Growth

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Growth.png

One of the four resources used in the game.

Contents

Description

Growth as explained by Acidjib:

The way Growth is intended to work, from a developer viewpoint, is that growth is supposed to be aggressive and utilise the smaller weaker units for a pack mentality style of combat, with creatures that gain power over other time, based on the creatures you summon, e.g. Great wolf, Kinfolk Jarl. The weaker creatures get their staying power on the battlefield from the use of enchantments such as Bear Paw and Dryadic Power.

Wolfpack!
Though there are two themes of creatures in Growth, the Kinfolk and the Beasts, the biggest synergy can be found in the wolves. The Ragged Wolf can be used for early aggression and sniping weak units, the Great Wolf gains power from other wolves and has relentless. The Mangy Wolf can heal itself and lowers the countdown of all other wolves when it enters the battlefield. These three wolves cause the attacks of the wolf army to be fast, brutal, and consistent.

The lore of the Growth resource, or at least what can be interpreted from art and flavour text, is that there is a gathering of people know as kinfolk who have a religious like affinity with the earth they walk on. This connection has caused a bond to be formed with the kinfolk and the creatures of the land to fight alongside them.

List of Growth scrolls

# Set Scroll Name Type Subtype R Cost A C H Trait Ability Flavor
261 5 Ancestral Pact Spell Lingering U G4 Growth.png - - - Linger: 4 When a unit you control is destroyed during your opponent's turn, draw 1 scroll, and Ancestral Pact counts down by 1. We fear no death.
65 3 Ancestral Totem Structure Totem R G4 Growth.png 0 - 2 Creatures you control have +1 Attack. Kinfolk creations aren't always pleasant.
216 4 Appurtenance Enchantment R G2 Growth.png - - - Replenish Enchanted unit gets +1 Health for each Beast you control. They have their leaders, nature has hers.
16 2 Bear Paw Enchantment C G2 Growth.png - - - Enchanted unit gets +2 Attack and +2 Health. When Bear Paw comes into play, enchanted unit's Countdown is increased by 1. The gods saw fit to give it strong limbs and a mellow temperament.
189 1 Beast Rat Creature Beast, Rat C G1 Growth.png 1 2 2 "Oh look how big they are compared to those in the city!" - Ihrbraman, Creature Collector
217 4 Berserker Creature Human, Kinfolk U G5 Growth.png 4 2 4 Regeneration 1 When Berserker takes damage, Berserker's gets +1 Attack. "No. We only fight for Kav." - Halm, Berserker.
17 1 Binding Root Enchantment C G1 Growth.png - - - Enchanted unit's Move is decreased by 2. There's no better ally than the ground beneath your enemies.
104 3 Bloodboil Enchantment C G2 Growth.png - - - Replenish When enchanted unit takes damage, it gets +2 Attack. AURRGH... YOU... I... KILL RAAAHH!!
293 5 Bountiful Times Spell U G3 Growth.png - - - Summon a Bunny on target tile. Other Bunnies have their Countdown decreased by 2. "But... there were only a handful yesterday!"
212 4 Breaker Creature Human, Kinfolk R G3 Growth.png 3 2 3 When Breaker deals damage, it gets +1 Attack. Where Breakers go, only twigs remain.
22 3 Brother of the Wolf Creature Human, Kinfolk C G4 Growth.png 3 2 4 When Brother of the Wolf's Countdown is 0, you may reset its Countdown to summon a Ragged Wolf on an adjacent tile. Befriending wolves isn't hard. Failure, however, can be costly.
335 6 Budding Retreat Spell Lingering U G3 Growth.png - - - Linger: 6 When a creature comes into play, increase owner's current Wild by 1. Only the Earthborn ever set foot in the Vaettr glades of Khaile.
375 6 Budding Vaettr Creature Vaettr R G3 Growth.png 1 2 3 When a Beast comes into play on your side, increase current Growth by 1. A Caller's best friend.
129 2 Bunny Creature Beast, Bunny U G1 Growth.png 0 3 1 If Bunny's Attack is 0, it will summon another Bunny in an adjacent tile instead of attacking. Cute, crafty, and quick to procreate.
26 3 Champion Ring Enchantment C G2 Growth.png - - - Enchanted unit gets +2 Attack. Hard to earn, even harder to carry.
336 6 Clandestine Orchard Spell Lingering U G1 Growth.png - - - Linger: 4 When a creature comes into play, another random creature on the same side has its Countdown decreased by 1. The Jarls alone know which orchards host the council.
78 3 Crimson Bull Spell C G3 Growth.png - - - Units you control get +2 Attack until end of turn. Drink, and take flight!
211 4 Crone Creature Human, Kinfolk U G3 Growth.png 0 3 2 Crone does not attack. When Crone is destroyed in melee combat, the attacking unit is destroyed. "Grandma in the front. The hag's time is up." - Halm, Berserker
290 5 Culling the Flock Spell R G2 Growth.png - - - Sacrifice target Beast. Other Beasts you control have their Attack increased by that unit's Attack until end of turn, and become fully healed. The laws of beasts are harsh.
30 3 Death Cap Berserk Enchantment R G3 Growth.png - - - When Death Cap Berserk comes into play, and at the beginning of its turns, enchanted creature's Countdown is decreased by 2 and it is dealt 1 damage. "I love music. Especially wardrums." - Harald, Berserker
33 3 Druid Burial Ground Structure Wall U G3 Growth.png 0 - 5 At the beginning of your turn, adjacent units are healed by 1. "I once saw two cats fighting next to such a monument. The fight lasted a week, then they starved to death." - Ihrbraman, Creature Collector
45 3 Dryadic Power Enchantment U G1 Growth.png - - - Enchanted creature gets +1 Attack and +3 Health, and its Move is decreased by 1. The strength of a tree with the resolve of a rock.
303 5 Earthbond Enchantment C G2 Growth.png - - - Magic armor 1 Enchanted unit gets +2 Health. The Earthborn don't budge.
372 6 Earthborn Keeper Creature Human C G3 Growth.png 0 1 3 When a unit comes into play on your side, Earthborn Keeper gets +1 Attack until end of turn. Two is company, three is a horde.
302 5 Earthborn Mystic Creature Human, Mystic U G3 Growth.png 2 2 4 Enchanted creatures you control have +1 Attack. When Earthborn Mystic's Countdown is 0, you may reset its Countdown to draw an enchantment scroll. If you do, Earthborn Mystic is dealt 1 Pure Damage.
376 6 Earthen Mirth Enchantment C G4 Growth.png - - - Enchanted unit gets +4 Attack. Weapons mean nothing. Motivation is everything.
291 5 Earthen Testament Spell U G2 Growth.png - - - Enchanted units you control have their Countdown decreased by 2. Few can best the Kinfolk on their own soil.
13 1 Elan Vital Enchantment C G1 Growth.png - - - Regeneration 1 Heal faster than you hurt and you'll keep fighting forever.
135 4 Erode Spell U G1 Growth.png - - - Target structure is dealt 2 damage. Increase Decay by 1. From life, destruction. From ashes, life.
56 2 Essence Feast Spell R G2 Growth.png - - - For each unit you control, heal your idol on the same row by 1. Beast creatures deal double damage to idols this turn. Just like love, it can heal and hurt.
60 1 Eternal Statue Structure Wall C G2 Growth.png 0 - 4 Regeneration 1 It's said some sculptors infuse their work with a life of its own.
89 2 Eye of Eagle Spell C G1 Growth.png - - - Draw 1 creature scroll. Strategy is nothing if you're blind.
29 1 Fertile Soil Spell R G4 Growth.png - - - Sacrifice target creature you control and draw 3 scrolls. The Kinfolk don't mourn their dead; nature doesn't waste life.
214 4 Fierce Tactics Spell R G4 Growth.png - - - Your melee creatures become Relentless until end of turn. "They have the weapons, but we have the will!" - Halm, Berserker
334 6 Fjords of Vigor Spell Lingering C G2 Growth.png - - - Linger: 4 Enchanted units have +1 Attack. The mystics have long understood the exceptional properties of the stream.
84 2 Frost Gale Spell Destruction C G2 Growth.png - - - Deal 1 damage to all units. Bad weather is a great weapon. If only you could aim it.
91 1 Frostbeard Creature Human, Kinfolk C G3 Growth.png 6 3 2 When Frostbeard is destroyed in combat, units you control get +2 Attack until end of your next turn. An honorable death is not to be mourned; it's a blessing.
117 3 God Hand Spell R G8 Growth.png - - - Units you control get +2 Attack until end of turn, and have their Countdown decreased by 2. Howl for the gods!
4 1 Gravehawk Creature Human U G2 Growth.png 1 2 3 Relentless Gravehawk gets +1 Attack for each Gravelock you control. "Mom always said I'd end up in bad company. If she only knew..." - Ryssa, Gravehawk
38 2 Great Wolf Creature Beast, Wolf R G5 Growth.png 3 2 5 Relentless Great Wolf gets +1 Attack for each other Wolf you control. The beasts have legends too.
373 6 Gusty Izulr Creature Beast C G6 Growth.png 5 2 5 Flying "Relationship to Nogs unknown. Both have feathers." - Ihrbraman, Creature Collector
18 1 Hymn Spell U G1 Growth.png - - - Target unit is fully healed. Music for those who can't dance.
115 2 Illthorn Structure Wall C G2 Growth.png 0 - 3 Spiky 1 "Look, Barbra. Wires!" - Ihrbraman, Creature Collector
114 2 Illthorn Seed Enchantment U G1 Growth.png - - - When enchanted unit you control is destroyed, summon an Illthorn in its place. This corpse brings its own flowers to the funeral.
297 5 Jarl Urhald Creature Human, Kinfolk R G8 Growth.png 6 2 7 Unique, Relentless, Inspiring: +2 Attack, Pillage: Urhald's Countdown is set to 0 after attacking. All Jarls inspire loyalty and courage. Urhald lives it, breathes it.
40 2 Junkyard Structure Wall C G1 Growth.png 0 - 3 Rat creatures you control have +1 Health and +1 Attack. Rats aren't picky.
41 2 Kinfolk Brave Creature Human, Kinfolk R G2 Growth.png 2 1 2 Braves are eager to prove their worth. The Jarls are happy to let them.
42 3 Kinfolk Jarl Creature Human, Kinfolk R G7 Growth.png 4 2 6 Relentless, Inspiring: +1 Attack Kinfolk Jarl has +1 Attack for each adjacent creature. The strength of his people, crushing your people.
219 4 Kinfolk Ranger Creature Human, Kinfolk C G2 Growth.png 2 2 3 Many of the ghost stories told about the deeper woods can probably be attributed to the stealthy rangers.
75 3 Kinfolk Veteran Creature Human, Kinfolk U G5 Growth.png 3 2 3 Haste It's tough getting old in this business.
43 2 Leeching Ring Enchantment U G1 Growth.png - - - When enchanted creature deals damage, it is healed by 2. Search the ponds. Find one and your name is eternal.
44 2 Mangy Wolf Creature Beast, Wolf C G3 Growth.png 2 2 3 When Mangy Wolf comes into play, other Wolf creatures you control have their Countdown decreased by 1. "The fat wolf is not dangerous." - Kinfolk proverb
203 4 Noaidi Creature Human, Kinfolk U G3 Growth.png 2 2 2 Replenish For the Kinfolk, the moose migration marks the beginning of the new year.
371 6 Nog Creature Beast C G2 Growth.png 2 2 3 "Classification very hard. I'm pretty sure it's not a plant." - Ihrbraman, Creature Collector
378 6 Nog Nest Structure Wall U G2 Growth.png 0 3 4 When Nog Nest's Countdown becomes 0, Nog Nest is destroyed and 2 Nogs are summoned on adjacent tiles. Boiling a Nog egg is punishable by death.
94 1 Nutrition Spell U G1 Growth.png - - - Sacrifice target unit you control and add that unit's cost to your current resources. A cadaver for some, a feast for others.
213 4 Oak Blood Enchantment R G4 Growth.png - - - Enchanted creature gets +6 Health. Trading with Vilewood trees is never a bargain.
289 5 Outcast Rebel Creature Human, Rebel C G2 Growth.png 4 3 3 Ill-tempered and bad-mannered. No wonder the braves love him.
221 4 Owl Creature Beast C G2 Growth.png 1 1 1 Flying Hoot. Hoot?
34 1 Quake Spell Destruction R G5 Growth.png - - - Taxing 2 Deal 3 damage to all structures and 2 damage to all creatures. No matter your skill, you can't parry the ground.
49 2 Ragged Wolf Creature Beast, Wolf C G1 Growth.png 1 2 2 Haste Fast and feisty.
21 3 Rallying Spell U G5 Growth.png - - - Units you control have their Countdown decreased by 2. FOLLOW THE JARL FOR THE KIN!
100 2 Ranger's Bane Enchantment Destruction U G2 Growth.png - - - Enchanted creature becomes poisoned. You haven't really died until you've been slowly strangled by poisonous roots.
215 4 Rat King Spell R G4 Growth.png - - - Target tile and adjacent tiles. Summon three Beast Rats within the spell's area. Obey the Jarl, but fear the King.
348 6 Rekindled Spirit Spell U G4 Growth.png - - - Sacrifice target creature you control. Destroy all Lingering spells. Draw 2 creature scrolls. "Warriors, not tricks!" -Jarl Urhald
76 1 Rumble Spell Displacement U G3 Growth.png - - - Each opponent unit is moved to a random adjacent tile. Shaken, not crushed.
112 1 Sand Pact Memorial Structure Memorial C G3 Growth.png 0 - 1 When Sand Pact Memorial comes into play, increase current Energy by 5. Like grains of sand in an hourglass, our memories fade over time.
304 5 Seed of Insurgency Enchantment R G5 Growth.png - - - When enchanted creature is destroyed, it's resummoned on the same tile. Its Countdown is set to 1. Some wars, you just don't quit.
218 4 Sister of the Bear Creature Human, Kinfolk C G4 Growth.png 4 2 4 "Honored Sisters. Your strength will be my hammer against the hated Empire!" - Jarl Urhald
53 3 Sister of the Fox Creature Human, Kinfolk C G2 Growth.png 1 2 1 When Sister of the Fox comes into play, draw 1 scroll. The eyes and ears of the Jarl.
222 4 Sister of the Owl Creature Human, Kinfolk R G6 Growth.png 3 2 5 An Owl is summoned together with Sister of the Owl. When an Owl deals damage, Sister of the Owl gets +1 Attack. Knowing and nocturnal.
321 6 Skythorn Structure Totem U G3 Growth.png 0 4 4 Spiky 1 Does not count down. When a creature comes into play on your side, Skythorn's Countdown is decreased by 1. When Skythorn's Countdown becomes 0, draw 1 scroll. It thrives on life.
377 6 Somata Shift Spell R G3 Growth.png - - - Summon a random creature scroll from your library on target tile. Its Health is set to 2. You sure? Extracting souls this way hurts and is closely related to Ilmire arts.
208 4 Stag Heart Enchantment C G2 Growth.png - - - Enchanted unit gets +1 Attack and +1 Health for each Stag Heart on the same side. The Kinfolk judge every beast on their own merits.
113 1 Stone Pact Memorial Structure Memorial C G3 Growth.png 0 - 2 When Stone Pact Memorial comes into play, increase Order by 1. We remember the times, but not the promises.
307 5 Striped Fangbear Creature Beast, Bear U G4 Growth.png 1 2 4 As long as opponent controls any Humans, Striped Fangbear is Relentless and has +3 Attack. The Sisters don't really train fangbears. They simply encourage their natural hate of knights and soldiers.
374 6 Terrene Brute Creature Beast U G3 Growth.png 4 5 4 When a creature comes into play on your side, Terrene Brute's Countdown is decreased by 1.
542 6 Totem Mask Enchantment R G5 Growth.png - - - When a structure comes into play, enchanted unit gets +2 Attack and +2 Health.
295 5 Underdog's Spite Spell C G3 Growth.png - - - Units you control with Attack 2 or less have their Countdown decreased by 1. As they dragged him out of the forest, the dagger was still lodged in his shoulder.
310 5 Unground Enchantment Destruction U G2 Growth.png - - - Any time an idol takes damage, enchanted unit is dealt damage equal to half that amount (rounded down). "Whether we know it or not, we all draw upon the earth."
58 3 Unleash Inner Power Enchantment R G3 Growth.png - - - Target creature's Attack is increased by its Health value. Its Health is then set to 2. My very essence shall be my blade.
257 4 Untainted Enchantment R G2 Growth.png - - - Enchanted unit has Ward. Those who do not want can not be corrupted.
156 3 Vaettr of the Wild Creature Vaettr U G1 Growth.png 1 2 1 While Vaettr of the Wild is in play, Growth is increased by 1. The forest personified. Cute.
292 5 Vengeful Vaettr Creature Vaettr C G2 Growth.png 2 2 2 Pillage: Increase Growth by 1. Vengeful Vaettr is dealt 1 Pure Damage. Not so cute anymore.
294 5 Verdant Veil Enchantment R G3 Growth.png - - - Enchanted creature gets +3 Health. As long as its Health is no less than its base value, it has Ward. "I swear! I saw a person in there!"
370 6 Vilda the Verdant Creature Human, Mystic R G3 Growth.png 2 2 3 Unique, Ward Vilda has +1 Attack for each enchantment on your side.
63 1 Vitality Well Structure Totem C G2 Growth.png 0 3 3 Haste When Vitality Well's Countdown becomes 0, units you control are healed by 1. Refreshing!
88 2 Vitriol Aura Enchantment C G1 Growth.png - - - When enchanted creature deals damage to another creature, that creature becomes poisoned. Try not to breathe.
296 5 Wetland Ranger Creature Human, Rebel C G4 Growth.png 1 1 4 Pillage: Your units get +1 Attack during your and your opponent's next turns. With Ilmire warring against the Empire, the rangers were put to use where needed.
154 1 Wildling Creature Human U G3 Growth.png 0 1 4 When a creature is summoned adjacent to Wildling, Wildling is dealt 1 Pure Damage and it gets +1 Attack. Sometimes you just want to be left alone.

Lists of Growth scrolls by cost

Trivia

The old Growth resource symbol
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