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 Post subject: [Fix] Machine Priest
PostPosted: December 28th, 2014, 01:23 
Infantryman
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Joined: Sun Dec 21, 2014
Posts: 10
In-game name: MeTaNoV
In the description of Machine Priest, it is declared that he cannot attack.
However, he has a countdown associated and I suppose that if an enchantment increasing his attack make it possible for him to attack?
The description is then unnecessary, or the countdown should be suppressed (like some other cards), and attack too.
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 Post subject: Re: [Fix] Machine Priest
PostPosted: December 28th, 2014, 02:06 
Newcomer
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Joined: Fri Oct 25, 2013
Posts: 9
In-game name: lazugod
I think the description is necessary as it does not ever attack. Compare to Wildling or Earthborn Keeper, whose attacks start out at 0 but can increase naturally.
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 Post subject: Re: [Fix] Machine Priest
PostPosted: December 28th, 2014, 17:20 
Vanguard
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Joined: Sat Dec 07, 2013
Posts: 231
In-game name: Lahopaa
The countdown is just something every creature in the game has. It can be used for some interactions like Tempo Theft and Blind Rage even if the creature can't attack.

"Does not attack" means no matter what attack buffs you give the unit it will still not attack. Even a 0 dmg attack would make a difference in some cases (like with curse), but units with the special rule of not attacking can't do even that.

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