Enchantment

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Enchantments are equipment-like scrolls that typically affect only one other scroll.

They can provide positive or negative effects, depending on their intended target. They can have many functions:

These are not to be confused with Spells. The differences between the two can be found here.

Contents

Enchantments

Growth.png Growth

Scroll Name Spell Type(s) Cost Ability
Appurtenance G2
Bear Paw Buff, Countdown G2 Enchanted unit gains +2 Attack and +2 Health. When Bear Paw enters play, enchanted unit's Countdown increases by 1.
Binding Root Board Management G1 Enchanted unit's Move is decreased by 1.
Bloodboil Buff G1 When enchanted unit takes damage, increase the unit's Attack by 1.
Champion Ring Buff G2 Enchanted unit gets +2 Attack.
Death Cap Berserk G3 When Death Cap Berserk comes into play, and at the beginning of its following turns, enchanted creature's Countdown is decreased by 2. At the end of these turns, it is dealt 2 damage.
Dryadic Power Buff, Board Management G1 Enchanted creature gains +1 Attack and +3 Health, and its Move is decreased by 1.
Elan Vital Healing G1 Enchanted unit is healed by 1 Health each round.
Illthorn Seed Control G1 When enchanted unit is destroyed, summon Illthorn in its place.
Leeching Ring Healing G1 When enchanted creature deals damage, enchanted creature is healed by as much Health as its original Countdown.
Oak Blood G4
Ranger's Bane Direct Damage G2 Enchanted creature becomes poisoned for 3 rounds.
Stag Heart Buff G2 Enchanted unit gets +1 Attack and +1 Health for each Stag Heart you control.
Unleash Inner Power Buff G4 Target creature's Attack is increased by its Health value. Its Health is then set to 2.
Untainted G2
Vitriol Aura Direct Damage G1 When enchanted unit is attacked in melee combat, attacker becomes poisoned for 3 rounds.

Energy.png Energy

Scroll Name Spell Type(s) Cost Ability
Blast Strike Buff E2 Every time enchanted creature deals damage to a unit it also deals 1 damage to every unit adjacent to that unit.
Concentrate Fire E3 Target unit with Ranged or Lobber attack will make an extra attack after its next attack.
Ember Bonds Direct Damage E3 Enchanted unit receives 2 damage before attacking.
Golem Skin Buff, Direct Damage E2 When Golem Skin comes into play, sacrifice all your Structures. Enchanted creature gains Attack and Health equal to the number of Structures sacrificed.
Machinated E2
Machination Mindset Buff E3 Enchanted melee creature becomes relentless. Its Attack is increased by 1.
Magma Pack Buff, Direct Damage E2 When Magma Pack comes into play, enchanted unit's Attack is doubled. Enchanted unit is destroyed after attacking.
Overdrive Countdown, Direct Damage E2 When Overdrive comes into play, and at the beginning of its following turns, enchanted Structure's Countdown is decreased by 2. At the end of these turns, it is dealt 2 damage.
Plating Defense E1 Enchanted unit disregards next damage taken. Plating is removed afterwards.
Potion of Resistance Defense E1 All damage dealt to enchanted unit is reduced to 1 for 3 rounds.
Redesign Buff E2 Target creature's Attack and Health switch values.
Rigged Direct Damage E1 Whenever enchanted Structure is destroyed in melee combat, its attacker takes 4 damage.
Supercharged E2

Order.png Order

Scroll Name Spell Type(s) Cost Ability
Caller's Bane O2
Crown of Strength Buff O2 Enchanted unit gains +1 Attack and +2 Health.
Divine Mark Control O2 When enchanted creature is destroyed, it is returned to owners hand. If it was killed by damage from another unit, that unit is returned to its owner's hand.
Faith Chains Direct Damage O4 When enchanted creature is destroyed, Faith Chains deals 1 damage to each of opponent's idols.
Faith Duty Countdown, Direct Damage O1 Enchant unit you control. At the beginning of each of its turns, enchanted unit is dealt 1 damage and opponent units on that row get their Countdown increased by 1.
Fleetness O2
Heritage Scroll Advantage O3 When enchanted unit you control is destroyed, you draw 2 scrolls.
Plate Armor Defense O2 Enchanted unit has Armor 1 (combat damage dealt to enchanted unit is decreased by 1).
Powerbound Resource Boost O1 When enchanted unit you control is destroyed, increase your Order by one.
Resonant Helm Healing O1 Enchanted unit's Health is healed by 1 every time you play a Spell or Enchantment.
Roasted Bean Potion Board Management O1 Enchanted creature's Move is increased by 1.
Vengeance Veil Countdown O1 When enchanted unit receives damage, its Countdown decreases by 1.

Decay.png Decay

Scroll Name Spell Type(s) Cost Ability
Animovore D2
Arthritis D1
Brain Lice D3
Energy Siphon D2
Fungify D2
Grisly Graft D3
Hex Marks D1
Infectious Blight D4
Languid D2
Mire Curse D2
Pestis D3
Regeniture D1
Searing Shackles D2
Shroud of Unlife D1
Soul Scrounger D3
Uneasy Alliance D2
Wicked Being D1
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