Attack
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Every unit can have an Attack value, however most structures have no attack. When a unit attacks, it will deal damage equal to the attack value that it currently has. Most units will only attack the first unit or idol they encounter, if the unit is Relentless, it will continue attacking until it has dealt damage equal to its attack.
If a creature is in a lane that has no units or idols in it, the creature will appear to attack the rubble of the idol without any effect.
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Scrolls that affect attack
Order
- Crown of Strength, enchanted unit gains 1 attack and 2 health
- Ducal Infantryman, all other creatures you control on the same row gain 1 attack
- Efficiency, target unit gains 1 attack until end of turn. If that unit kills another unit this turn, increase Energy by 1
- Focus, target unit gains 3 attack until end of turn
- Royal Vanguard, when its countdown reaches 0, adjacent units gain 2 attack until end of turn
Energy
- Desperation, target creature gets 2 attack until end of turn for each opponent unit on the same row. It is then dealt 1 damage
- Golem Skin, sacrifice all your structures. Enchanted creature gains attack and health equal to the number of structures sacrificed
- Gravelock Elder, other Gravelock creatures you control gain 1 attack and 1 health while Gravelock Elder is in play
- Iron Whip, target unit takes 1 damage, its attack is increased by 1 until end of turn and its countdown is decreased by 1
- Machination Mindset, enchanted melee creature becomes relentless and its attack is increased by 1
- Magma Pack, enchanted unit's attack is doubled. Enchanted unit is destroyed after attacking
- Metal Heart, target creature gains attack equal to the number of friendly structures until end of turn
- Redesign, target creature's attack and health switch values
- Tool Initiate, when its countdown reaches 0, you may increase its countdown by 1 to increase target structure's attack by 1
Growth
- Ancestral Totem, while Ancestral Totem is in play, your creature's gain 1 attack
- Bear Paw, enchanted unit gains 2 attack and 2 health and its countdown is increased by 1
- Bloodboil, when enchanted unit takes damage, increase attack by 1
- Champion Ring, enchanted unit gains 2 attack
- Crimson Bull, all units you control gain 2 attack until end of turn
- Dryadic Power, enchanted creature gains 1 attack and 3 health, and its move is decreased by 1
- Frostbeard, when Frostbeard is killed, all friendly units gain 2 attack until end of turn
- God Hand, all your units have their countdown decreased by 2 and gain 2 attack until end of turn
- Gravehawk, gains 1 attack for each of your Gravelocks in play
- Great Wolf, gains 1 attack for every other Wolf you control
- Kinfolk Jarl, gains 1 attack for each adjacent creature
- Stag Heart, enchanted unit gains 1 attack and 1 health for each Stag Heart you control
- Unleash Inner Power, target creature's attack is increased by its health and its health is set to 2
- Wildling, when a creature is summoned adjacent to Wildling, Wildling is dealt 1 damage and its attack is increased by 1
Scrolls | Database (Test) • Version history (Test) | ||||||||
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Types | Creature • Structure • Spell • Enchantment | ||||||||
Sub-types |
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Statistics | Type • Cost • Attack • Countdown • Health • Move • Ability • Trait • Flavor text • Rarity | ||||||||
Traits | Armor • Curse • Dominion • Flying • Haste • Idol strike • Inspiring • Linger • Lobber • Magic resistance • Piercing • Pillage • Poisonous • Ranged attack • Regeneration • Relentless • Replenish • Resonance • Slayer • Spiky • Surge • Taxing • Unique • Unstable • Ward | ||||||||
Miscellaneous | Enchantments vs Spells • Token units |