a few resource holes being plugged, but I'm not too sure on the Energy additions though and if they will do anything to change the current meta. Can't wait to add in Rat King to my GD rat deck, even if it's just a lolz deck at the moment.

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 Post subject: Re: Test Server Update 0.101
PostPosted: August 1st, 2013, 12:55 
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Joined: Mon Mar 11, 2013
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Location: Dresden, Germany
In-game name: Zylus
At least now all the menu buttons seem to be scrollified :D
Rat King seems really strong, but so does Breaker, if the wording is correct he can stack his attack up whenever he attacks (or otherwise deals damage)? Sounds super strong in a GO deck. Or even just with Fleetness.

I think Storm Runner has just the same attack pattern as Destroyer / CoG / Mangonel, it's just so weak because it's a creature and therefore can be moved.

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 Post subject: Re: Test Server Update 0.101
PostPosted: August 1st, 2013, 13:00 
SG Tournament Winner
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Joined: Wed Oct 10, 2012
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In-game name: Sysp
Rat King's flavor text is epic. Btw, it's amusing that Kinfolk Jarl actually is a good combo with Rat King... ;)
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 Post subject: Re: Test Server Update 0.101
PostPosted: August 1st, 2013, 13:06 
Infantryman
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Joined: Sat Jul 06, 2013
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In-game name: Hutchhogan
Cool scrolls. Really looking forward to Breaker.

Corrode has a typo: should be "heresy" instead of "herecy"
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 Post subject: Re: Test Server Update 0.101
PostPosted: August 1st, 2013, 13:07 
Infantryman
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Joined: Sat Jul 06, 2013
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In-game name: Hutchhogan
LeLas wrote:
Ratking seems really awesome.

Also, how many tiles does Storm Runner hit with its attack?


It will hit 4 tiles.
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 Post subject: Re: Test Server Update 0.101
PostPosted: August 1st, 2013, 13:07 
Infantryman
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Joined: Mon Jun 24, 2013
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In-game name: sambolino
Quote:
I think Storm Runner has just the same attack pattern as Destroyer / CoG / Mangonel, it's just so weak because it's a creature and therefore can be moved.


Storm runner sounds pretty strong to me - especially with buffs, isn't mobility an advantage? Structures can be moved anyway with pother/flip..etc
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 Post subject: Re: Test Server Update 0.101
PostPosted: August 1st, 2013, 13:07 
SG Tournament Winner
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Btw, Wings Soldier goes straight into GO Joes. :)
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 Post subject: Re: Test Server Update 0.101
PostPosted: August 1st, 2013, 13:16 
Spearman
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Joined: Wed Jun 05, 2013
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In-game name: Toldea
Well... looks like I don't have to safe up for Wings Shield any more :D. Decent growth 3drop though. Rest of the cards are pretty meh.
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 Post subject: Re: Test Server Update 0.101
PostPosted: August 1st, 2013, 13:18 
Spearman
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Sysp wrote:
Btw, Wings Soldier goes straight into GO Joes. :)


That it does, I'll probably drop my Gravehawks for them. I'm willing to trade 1 health for 2 more damage. Also Fleetness will probably be great as well, the only bad part is its probably best on the Order units in the deck and as an Order spell it takes up the two Order resources for the turn.

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 Post subject: Re: Test Server Update 0.101
PostPosted: August 1st, 2013, 13:21 
Skirmisher
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Joined: Sun Jul 28, 2013
Posts: 60
In-game name: arachn1d
The Energy cards are completely underwhelming. They do nothing to address the issues Energy has in the current metagame. I cannot seem Storm Runner being useful as it is far too weak to be more effective than Burn or Spark for sniping creatures and will be difficult to justify putting into a ME deck. Corrode feels like a "too little, too late" kind of card. This card feels like a spin-off of Concentrate Fire that only applies to idols. Some would say "well it affects every creature." To this I would respond by saying, when has it ever been better to damage an idol(barring the 3rd idol you need to win) versus clearing a row of creatures with something like Concentrate Fire? Also, I rarely see Corrode doing damage to more than on idol given the lack of board presence that Energy has compare to the others.
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