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 Post subject: Mudo Fighter
PostPosted: May 10th, 2015, 21:05 
Scholar
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Joined: Mon Nov 11, 2013
Posts: 430
In-game name: Cantor
I'd like to see Mudo Fighter changed from a 4/2/2 magic armor 2, to a 4/2/4 curse 2. It would be very similar in mechanics, dying to 2 physical damage or 4 magic damage, and would feel more in flavour for Decay. helping to set Magic armor as an order and growth mechanic, and curse as a decay mechanic.

Thoughts?

-Yes it would change soulsteal functionality, also it would die to attacks from 0 attack units. I don't think this is unreasonable?
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 Post subject: Re: Mudo Fighter
PostPosted: May 10th, 2015, 23:45 
Skirmisher
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Joined: Tue Feb 25, 2014
Posts: 79
Location: Canada
In-game name: ikraen
And it would still take 2 turns to die from poison. I think this is a Great idea! Upvote, Cheer loudly. I support.

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 Post subject: Re: Mudo Fighter
PostPosted: May 11th, 2015, 01:29 
Spearman
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Joined: Fri Aug 23, 2013
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In-game name: MarrmotFTW
I like the flavor but it would make the fight far less playable

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 Post subject: Re: Mudo Fighter
PostPosted: May 11th, 2015, 03:48 
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Joined: Mon Nov 11, 2013
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In-game name: Cantor
MarrmotFTW wrote:
I like the flavor but it would make the fight far less playable

Why's that? I had thought people would be upset that it would stop soulsteals. It seems like a buff to me.
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 Post subject: Re: Mudo Fighter
PostPosted: May 11th, 2015, 08:22 
Vanguard
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Joined: Sat Dec 07, 2013
Posts: 231
In-game name: Lahopaa
Cantor wrote:
MarrmotFTW wrote:
It seems like a buff to me.



I'd say it's a buff. SS is the main reason I feel Mudo is not really worth playing. Having an undamaged 3drop just stolen by the opponent is so annoying :(
On the other hand it does take more spell damage, but the HP is enough to keep him alive after anything but a VD so I think that is fine.

Baleful Witch would be the only real weakness I guess. You get free 2dmg on the Mudo but it still doesn't kill it straight away so not a huge drawback.

Units with high health and curse seem like an interesting addition to decay.

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 Post subject: Re: Mudo Fighter
PostPosted: May 11th, 2015, 20:06 
Scholar
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Joined: Wed Nov 20, 2013
Posts: 339
In-game name: Yann
However I like the idea of a 2 HP unit that is viable against energy thanks to magic armor, flavourwise

PS: As an afterthought, it seems like a good idea.

PPS: Please give 2 atk to Ducal Spearman!!! :mrgreen:
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