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 Post subject: Raid bugs
PostPosted: June 22nd, 2015, 16:46 
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Joined: Sat Apr 11, 2015
Posts: 7
In-game name: Skelus
I noticed there are some bugs with the Raid spell.

Wetland Ranger doesnt get the +1 damage buff, instead all your units get the pillage effect for their turn and your oppnents turn. That means that if u have 3 Owls and a Wetland Ranger and all attack an idol next turn they have +4 attack on all units.

It has no sense on Ka Zum Driller because it requires it to attack (it doesnt give an "passive" effect like other pillages). I suggest changing the Ka Zum Driller Pillage to Idol strike.
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 Post subject: Re: Raid bugs
PostPosted: June 24th, 2015, 23:04 
Skirmisher
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Joined: Tue Jul 02, 2013
Posts: 57
In-game name: Atmaz
I've talked with you in game about these.

1: This is not the case, here is code for a custom match demonstrating otherwise:

Code:
difficulty(none)
hide();
idols(P2,99);
resources(P1, growth, 10 );
unit(P1, Wetland Ranger, 2, 0, 0, 2, 0);
unit(P1, Kinfolk Brave, 0, 2);
unit(P1, Kinfolk Brave, 1, 2);
unit(P1, Kinfolk Brave, 3, 2);
unit(P1, Kinfolk Brave, 4, 2);
deck(P1, 816, 816, 816, 816, 816, 816, 816, 816, 816, 816);


Instructions: Cast Raid, hit end turn twice.


2: This interaction is intentional. Ka Zum Driller's pillage text reads "The damaged idol is destroyed." No idol is damaged, therefore nothing happens.

A common argument to this is "Change it to Idol Strike." If it were changed to idol strike it would lose synergy with Reaver's Treaty and Fodder Pit.
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