So on the subreddit a few days ago, user WakeskaterX made a suggestion about a guild conquer mode. Since I'm a wet blanket, and generally don't like guilds, I balked at the idea and made a suggestion, so I thought I'd develop it a bit.
So here's the idea:
When you sign up for the gamemode, you are given a bit of a backstory which influences the rewards you receive for choosing a side.
So for example, you are a new recruit in the army of the empire, while on expedition in the Ilmire, your squad succumbs to poison, weakened you stumble into a small cottage, the elderly owners cure your illness with a strange, but potent concoction. Upon recovering the couple invites you stay in the village, using your skills to protect their home.
1 - Join Ilmire - Reward 5 Decay Scrolls
2 - Remain with Aescalon - Reward 1 Order Scroll
3 - Join Khaile - No Reward
4 - Join Dyrrha - No Reward
After making your choice, you are taken to the world map, which is a hex board which displays the current territory held by your nation. Here's a quick mock up of what I mean:
As WakeSkaterX suggested, I think the game should be PvAI and PvP.
One way to do this would be for AI's difficulty to scale as it gets deeper in a territory's homeland:
So in the above picture, looking at Dyrra, the light brown is Easy AI, the orange is Medium AI, and red is Hard AI.
So now you can select a tile to fight (maybe it has to be touching your territory, or maybe can be one beyond that).
Also on the map, you might see where other players are attacking your territory:
If you click on these tiles, you can see who is attacking and who is defending. If the player is fighting a player, you could spectate the match. If the player is fighting an AI, you could issue your own challenge to the player and up the stakes.
So what sort of stakes could there be? I was thinking of a reputation system that is kind of like your ELO rating. The reputation displays how valuable you are to your side. But it could also play a role in how the devs make sure one side isn't overly dominating the others. So let's say Khaile is dominating, the devs could invoke the other territories to contact some active players with bribes to change loyalties.
Also perhaps some territories are more valuable, or maybe more difficult to attack (i.e. perhaps there are some fortresses on tiles, which give defender idols 15 hp, or markets which would usually let players buy scrolls from their faction decently cheaply, that would continue to sell them to the conquering nation when the shops fall into other hands.
A hex map conquest mode, you join a faction aligned with a particular resource. You can fight players or AI, defend or conquer lands, gain benefits and reputation and bring the war of Scrolls from the flavour text to the full game.