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 Post subject: Wild Idea
PostPosted: April 23rd, 2015, 01:42 
Skirmisher
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In-game name: dmatthew
So I was thinking about multi-resource decks, and I think it would help to have saccing for Wild also draw you a card. This would alleviate some of the problems with having such poor card retention in multi-resource decks, as well as prevent them from relying so heavily on cantrips -- which as we all know is not any fun to play against.

Because you can't sac above your lowest other resource, imo this would not be too powerful. Tell me what you think!

-dmatthew
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 Post subject: Re: Wild Idea
PostPosted: April 24th, 2015, 00:23 
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as a newer player i dont know much about multiresource decks but this seems like an interesting idea. spellweaver tcg uses a similar method and its multiresource decks seem to be more sucsesful than the ones in scrolls
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 Post subject: Re: Wild Idea
PostPosted: April 24th, 2015, 19:52 
Skirmisher
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In-game name: Paradoxical
Two words: GO Draw. I foresee absolutely insane combos with a GO draw deck, if you drew every time you sacrificed for wild.

In other words, I don't find this a very good idea. Sorry.

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 Post subject: Re: Wild Idea
PostPosted: April 24th, 2015, 21:48 
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Paradoxical wrote:
Two words: GO Draw. I foresee absolutely insane combos with a GO draw deck, if you drew every time you sacrificed for wild.

In other words, I don't find this a very good idea. Sorry.


What he said, pretty much. This kind of system would be even more open to abuse than the current Wild system.

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 Post subject: Re: Wild Idea
PostPosted: April 24th, 2015, 23:43 
Skirmisher
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My thought was that it would cut down on the need for cantrips.. Guess I didn't really think it could just augment that deck's power. Just wish there was an alternate way to make a multi-resource deck without having to rely on cantrips, but it doesn't seem realistic with the current implementation of Wild
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