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 Post subject: Re: Mojang's Scrolls Design Competition #3
PostPosted: January 3rd, 2015, 06:59 
Infantryman
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 Post subject: Re: Mojang's Scrolls Design Competition #3
PostPosted: January 3rd, 2015, 07:04 
Skirmisher
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In-game name: Paradoxical
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Energy:
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Order:
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Decay:
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 Post subject: Re: Mojang's Scrolls Design Competition #3
PostPosted: January 3rd, 2015, 07:15 
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In-game name: Ravenking
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Aura of the Vilewood: :growth
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Ichor Heart: :decay
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Momentive Formation: :order
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Sands of Dyrra: :energy
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Last edited by Entropicmaster on January 9th, 2015, 17:38, edited 4 times in total.
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 Post subject: Re: Mojang's Scrolls Design Competition #3
PostPosted: January 3rd, 2015, 07:22 
Infantryman
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Joined: Sun Jul 06, 2014
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In-game name: BlairBros135
IGN: BlairBros135
Here goes nothing :)

:order Field Promotion
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Explanation: The idea behind this is turning one unit into a sort of rallying point, boosting the confidence and morale of everyone around him. It can be sued similar to the old ruse for protection in a last gasp situation or for knight synergy. (Could possibly be a bit OP might need to up the cost to 3.)
:energy Concussive Grenade
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Explanation: This is a risk vs reward card, with a high cost but potentially lethal effect in an inferno blast range. Even though it requires 5 energy I've used surge anyway to represent the cost of the card, ie. the damage using the grenade would cause to your own army, as it blinds/stuns/deafens everyone in sight. Damage capped out at 2 for balancing, subject to change :).
*edit I think It'll either cost 4 or do 3 damage max so it can compete more with thunder surge.
:decay Necromorph
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Explanation: An Augmentation for undead decay, this would supplement their small number of creatures allowing them to turn their human soldiers into hulking undead, at the price of them falling apart relatively quickly. (Not entirely sure about the flavour text)
IMPORTANT: I BELIEVE IT MAYBE SHOULD BE 3 COST, SO TAKE IT AS EITHER 3 OR 4 COST DEPENDING ON BALANCE IDK :p.
:growth Lay of the Wolves
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Explanation: As the great wolves die the rest gather together and mourn for their lost, then seek vengeance against those who dared commit such a crime. Wolf love :)

Welp there went nothing. Hope you guys like them.
*Edited so I'm using the scrollsguide editor upload thingy so they count.


Last edited by BlairBros135 on January 7th, 2015, 07:13, edited 4 times in total.
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 Post subject: Re: Mojang's Scrolls Design Competition #3
PostPosted: January 3rd, 2015, 08:13 
Infantryman
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 Post subject: Re: Mojang's Scrolls Design Competition #3
PostPosted: January 3rd, 2015, 08:40 
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Last edited by CyberChimp on January 3rd, 2015, 10:19, edited 2 times in total.
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 Post subject: Re: Mojang's Scrolls Design Competition #3
PostPosted: January 3rd, 2015, 08:44 
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IGN - AlexTomahawk

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Last edited by Alextomahawk on January 3rd, 2015, 12:54, edited 2 times in total.
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 Post subject: Re: Mojang's Scrolls Design Competition #3
PostPosted: January 3rd, 2015, 09:45 
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In-game name: Elendil_CH

:order Field Surgery :order



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Note that you can also use Field Surgery to kill a 1hp opponent creature.
Also, it should say "scroll" not "card" :)

:decay Martyr :decay



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Forgot to specify: Maryr can only be used on creatures.
Martyr is useful as a "removal" for big opponents creatures (maybe with curse) or you can use it on your Blightbearer, Loyal darkling ect.

:growth Tribal Inspiration :growth



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Synergy with relentless.

:energy Furnace :energy



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Last edited by Elendil on January 3rd, 2015, 21:45, edited 5 times in total.
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 Post subject: Re: Mojang's Scrolls Design Competition #3
PostPosted: January 3rd, 2015, 10:15 
Spearman
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Joined: Thu Jun 20, 2013
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Location: Finland
In-game name: Nashtanir
:growth Uncivilize

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:order Scroll Scout

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:energy Dyrran Dust

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:decay Death Festival

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Last edited by Nashtanir on January 18th, 2015, 12:11, edited 8 times in total.
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 Post subject: Re: Mojang's Scrolls Design Competition #3
PostPosted: January 3rd, 2015, 11:04 
Spearman
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In-game name: Musfiqre
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 Post subject: Re: Mojang's Scrolls Design Competition #3
PostPosted: January 3rd, 2015, 11:52 
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In-game name: EyeTheta
Dark Plage:

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This scrolls adds infection as an enchantment subtype that could also apply to infectious blight. The thinking is to gradually chip away at enemy idols, it may not seem serious at first but get get three down in a deck with other direct damage and things could get bad very quickly.

Lightning Chest:

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Synergies with skull shrine and allows energy to save up all those yummy resources and use them next turn!

Conscription:

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Thought it might be fun, could make prisoners of war playable. Not sure about costing.

Lapine Calling:

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Summon a bunny, what more needs to be said?


Last edited by EyeTheta on January 11th, 2015, 18:38, edited 1 time in total.
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 Post subject: Re: Mojang's Scrolls Design Competition #3
PostPosted: January 3rd, 2015, 12:21 
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In-game name: SpyC

UPDATED



IGN: SpyC



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Silken Rain


I initially wanted to make Monstrosity a more common sight.
Silken Rain makes Monstrous Brood a much more viable scroll without making it a no-brainer-combo.
The idea with Decay is to play creatures which increases in value the longer they stay on the board.
Both players are equally effected but I feel like Decay can take better advantage of the situation
and build up the unit count it needs. Silken Rain is also giving Poison time to do its work.
It has been suggested to also make creatures count as Cocoon to help Bloodline Taint.



Imperial Contract


(edited)


(The subtype don't replace the old ones, otherwise make it say "...also counts as...".)
Order have some great low costing scrolls to plash in otherwice heavely one colored decks.
But with Imperial Contract I hope to make 50/50 multicolor-order-decks stronger.
I made it cost 4 and cooperate with Knights to force this.
PS. Prisoners of War...



Full Moon


(edited)


(The subtypes don't replace the old ones, otherwise make it say "...also counts as...".)
Giving Beast/Wolf-Combo-Decks more diversity but with a drawback. However I feel like it fits Growths theme and played right it might even be used to an advantage (Berserker, Bloodboil).
It also makes healing more substantial.



Rolling Boulder


(replaced Coil)


Rolling Boulder improves Energy's overlooked Lobbing Structures and helps MES end the games quicker by allowing Lobbers to hit idols. Mortars will now allways hit something without taking away its random nature. Par it with Concetrate Fire and take your opponent by suprise!



Last edited by SpyC on January 8th, 2015, 19:44, edited 6 times in total.
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 Post subject: Re: Mojang's Scrolls Design Competition #3
PostPosted: January 3rd, 2015, 14:06 
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IGN: Mav3N

EDIT: Vaettr spore' Lore should be "Nature always find's it's way"


Last edited by Maven on January 3rd, 2015, 16:09, edited 2 times in total.
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 Post subject: Re: Mojang's Scrolls Design Competition #3
PostPosted: January 3rd, 2015, 14:38 
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In game name: GuidoFubini


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 Post subject: Re: Mojang's Scrolls Design Competition #3
PostPosted: January 3rd, 2015, 14:51 
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