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 Post subject: Suggestions of change
PostPosted: July 16th, 2012, 11:34 
Infantryman
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Joined: Wed Dec 07, 2011
Posts: 20
Over the last few weeks of watching people play scrolls on youtube and looking closely at the game and each individual scrolls i have come up with ideas that could be brought into the game to expand it and changes to the rules that i believe would help the game evolve.

1. Game types

Introduce different game types such as instead of having to destory 3 of your opponents Idols you have to destroy all 5 or just the one, this will allow people to play shorter games if they just fancy a really quick game or duel it out in a long and tactful game which should reduce luck and increase the value of having greater experience andn being the better player.

2. Paying/sacrificing resources.

Currently there is a big problem with building a working deck that uses 2+ different types of resources. ie. Putting the 8 cost growth scroll "God hand" in a deck with the 7 cost energy scroll "Quake" is just not going to work as you would have to sacrifice a lot of scrolls and waste many turns so that you can play them. For those of you that are familiar with the fun but short lived TCG Duel Masters then you will see where i get some of my suggestions from. I shall split this into 2 parts.

a) Currently to play a scrolls eg "God Hand" you would have to play exactly 8 growth. I have 2 suggestions to improve this,
i) you pay at least 1 of the scrolls resource to play it, ie. to play "God Hand" you can play 1 growth and 7 energy.
ii) you pay at least half (rounded up) of the scrolls resource to play it, ie to play "Quake" you must pay at least 4 energy and then any other 3 resources to make up for the rest

b) Currently when you sacrifice a scroll for resources you can choose what resource it becomes. I would suggest that in conjuntion with the above suggestions that when sacrificing scrolls for resources you can only make it into the same resource as the resource shown on the scroll, ie. if you sacrifice "Shrine" for resources then you would get 1 order.

3. Drawing

If the above suggestions were implemented then the "sacrificing a scroll to draw 2 scrolls" rule can be gotten rid of as you now have a viable way of playing for your scrolls. Also this will mean that scrolls witht the added ability to draw scrolls from you deck become much better and can continue sacrifing scrolls for resources.

4. Opponents hand

Currently you cannot see your opponets hand during his/her turn. I would suggest putting in a way say replacing your hand with your oppoents hand (obviously showing just the backs of the scrolls) during their turn. This way you know how many scrolls are in your opponets hand and you can now introduce scrolls that lets say make your opponet reveal scrolls from their hand and during their turn it would be facing towards you so you can see what they are up to.

5. Units/Strucutre/Enchantment/Spell

Currently there isnt any defining type on a card. my suggestion would be to put their type, ie. put Unit on "brother of the wolf" or Structure on "Catapult of Goo". This will allow new players to get to grips quickly with the different types of scrolls and will clearly define what scrolls you can get with scrolls like "eye of eagle" and "Summons".

Well thats it, please discuss what you think about what I have put forward. My apologies if I have misspelt anything or have made a suggestion that is already in the game ( I havent got a copy ).
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 Post subject: Re: Suggestions of change
PostPosted: July 17th, 2012, 05:03 
Skirmisher
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Joined: Sun Nov 20, 2011
Posts: 51
In-game name: amdude137
I like your ideas especially the one with the killing the 5 idols maybe they could even add a mode where you only have to kill one but still new types of gameplay may be fun. As for your #4 and 5 both are currently being implemented into the game and will probably be added by beta (thats my guess). As for the Paying resources and drawing I personally think its good that you cant have both massive endgame spells in a deck because that could be very overpowered. I like it how you can only have 2 or 3 resource units from other resources. Also why would you have to take out the drawing function? I think it adds a new element to the game creating more decisions and create a balance between the cards you play, you sacrifice for resources and the cards you sacrifice for new cards.
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 Post subject: Re: Suggestions of change
PostPosted: July 21st, 2012, 04:43 
General
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Joined: Wed Nov 23, 2011
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Location: Cologne, Germany
In-game name: selebu
1) Well, why not. However if you want a clearer result, instead of destroying five idols, you could just play a best of three or best of five. If you manage to destroy three idols, you will probably dominate the board and it won't be easy to make a comeback anyways. It will only lenghten the game I think.

2) Disagree on that. Because I don't see it as a problem that you are unable to play two resources with that high cost scrolls. There should be a few more scrolls that act like the memorials and gain different resources and everything should be fine.
Of course your suggestions are valid and would work too, however I simply don't think that such big changes to the game mechanics are necessary.

3) I really like this feature so far. And I don't really see the connection to your second change. Why wouldn't you want to draw more scrolls if you are able to play multicolored decks? Wouldn't you want to draw even more scrolls since you "are able to play them" and don't need to sacrifice that much for resources? I agree that it would make those scrolls that make you draw additional scrolls more valuable though. For the current state of the game I think this feature needs to be kept in. If there will be more scroll drawing effects in the future then it could be kicked out.
So I would leave that to be evaluated in the future :)

4) and 5) totally agree!!
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 Post subject: Re: Suggestions of change
PostPosted: July 24th, 2012, 06:32 
Infantryman
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Posts: 20
I dont mind the sac a scroll to draw 2 scrolls idea at the moment however in time this will obviously be shown to be to overpowerd, it effectively says draw 3 and discard 1 at the beggining of your turn. In Yu-gi-oh cards like pot of greed or just card draw in general were quite powerful hence why cards like these were banned. I MTG to draw 2 cards it would cost you 3 "mana" if you like for cards like divinate. Free card draw is not good in the long run, after watching vidoes all i see are people having no scrolls in hand, drawing one and then sacrifing it to draw 2. Its just not good.

As for my resource idea, deck building is one of the main reasons why people play games like this, not being able to soundly put 2 resources together just ruins the game, if we take your idea and just put a few memorials in this will mean that more than likely over half the deck will be resource ramping cards. This will not account for a good deck. If it stays this way then another idea is to increase the minimum deck size to 60 and starting hand size to 7, that way you can have more space for your other scrolls.
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 Post subject: Re: Suggestions of change
PostPosted: July 25th, 2012, 00:05 
General
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Joined: Wed Nov 23, 2011
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Location: Cologne, Germany
In-game name: selebu
It's not draw three discard one due to the reason that you can't discard one of the cards you draw. However, I agree that it would be really overpowered in YGO. However as you state, people will usually sit there with just one card on their hand. Due to the fact that you always have to sac for resources and only draw one card each turn. There are not enough card drawing effects as of now.
In fact someone over at ScrollsFans suggested even more drawal or a combination of gaining resources and drawing scrolls.

I clearly see your problem with the resources and multicolored decks, don't get me wrong there. I do still think that there should be other measures against this. And I'm not even just thinking about some more memorials but cards that are useful as a unit and add resources. Also I wouldn't think that "half of the deck" would be resource ramping scrolls. And it wouldn't be that much of a problem since you can always sac to draw two more scrolls.
I just feel that partially aligned costs would make multicolored decks overpowered. Of course that's no fact but rather my guess.
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 Post subject: Re: Suggestions of change
PostPosted: July 27th, 2012, 19:28 
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Joined: Thu Jul 26, 2012
Posts: 4
Location: Poland
In-game name: WojS
1)There could be more and more variations about game types , for example:
-"Idols lose 1 hp after every 3 turns (both players)"
-"Your idols highest hp may be | 10 - <number of yours units on the batlefield> " *
or , "You win when you deal 50 hit points (sume of hitpoints dealt to units, walls, idols etc.)"

*In this type, strategy will contains not only "what unit destroy" but also "what units not to destroy" :D

2)Multi-colored decks give you lot of possibilities , and you don't need to using powerful scrolls. When it will be possible to use Quake for 4 En and 3 Gth that make no sense to using one-colored decks but you have less possibilities , It won't give you any benefit. That's why This isn't a good idea. Many people colect multi-colored decks right now, and some of these decks are very strong.

3) I agree with selebu, he explain everything

4) I will only put a information about how many scrolls is your opponent keeping at the moment, your idea will enforce turning battleground what follows 3D units etc. After all seeing your opponent's backs isn't necessary, too much effects may have a bad influence on gameplay.

5) I think they add this thing soon ;)
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