NOTE: This balance discussion post is temporarily in this section until the Alpha.
Name: Thunder SurgeType: Spell
Cost: 6 Growth
Effect: "Target unit, and all units connected by adjacent units, take 2 damage."Balance Issue: Too much damage potential from one scroll.
Complaint: As demonstrated in
Roger Karlsson's gameplay video, Thunder Surge is a game-breaker. It has the potential to do
30 damage across the board, which is far too high. Thunder Surge made more sense when the game board was larger, but it was recently reduced to 15 tiles / side. This means that your chances of having connected units is incredibly high, to the point where Thunder Surge is simply too effective.
Suggested Fix: Target unit takes 3 damage, adjacent units take 2 damage, and units connected to adjacent units take 1 damage.
Fix Result: The absolute maximum damage that can result is 23, a reasonable improvement over 30. Also, this gives Thunder Surge an effect that's more similar to how a lightning strike would work...which is neat, isn't it?
Other Remarks: Balance issue loses validity if Thunder Surge rarity is high.
Hopefully we can standardize this layout, poll included [which is an arbitrary rating].
Name: [url]Link to Wiki[/url]
Type:Cost:Effect: "Whatever it is."Balance Issue: One-line summary.
Complaint: Detailed explanation of issue.
Suggested Fix: New effect / whatever else is required to balance the issue.
Fix Result: How the suggested fix would help.
Other Remarks: Anything else that's relevant, such as why your complain could be argued against.