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 Post subject: Scrolls Test Changelog 0.113.4 (client 114)
PostPosted: February 4th, 2014, 17:39 
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Joined: Mon Jul 01, 2013
Posts: 173
In-game name: SeeMeScrollin

Test Changelog 0.113.4



Hi All :)

The next batch of scrolls is now on the test server.

Features
- Added a "Did you know?" box to the login screen.

Scrolls
- Added 27 new scrolls (leaving two that are not yet ready for the test server).
- Warding Stone now removes attacking token units.
- Stitcher's active ability button now says "Stitch".
- Crimson Bull (Growth) now costs 3, up from 2.
- Kinfolk Veteran (Growth) now has 3 Health, down from 4.
- Necrogeddon (Decay) now costs 7, up from 6.

Miscellaneous
- Judgement now uses fixed Rarity rows: 14% Rare, 29% Uncommon, 57% Common. This is close to perceived distribution when playing with two colors in the old system (18%, 29%, 52%).

New Traits/Abilities

- Unique: Spawning a Unique destroys previous Uniques with the same name.

- Surge: When this spell is cast, all remaining resources of its type are spent. The surge value is equal to the amount spent.


The Scrolls:



Cay, Royal Envoy



Image



Wings Warder



Image



Wings Cleaver



Image



Wings Rammer



Image



Ruse



Image



Prisoners of War



Image



Reversal



Image




Top Reaver Thea



Image



Ash Runner



Image



Vicious Strike



Image



Sudden Eruption



Image



Hired Marksman



Image



Fulmination Conduit



Image





Jarl Urhhald



Image



Bountiful Times



Image



Earthborn Mystic



Image



Earthbond



Image



Underdog's Spite



Image



Outcast Rebel



Image



Earthern Testament



Image




Nuru, Flesh-Seamstress



Image



Nuru's Needle



Image



Blightseed



Image



Malevolent Gaze



Image



Festering Freak



Image



Arhart's Disciple



Image



Corpus Collector



Image



We'll update these if and when changes are made.

Thanks

The SG Team

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 Post subject: Re: Scrolls Test Changelog 0.113.4 (client 114)
PostPosted: February 4th, 2014, 17:50 
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Joined: Mon Oct 28, 2013
Posts: 103
In-game name: Smogan
Love these Scrolls! I feel like now there are so many directions to go with every faction. I'll be working especially hard to build a Big E Control deck that isn't too reliant on structures.

Growth thinks it can Quake me? Well I'll Quake YOU!!!!! (Sudden Eruption)
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 Post subject: Re: Scrolls Test Changelog 0.113.4 (client 114)
PostPosted: February 4th, 2014, 17:59 
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Joined: Sun Aug 04, 2013
Posts: 157
In-game name: sitenuker
Nuru's synergy with Watcher might be a little bit too much but all the Champion's are pretty insane. It's difficult to tell what's going to be OP as they all seem OP.

By contrast, why does Nuru's Needle cost 3? Terrible card! Damning Curse costs only :decay1 more to kill something outright.
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 Post subject: Re: Scrolls Test Changelog 0.113.4 (client 114)
PostPosted: February 4th, 2014, 18:00 
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Joined: Thu Aug 22, 2013
Posts: 226
Location: Belgium
In-game name: Nenananas
Champions are awesome :D and it's time for a bunny deck :) Prisoners of War seems interesting

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 Post subject: Re: Scrolls Test Changelog 0.113.4 (client 114)
PostPosted: February 4th, 2014, 18:03 
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Posts: 105
In-game name: 13Thirteen
What is up with the text running off the cards, and what is Surge? And does "Unique" mean just one allowed on the table or per deck?
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 Post subject: Re: Scrolls Test Changelog 0.113.4 (client 114)
PostPosted: February 4th, 2014, 18:04 
Infantryman
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Posts: 15
In-game name: fanjo
So many crazy things.... which is awesome :[
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 Post subject: Re: Scrolls Test Changelog 0.113.4 (client 114)
PostPosted: February 4th, 2014, 18:20 
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Joined: Sun Oct 27, 2013
Posts: 66
In-game name: Flamerage
MOJANG, you lie. There are 4 new keywords, not three. But thanks for more variety, I must look at the new scrolls!
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 Post subject: Re: Scrolls Test Changelog 0.113.4 (client 114)
PostPosted: February 4th, 2014, 18:22 
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Joined: Tue Jun 25, 2013
Posts: 244
top reaver thea:
pillage: increase current energy by x?
pillage is triggered whenever the unit attacks an idol.
it doesnt make sense. if it attacks, the round is over ( except with supercharged). or will the enery be added in the next round?
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 Post subject: Re: Scrolls Test Changelog 0.113.4 (client 114)
PostPosted: February 4th, 2014, 18:26 
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Joined: Sat Dec 07, 2013
Posts: 160
In-game name: Lahopaa
I'm not sure about the random damage dealt by Sudden Eruption. It can be really frustrating for both players whenever the hit is perfect/horrible.
Same with Nuru, but the husks are at least somewhat controllable. The synergy with them dying with a Harvester or Rot Eater on the board seems a little op though.
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 Post subject: Re: Scrolls Test Changelog 0.113.4 (client 114)
PostPosted: February 4th, 2014, 18:28 
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Joined: Thu Aug 22, 2013
Posts: 226
Location: Belgium
In-game name: Nenananas
Only 6 Energy and Order scrolls (Stifled Advance already exists :p ) so I can't wait to see the :D

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 Post subject: Re: Scrolls Test Changelog 0.113.4 (client 114)
PostPosted: February 4th, 2014, 18:30 
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Joined: Sun Aug 25, 2013
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Location: Austria
In-game name: Cashflo
Wow, amazing new scrolls. I like them.
But the first Champion Cay seems realy overpriced.

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 Post subject: Re: Scrolls Test Changelog 0.113.4 (client 114)
PostPosted: February 4th, 2014, 18:30 
Infantryman
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Joined: Wed May 29, 2013
Posts: 11
In-game name: Scrollstam5
noHero wrote:
top reaver thea:
pillage: increase current energy by x?
pillage is triggered whenever the unit attacks an idol.
it doesnt make sense. if it attacks, the round is over ( except with supercharged). or will the enery be added in the next round?

It's next round. It actually says that on the card (or should do), but for some reason the passive rule texts aren't word wrapped on the client that took the screenshots.
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 Post subject: Re: Scrolls Test Changelog 0.113.4 (client 114)
PostPosted: February 4th, 2014, 18:37 
Scholar
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Posts: 379
In-game name: SpiffyDrew
Holy moly...these scrolls are going to need a LOT of testing...possibilities are endless and each faction got tons of awesome stuff!

And...I love the nerfs. They were all needed and I hope everyone stops complaining about veteran.

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 Post subject: Re: Scrolls Test Changelog 0.113.4 (client 114)
PostPosted: February 4th, 2014, 18:38 
Infantryman
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Joined: Fri Oct 25, 2013
Posts: 10
In-game name: ThePurplePanzy
The bunny meta is changing
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 Post subject: Re: Scrolls Test Changelog 0.113.4 (client 114)
PostPosted: February 4th, 2014, 18:42 
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Joined: Thu Aug 22, 2013
Posts: 226
Location: Belgium
In-game name: Nenananas
cashflo wrote:
Wow, amazing new scrolls. I like them.
But the first Champion Cay seems realy overpriced.

I thought it was the strongest one, because it can't be targeted by spells :) I wouldn't want to summon one of the other champions and get hit by a Violent Dispersal or Damning Curse (maybe even a Pushback) next turn :s

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"The only thing worse than being talked about is not being talked about"- Oscar Wilde
Soooo, be CRAZY and do your thing ;)
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