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The game board is where matches take place.
The game board features 30 total hexagonal tiles for units to stand on, separated in two to distinguish each side. Unit placement is fairly crucial in a typical game of Scrolls, since units only attack in a straight line; default unit movement of 1 tile per turn helps alleviate this concern.
Both players have five idols on their side, with 10 HP each in most cases, which represent their health. A standard game of Scrolls is won by destroying three of the opposing players' idols.
Units attack in a set order which is from front to back, and from top to bottom.
Therefore a unit placed at the top row and the front column (furthest away from your idols) will attack first when its countdown reaches zero.
The type of terrain the units are on, which is random, is purely aesthetic and has no effect on gameplay.
|Main menu||Arena • Deck Builder • Crafting • Store • Profile • Friends List|
|Game types||Tutorial • Skirmish • Trial • Quick Match • Ranked Match • Judgement • Challenge • Custom match • Testing Grounds (aborted)|
|Game mechanics||Turn • Damage (Physical • Magic • Poison • Pure) • Death effect • Effect • Randomness • Victory Conditions • Tactics
|Acquiring scrolls||Preconstructed deck • Gold • Shards • Black market • Trading • Scroll Prices|
|Other features||Spectate • Replay • Chat • Achievements • Avatar • Rank • Ranking • Rating • Weekly Winners|
|Miscellaneous||Scrolls (game) • Demo version • Scrolls Database (Test) • Version history (Test) • Test server • Special Events • Lore • Mods • Known bugs|