First of all i want to congratulate everyone of the finalists!
I made this topic to bring forward some more in depth discussion about the scrolls that were selected and have a chance of appearing in the game. Some of them are good, but some of them i really do not want anywhere near scrolls. No offense to the creators of the scrolls, but i would like to speak my opinion on what i think fits best in the game.
Link to the Finalists: viewtopic.php?f=2&t=3578-ENERGY-
Piercing Projectile - This is a simple and good Scroll. it has good Synergy with a lot of Energy-creatures and will make it easier for Energy whitout structures to be viable. I really hope this one gets picked. It also becomes very powerful if used on a Dustrunner. This is one of the scrolls i want to win.
Recycle - Why do people think this is good? It may seem like a Fertile Soil for Energy which it basically is, just much worse. Fertile Soil always gets used on creatures that either are going to die, or on sisters/rats or other low-cost creatures. Energy has no good low-cost structures, and i certainly would not run useless contraption only for this scroll. Think about this for a second, you use 3 Energy, one card and lose a structure on the board just to end up with one more scroll than you had before you used it. It looks good in theory but i would never run it.
Collapse - Have people forgotten about End Of Reason? To help you remember, End Of Reason used to deal 1 damage to idols instead of 2 to creatures. Collapse is basically a End Of Reason, just more RNG. Nobody used End Of Reason before, but a lot of people seem to love Collapse and i don't understand why.-DECAY-
AnthroPhobia - I like this one. It is probably be going to be used as another Damning Curse, Good for getting rid of Generals thats surrounded by units. The only thing i don't like though, is as i said it is probably be going to be used as another damning curse. We don't really need another damning curse. If something was done to the cost and it ramped in another resource it would be better in my opinion.
SoulFire - Please no. If you give Decay much more direct-idol damage it is just going to be boring to play. This with a darkling is 6 damage to an idol. Use it on a creature adjacent to watcher and thats 7 Idol damage done. Watcher is more than enough idol-damage for decay in my opinion, i even think its overpowered. I really don't want to see this in the game.
Eclipse - Really cool idea. Im not sure about the 1-cost though, why would it be so cheap? Decay has a lot of ramp in other resources and some of it is even really good (Return to Nature, Tethered Recruit etc.) so i could see this scroll actually being really good. imagine suddenly going from 7 to 12 Decay or something. That is worth much more than 1 Decay to do. It should be costed at around 5 i think. This is one of the scrolls i want to win.-ORDER-
False Intelligence - Again, Please no. This would not be fun at all. You are basically making the opponents turn useless, unless he has a lot of spells in hand that also fits the situation. and even if you have, you are still at a disadvantage because your units cant attack for 2 turns. This is very much broken, and it will make for a lot of anger. I never want to just give up my turn because i cant do anything, i hate it when i get a dead draw and have to do that and this scroll basically assures a dead turn.
Frozen Blood - Well its the only Order-scroll that is crazy unbalanced, but its not very good. Increasing base countdown is not going to do something about an attacking creature. In about every situation there is it would be much smarter to spend your resources to try and kill a creature instead of slowing it down.
Spoils Of war - This in Lategame Order would be insane, probably too insane. Order is often in a position where it can kill a lot of units, especially with the good relentless units it has. I think this scroll is too good, and i do not want it in the game. Lategame Order has enough card-draw with IMP.-GROWTH-
Bear Trap - This is not going to make it in the game anyway unfortunately, so i didn`t bother making up too many opinions on it. I really like the idea of Tile enchantments though, and hope Mojang considers it sometime in the future. I really don't think it should be invisible like Bear Trap though, i don't know why people want these trap-cards. they would not work as well in Scrolls as in other CCG`s.
Oaken Aura - This is another scroll that basically just makes for longer and more boring games. I don't feel like there is much strategic depth to these kind of cards at all and don't really care for them. It would also give you opponent a chance to get a free turn where he can focus on idol damage whiteout feeling guilty. Unless you block all lanes ofcourse, then it would make for another card that makes the opponent have a dead turn.
Pact With The Ancestors - I could maybe see this fit as a decay Scroll, but im not sure what it is doing in growth. Why would you give up your turn to let your opponent kill your creatures so you can get cards? Card advantage is good in this game, but not that good. he could even focus on idols instead, which would make your last turn useless. All in all its not a good card.