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Reason: Outdated; missing information about Judgement decks; incomplete list of deck types (?)
A legal deck must have at least 50 scrolls and no more than 3 copies of any one scroll.
- Main article: Preconstructed deck
You start with 1 preconstructed deck which you choose out of the following 4 when you first start the game and cannot be changed after you have selected it. You also cannot trade or sell scrolls from this preconstructed deck.
In the store, there are also two mixed preconstructed decks and four decks featuring the champion of each faction, whose price is slightly higher than the one of the mono-resource decks.
- Machine Doom Preconstructed
- Tiny Feet Preconstructed
- Envoy of the Empire
- Reaver's Revenge
- Rise of Urhald
- Touch of Nuru
Preconstructed decks can only be bought once, even if you sell or trade all of their scrolls. Similarly, you cannot buy your starting deck again.
Mono-resource decks are exclusively composed of scrolls of one resource (or color). This is usually the easiest way to create a good deck as the scrolls will interact with each other well and you only have to sacrifice for one type of resources.
Mixed decks are made up of roughly equal parts of two or more types of resources in order to take advantage of specific combos and strategies that aren't possible with mono-resource decks. Mixed decks will often use memorials to help with getting enough of each resource.
Splash decks are somewhere in between mixed and mono decks. They are mostly made up of one type of resources, but with a "splash" of another, sometimes only one or two scrolls from the resource being splashed. This is done to take advantage of a powerful scroll of another resource, usually a resource-cheap one like Pother or Potion of Resistance.
An aggro deck aims to win by using creatures to deal enough damage to win the game as fast as possible, ignoring its opponent and their strategy as much as possible.
A combo deck aims to win by using a combination of two or more scrolls that interact to produce a powerful effect that can win the game outright or produce a game state that will lead to a victory eventually.
A control deck aims to win by stalling out the game for long enough that it can win by playing more and better scrolls than its opponent.
A draw deck aims to win by using multiple draw scrolls to maintain card advantage and cycle through the deck as quickly as possible.
A tempo deck aims to win by establishing and maintaining a pace in the game where it will deal enough damage to win before its opponent can.
There are currently 3 achievements connected with decks.
|Achievement||Description / Condition||Reward (Gold)|
|Getting creative||Create your first custom deck||100|
|Purity||Win a game with a single resource deck||100|
|Diversity||Win a game using a multi-resource deck||100|
|Main menu||Arena • Deck Builder • Crafting • Store • Profile • Friends List|
|Game types||Tutorial • Skirmish • Trial • Quick Match • Ranked Match • Judgement • Challenge • Custom match • Testing Grounds (aborted)|
|Game mechanics||Turn • Damage (Physical • Magic • Poison • Pure) • Death effect • Effect • Randomness • Victory Conditions • Tactics
|Acquiring scrolls||Preconstructed deck • Gold • Shards • Black market • Trading • Scroll Prices|
|Other features||Spectate • Replay • Chat • Achievements • Avatar • Rank • Ranking • Rating • Weekly Winners|
|Miscellaneous||Scrolls (game) • Demo version • Scrolls Database (Test) • Version history (Test) • Test server • Special Events • Lore • Mods • Known bugs|