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Test Server Patch - 0.123.0 Balance update! :)
Date: Tue 3 Jun, 2014 4:26 PM Views: 8985
Balance update! :) June 3, 2014 - Changelog 0.123.0 (client 123)

Notes
This patch has two goals: Increasing weak enchantments, and nerfing some of the most unfun lategame decks (particularly with Wild in mind) without having a large impact on Wild as a whole.

New traits

    - Replenish: When this scroll is played, your current Wild is increased equal to the scroll's cost.
    - Resonance: [Action]: When you play a Spell, [Action] happens.
    - Magic armor X: All non-combat damage dealt to unit is reduced by X.
    - Unstable X: When unit is destroyed, it deals X damage to your opponent's idol on the same row.
    - Taxing X: When this scroll is played, subsequent castings of scrolls with the same name have their cost increased by X. Thanks to Squiddybiscuit for the suggestion.

Removal

    - Quake (Growth): Cost 5 (was 6), added Taxing: 3.
    - Violent Dispersal (Energy): Now deals 8 damage instead of destroying its target immediately.
    - Damning Curse (Decay): Added Taxing: 1.
    - Puppet Soldier (Decay): Now only triggers on combat damage.

Ramping

    - Darkstrike (Energy): Cost 4 (was 3).
    - Vigor Extraction (Order): Cost 3 (was 2).
    - Return to Nature (Decay): Added Taxing: 1.
    - Energy Siphon (Decay): Now increases current Energy by 3 instead of Energy by 1.

Enchantments

    - Leeching Ring (Growth): Added Magic armor 1.
    - Elan Vital (Growth): Added Magic armor 1.
    - Vitriol Aura (Growth): Added Magic armor 1.
    - Illthorn Seed (Growth): Added Magic armor 1.
    - Oak Blood (Growth): Added Magic armor 1.
    - Appurtenance (Growth): Added Replenish.
    - Bloodboil (Growth): Cost 2 (was 1), added Replenish.
    - Seed of Insurgency (Growth): Cost 5 (was 6).
    - Unleash Inner Power (Growth): Cost 3 (was 4).
    - Binding Root (Growth): Now decreases Move by 2 (was 1).
    - Rigged (Energy): Added Unstable 1.
    - Plating (Energy): Cost 2 (was 1), added Replenish.
    - Resonant Helm (Order): Magic armor 2. Resonance: Enchanted unit is Healed by 2.
    - Faith Chains (Order): Cost 2 (was 3).
    - Soldier's Bond (Order): Added Replenish.
    - Pilgrim's Feet (Order): Added Magic armor 1.
    - Vengeance Veil (Order): Cost 2 (was 1), added Replenish.
    - Stifled Advance (Order): Added "When Stifled Advance comes into play, enchanted unit's Countdown is increased by 1.".
    - Wicked Being (Decay): Curse 3 (was 2), added Unstable 1.
    - Reaping Mask (Decay): Now always gives +3 Attack and Health, added Unstable 3.
    - Pestis (Decay): Cost 2 (was 3).
    - Morbid Curiosity (Decay): Cost 2 (was 4).
    - Cursed Presence (Decay): Now gives Curse 2 against creatures, 4 against structures (was 1 / 2).

Other scrolls

    - Essence Feast (Growth): Cost 2 (was 4).
    - Echomaton (Energy): Now triggers on Attack 4+, but gets Attack before being destroyed by an opponent spell.
    - Wings Captain (Order): Attack 3 (was 4).
    - Woodland Memorial (Order): Now triggers if you destroy it with a damage spell.
    - Loyal Darkling (Decay): Uses new Unstable 2 trait.

Miscellaneous

    - Added 15 new Hard AI decks. Thanks to Blinky for providing the new Hard AI decks introduced with last patch. Additional thanks to Rotzbengel and Sysp for design on the DO Poison and GO Joes decks.

    - Added /mods command to list currently online moderators.
    - Added some moderator commands and functionality.

Bug Fixes

    - Fixed issues with Void Gate/Blast Strike and Woodland Memorial.

    Known Issues

    - Scrolls with Taxing get incorrect costs in the card history.

--

Let us know your thoughts

The Scrollsguide Team
Comments
SpiffyDrewTue 3 Jun, 2014 4:41 PM
Yayyyyyyyyy!!!!!!!!!!!!!!
AstroplatypusTue 3 Jun, 2014 4:49 PM
SeeMeScrollin wrote:
- Pestis (Decay): Cost 2 (was 3).
- Morbid Curiosity (Decay): Cost 2 (was 4).

Pestis: 8-) Maybe the most fun card in the game, for self-synergy. And now it's viable. Gotta get working on my rat deck again....

Morbid Curiosity is also a nice change, at the same cost as Viscera Sage it looks mostly balanced now.

Replenish I'm not sure about... You could include a Plating in an Energy deck and use the Wild to heal your Gravelock Outcasts, which is potentially exploitable/unintended? Other than that, all of these changes look pretty cool.
sitenukerTue 3 Jun, 2014 4:54 PM
One clarification. Does taxing trigger every time the scroll is played or just the first time?

I'm guessing just the first time, as it would be ridiculous otherwise.
MansOlsonTue 3 Jun, 2014 5:06 PM
It triggers every time the scroll is played. :)
jhunsberTue 3 Jun, 2014 5:19 PM
MansOlson wrote:
It triggers every time the scroll is played. :)


Wow, that'll put a huge dent into Quake's playability, I think. Still, it is an interesting mechanic I'm excited to try out.
SpiffyDrewTue 3 Jun, 2014 5:21 PM
In a standard growth deck how many times should you quake? Twice...3 times max. This helps to stop the decks that quake 12 times per game.
TajicTue 3 Jun, 2014 5:28 PM
Quote:
Seed of Insurgency (Growth): Cost 5 (was 4).

Was 6 :)


New balancing, new meta, I love it!
MansOlsonTue 3 Jun, 2014 5:29 PM
Tajic wrote:
Quote:
Seed of Insurgency (Growth): Cost 5 (was 4).

Was 6 :)


New balancing, new meta, I love it!


Thanks, good spot. :)
sitenukerTue 3 Jun, 2014 5:35 PM
"- Echomaton (Energy): Now triggers on Attack 4+, but gets Attack before being destroyed by an opponent spell.
- Woodland Memorial (Order): Now triggers if you destroy it with a damage spell."

Is Watcher going to be the odd one out, then?
TajicTue 3 Jun, 2014 5:43 PM
Taxing x also affects spells played by the opponent?
I'm not sure quake had needs to be nerfed at this point. In any case it is a start towards shorter games !
ZugonTue 3 Jun, 2014 5:46 PM
Isn't Decay kind of getting blasted from every angle with Magic Armor (what happened to Resistance?) stopping all non-buffed poison damage?
PeteosTue 3 Jun, 2014 6:07 PM
Decay gets also blasted by the cheap and hard to kill Wings Warder…

Beside this, the patch seems interesting. :)
SquiddyTue 3 Jun, 2014 6:40 PM
I am surprised the Taxing thread was added so soon. I only made the reddit post suggesting it yesterday.

Great stuff anyhow, sounds like a massive shake-up that will promote enchantments, creature-plays, and reduce the effects of resource ramp/removal.

Might need taxing on a couple of Energy spells though, since Structure Energy is going to be indirectly buffed by all these changes.

Sudden Eruption need a Taxing 1-2 perhaps, and Machine Chant def. need a Taxing 3-4.
SilverNightmareTue 3 Jun, 2014 6:52 PM
I don't know why they added magic armor - we already have resistance in a few trials, which does exactly the same thing.
MansOlsonTue 3 Jun, 2014 7:06 PM
SilverNightmare wrote:
I don't know why they added magic armor - we already have resistance in a few trials, which does exactly the same thing.


Resistance is being renamed to Magic armor for consistency with Armor, and because Resistance and Resonance looked incredibly similar when printed on a scroll. :)
kehmesisTue 3 Jun, 2014 7:13 PM
It's the end of control decks.
SquiddyTue 3 Jun, 2014 7:20 PM
kehmesis wrote:
It's the end of control decks.


Energy control will be buffed by these changes.
NenananasTue 3 Jun, 2014 7:26 PM
kehmesis wrote:
It's the end of control decks.

R.I.P.
A moment of silence please...
SpiffyDrewTue 3 Jun, 2014 7:28 PM
There will always be control decks. 2 points with this statement.

1. There will be more scrolls added to the game. There's no telling if there will be more control type scrolls added.

2. Those control decks were not fun to play against. As stated in the change log this is something that the devs would like to address. You can have a control deck and not have it be head bashingly painful to play against. Also these current control decks locked super quickly. A true control deck in most ccg's start to balance mid game and lock at start of late game. I assume this is what is being aimed for.
SquiddyTue 3 Jun, 2014 7:41 PM
They've also added at least one new spell subtype.
Soulsteal is now a Spell: Destructon.
kehmesisTue 3 Jun, 2014 7:47 PM
What is fun is very subjective.

I don't enjoy seeing a super buffed creature that attacks every turn and cannot be dealt with. All the tools we had to deal with them are now gone.

I could certainly be wrong, but I'm really hoping that the game doesn't turn into a race to see who can build up the biggest undestroyable creature.
LuigisopaTue 3 Jun, 2014 9:17 PM
kehmesis wrote:
What is fun is very subjective.

I don't enjoy seeing a super buffed creature that attacks every turn and cannot be dealt with. All the tools we had to deal with them are now gone.

I could certainly be wrong, but I'm really hoping that the game doesn't turn into a race to see who can build up the biggest undestroyable creature.


I would love to see that happen :D
ParalykeetTue 3 Jun, 2014 9:19 PM
Wow- this is probably the worst update possible. I wasn't ready to say Scrolls was dead when it had fewer than 50 people on the live server at any given time- but if this crap hits the live server, I'm ready to start writing a eulogy.

EDIT: Why doesn't Machinated have Taxing 2?
EDIT: Or Rallying, for that matter?
PeonUnderYouTue 3 Jun, 2014 9:34 PM
I can't wait!

I love the idea of "chopping the heads off" all the main deck types and seeing what happens next!

Especially if you'll implement Squiddy's comment about structure energy.

And all the new cool combos for wild decks...