Order
One of the four resources used in the game.
Contents |
Description
Order as explained by Acidjib:
From a developer point of view the way in which order is meant to be designed is around the theme of military order and formations in the ranks. The resource runs with weak units that gain their buffs from being in proximity to other creatures (e.g. Honourable General, Royal Infantryman). The spells of Order are designed to control the board state with countdown increases and movement locks. The goal is to have very few creatures with "Enter the battlefield" effects to encourage long term strategic planning.
The main strength of the order resource is the power of the Honourable General with his mass countdown reduction, allowing for strong attacks, triggering buffs and generally wreaking havoc with the units on the ground. If Imperial Resources has been played, or if the player has sacrificed well then the resource count should be high enough for a General to hit the board and have Speed cast on it allowing for ambush attacks. One of the most important assets of the Order army is the Mangonel, the only easy way for Order to clear a large amount of the board by dropping a Mangonel and casting speed to force its attack upon entering on the board. For six resources it is not a stretch to expect it on turn seven or eight.
The lore of Order is more difficult to interpret than the others. My guess is that there is an empire with a king or queen who rules the forces. With good steel and well trained warriors they have created a well-trained fighting machine with no room for error. A ranking system allows their soldiers to keep lines and fight as a unit with some religious themes intertwined into certain units.
List of Order scrolls
# | Set | Scroll Name | Type | Subtype | R | Cost | A | C | H | Trait | Ability | Flavor |
---|---|---|---|---|---|---|---|---|---|---|---|---|
384 | 6 | Advantageous Outlook | Spell | U | O3 ![]() |
- | - | - | Sift 3 scrolls from your library, and draw 1 of them. If it is a spell, Knights you control get +2 Attack until end of turn. | Nice view! | ||
541 | 6 | Aescalon Spires | Spell | Lingering | R | O3 ![]() |
- | - | - | Linger: 3 | When a unit is destroyed, it is resummoned on the same tile, and Aescalon Spires counts down by 1. | It is said that the Empire's reach is but a shadow of the Spires. |
232 | 4 | Aging Knight | Creature | Human, Knight | U | O1 ![]() |
2 | 1 | 2 | Each time Aging Knight attacks, its base Countdown is increased by 1. | The last thing a warrior learns is patience. | |
357 | 6 | Arbalestier | Creature | Human, Knight | R | O6 ![]() |
5 | 5 | 5 | Piercing, Ranged attack, Resonance: Arbalestier's Countdown is decreased by 1. | These bolts will fly straight even after going through a few enemies. | |
346 | 6 | Banner of Ordinance | Structure | Totem | U | O1 ![]() |
0 | 2 | 3 | Resonance: Lingering spells your opponent controls count down by 1. | Unlawful spellcasting will be punished! | |
64 | 3 | Blessing of Haste | Spell | U | O1 ![]() |
- | - | - | Target unit's Countdown is decreased by 1. | A little bit of speed can make all the difference. | ||
23 | 2 | Callback | Spell | C | O1 ![]() |
- | - | - | Target unit you control is returned to your hand. | Everyone deserves a second chance. | ||
231 | 4 | Caller's Bane | Enchantment | U | O2 ![]() |
- | - | - | When enchanted unit deals damage to an idol, other idols on that side are dealt 1 damage. | Each idol is strongly linked to its Caller. | ||
338 | 6 | Caravans of the Expanse | Spell | Lingering | U | O2 ![]() |
- | - | - | Linger: 4 | While Caravans of the Expanse is in play, Dominion traits are active. | The Imperial Logisticians are the true warriors of the Empire. |
314 | 5 | Cay, Royal Envoy | Creature | Human | R | O8 ![]() |
6 | 2 | 7 | Unique, Dominion: Ward | At the end of your turn, if an opponent unit was destroyed in combat, draw 1 scroll. | "The sharpest mind I know. Wasted on war without surcease." - Aos, Royal Scribe |
125 | 2 | Crossbowman | Creature | Human, Soldier | C | O1 ![]() |
4 | 3 | 2 | Ranged attack | Locked, loaded, and lying in wait... | |
15 | 1 | Crown of Strength | Enchantment | U | O2 ![]() |
- | - | - | Enchanted unit gets +1 Attack and +2 Health. | The power of kings, imbued through discarded headwear. | ||
116 | 3 | Decimation | Spell | Destruction | R | O3 ![]() |
- | - | - | Units on target row are dealt 1 damage. Opponent's idol on that row is dealt 2 damage. | One by one by one they fall, and now we've reached the Cobalt Hall... | |
109 | 1 | Desert Memorial | Structure | Memorial | C | O3 ![]() |
0 | - | 3 | When Desert Memorial is destroyed, increase Energy by 1. | Breakers against the eroding waves of time. | |
158 | 2 | Divine Mark | Enchantment | U | O2 ![]() |
- | - | - | When enchanted creature is destroyed, it is returned to owner's hand. If it was destroyed by damage from another unit, that unit is returned to its owner's hand. | "Let's try that again." - Lord Ungstram, Royal Strategist | ||
121 | 3 | Ducal Infantryman | Creature | Human, Soldier | C | O2 ![]() |
1 | 2 | 3 | Other creatures you control on the same row have +1 Attack. | Strength in numbers. | |
122 | 3 | Ducal Skirmisher | Creature | Human, Soldier | C | O4 ![]() |
3 | 2 | 4 | Relentless | Slice and dice! | |
123 | 3 | Ducal Spearman | Creature | Human, Soldier | C | O4 ![]() |
1 | 2 | 4 | Spiky 3 | If you bait them, they will come. | |
361 | 6 | Effigy of the Queen | Structure | Totem | C | O2 ![]() |
0 | - | 4 | Ward | Units adjacent to Effigy of the Queen have Magic armor 2. | The Queen protects! |
320 | 6 | Eternal Sword | Enchantment | R | O3 ![]() |
- | - | - | Enchanted creature gets +2 Attack. When enchanted creature is destroyed, a random adjacent creature gets Eternal Sword. | This weapon was passed down through generations. It never leaves the battlefield. | ||
93 | 2 | Faith Blessing | Spell | C | O2 ![]() |
- | - | - | Target unit you control takes 2 damage. Your idol on that row is healed by 4. | "It's an immense honor. Be grateful for it." - Pater Brecht | ||
103 | 2 | Faith Chains | Enchantment | R | O2 ![]() |
- | - | - | When enchanted creature is destroyed, Faith Chains deals 1 damage to opponent idols. | "The chains weigh heavier on them, my son." - Pater Brecht | ||
209 | 4 | Faith Duty | Enchantment | C | O2 ![]() |
- | - | - | Enchant unit you control. At the end of each of its turns, enchanted unit is dealt 1 Pure Damage and opponent units on that row get their Countdown increased by 1. | Willingly, but not wisely. | ||
333 | 6 | Fields of Strife | Spell | Lingering | C | O3 ![]() |
- | - | - | Linger: 3 | All Knights have their Attack increased by the number of friendly units on the same row. | "So many crows!" -Ihrbraman, Creature Collector |
234 | 4 | Fleetness | Enchantment | R | O2 ![]() |
- | - | - | Enchanted unit's base Countdown is decreased by 1. | Faster is better than Stronger. | ||
36 | 2 | Flip | Spell | Displacement | U | O2 ![]() |
- | - | - | Move target opponent unit to another tile on the same side. | A shift in perspective isn't always a good thing. | |
71 | 1 | Focus | Spell | C | O1 ![]() |
- | - | - | Target creature gets +3 Attack until end of turn. | If it's worth killing, kill it good! | ||
37 | 1 | Frost Wind | Spell | U | O2 ![]() |
- | - | - | Units on target tile and adjacent tiles have their Countdown increased by 1. | Packing an extra blanket is always good. Or five, if you're heading north. | ||
280 | 5 | Gallant Defender | Creature | Human, Soldier | C | O4 ![]() |
2 | 2 | 4 | As long as you have no more units than your opponent, Gallant Defender has Armor 2. | "Hold the walls! Protect your own!" - Cay, Royal Envoy | |
337 | 6 | Grounds of the Fallen | Spell | Lingering | C | O3 ![]() |
- | - | - | Linger: 5 | All units have +1 Attack and Magic armor 1. | The only flowers here, are either bone white, or blood red. |
92 | 3 | Heritage | Enchantment | U | O3 ![]() |
- | - | - | When enchanted unit you control is destroyed, draw 2 scrolls. | "This way your life, or death, won't be a complete waste." - Lord Ungstram, Royal Strategist | ||
74 | 3 | Honorable General | Creature | Human, Knight | R | O6 ![]() |
4 | 3 | 6 | When Honorable General's Countdown becomes 0, adjacent units have their Countdown decreased by 2. | Time and again, he has brought victory. The Empire's reward is war. | |
101 | 2 | Horn of Ages | Spell | C | O1 ![]() |
- | - | - | Opponent units have their Move decreased by 1 until end of their turn. | You're thankful for surviving battles past, until you crumble under the weight of the memories. | ||
157 | 3 | Imperial Resources | Spell | R | O7 ![]() |
- | - | - | Draw 2 scrolls. Your idols are healed by 1. Your units are healed by 1. Increase Order by 1. | From the furthest reaches of the Empire, they hauled their gear. Now, the time has come to use it. | ||
312 | 5 | Infiltrate | Spell | U | O3 ![]() |
- | - | - | Target unit's Countdown is increased by 2. Draw 1 scroll. | "Create a diversion. I'll snag the map." | ||
50 | 3 | Kabonk | Spell | Destruction | C | O2 ![]() |
- | - | - | Deal 1 damage to target unit. Draw 1 scroll. | Ouch! | |
119 | 1 | Knight Scholar | Creature | Human, Knight | R | O4 ![]() |
3 | 2 | 4 | When Knight Scholar's Countdown is 0, you may reset its Countdown to draw 1 scroll. | Knowledge is strength. | |
355 | 6 | Knight Sergeant | Creature | Human, Knight | U | O5 ![]() |
3 | 2 | 5 | When Knight Sergeant's Countdown becomes 0, adjacent Knights have their Countdown decreased by 1. | A single Knight is formidable. An army of Knights is unstoppable. | |
228 | 4 | Magnetizer | Creature | Human, Mystic | U | O2 ![]() |
0 | 1 | 2 | Ranged attack | Any unit hit by Magnetizer gets its Countdown increased by 1. | Power is relative. A sleeping enemy is a harmless enemy. |
155 | 3 | Mangonel | Structure | Artillery | U | O3 ![]() |
3 | 3 | 2 | Lobber: 4 tiles | When Mangonel comes into play, your Mangonels' Countdowns are set to the lowest of any you control. | Powerful, portable, and packing a punch. |
19 | 1 | Metempsychosis | Spell | U | O3 ![]() |
- | - | - | Target unit you control is resummoned on the same tile. | Consider the egg. The image of unfulfilled potential, and you eat them for breakfast... | ||
229 | 4 | Mystic Altar | Structure | Totem | U | O3 ![]() |
0 | 2 | 3 | When Countdown is 0, you may reset its Countdown and increase Countdown of target creature you control by 2 to draw 1 scroll. | Learning takes time. | |
73 | 1 | New Orders | Spell | C | O1 ![]() |
- | - | - | Your units have their Move increased by 1 until end of turn. | REGROUP! | ||
120 | 1 | Obelisk | Structure | Wall | C | O2 ![]() |
0 | - | 5 | Good for leaning on. And hiding behind... | ||
274 | 5 | Pilgrim's Feet | Enchantment | C | O1 ![]() |
- | - | - | Magic armor 1 | When enchanted creature moves, it is healed by 2. | "I don't need shoes. I have faith." | |
86 | 2 | Plate Armor | Enchantment | R | O2 ![]() |
- | - | - | Enchanted unit gets Armor 1 and +1 Health. | "If only we had enough for everyone..." - Lord Ungstram, Royal Strategist | ||
57 | 2 | Pother | Spell | Displacement | U | O2 ![]() |
- | - | - | Target unit is moved to a random adjacent tile. Draw 1 scroll. | Now you're there, now you're not! | |
95 | 3 | Powerbound | Enchantment | C | O1 ![]() |
- | - | - | When enchanted unit you control is destroyed, increase Order by 1. | "I'll just borrow some life force when you don't need it anymore." - Lord Ungstram, Royal Strategist | ||
316 | 5 | Prisoners of War | Spell | R | O5 ![]() |
- | - | - | Take the next Growth, Decay and Energy creature scrolls from your library and add them to your hand. | "We don't need reserves. We have prisoners." - Lord Ungstram, Royal Strategist. | ||
99 | 2 | Purification | Spell | C | O1 ![]() |
- | - | - | Remove all enchantments and effects from target unit. | The innocence of youth can cleanse the corrupt. | ||
48 | 1 | Pushback | Spell | U | O4 ![]() |
- | - | - | Target unit is returned to its owner's hand. | You know you're not wanted when your body dissolves. | ||
230 | 4 | Redeploy | Spell | Displacement | R | O3 ![]() |
- | - | - | Swap two target rows on your side. | "Wings to the east, vanguard south. Go!" | |
240 | 4 | Refined Strategy | Spell | Displacement | R | O2 ![]() |
- | - | - | Move target structure you control to another tile on that side. Its Countdown is decreased by 1. | "Perhaps we should move the catapults to the ridge?" | |
354 | 6 | Reloras, Lord Knight | Creature | Human, Knight | R | O4 ![]() |
2 | 2 | 4 | Unique, Resonance: Adjacent units get +1 Attack until end of turn. | ||
124 | 2 | Resonant Helm | Enchantment | C | O1 ![]() |
- | - | - | Magic armor 1, Resonance: Heal 2 | You'll hear the silent whispers of magic and it will change you. | ||
275 | 5 | Reversal | Spell | Displacement | C | O3 ![]() |
- | - | - | Frontmost and rearmost units on one side of target row switch places. Draw 1 scroll. | "The right tool for the right job. And you tools are in the wrong place!" | |
308 | 5 | Righteous Partisan | Creature | Human | C | O3 ![]() |
3 | 2 | 3 | When Righteous Partisan comes into play, if you have no more units than your opponent, draw 1 scroll. | "My home, my war." | |
193 | 3 | Roasted Bean Potion | Spell | R | O2 ![]() |
- | - | - | Target creature's Countdown is decreased by 1. Its Move is increased by 1 until end of turn. | It's an acquired taste. By the barrel from far Dyrra. | ||
233 | 4 | Royal Banner | Structure | Totem | R | O2 ![]() |
0 | - | 3 | All non-Human units get Countdown increased by 2 after attacking. | Where the banner goes, the Empire soon follows. | |
126 | 2 | Royal Infantryman | Creature | Human, Soldier | U | O1 ![]() |
1 | 2 | 2 | Other creatures you control on the same row have +1 Health. | Yes, my Liege. I'll protect them, my Liege. | |
359 | 6 | Royal Inspiration | Spell | C | O2 ![]() |
- | - | - | Dominion: Draw 1 Soldier scroll. | Draw 1 Knight scroll. | ||
127 | 2 | Royal Skirmisher | Creature | Human, Soldier | U | O3 ![]() |
3 | 2 | 3 | Relentless | Double the swords, double the fun! | |
128 | 2 | Royal Spearman | Creature | Human, Soldier | U | O3 ![]() |
2 | 2 | 3 | Spiky 3 | HOOOOOLLLD! | |
54 | 1 | Royal Vanguard | Creature | Human, Knight | R | O5 ![]() |
3 | 2 | 5 | When Royal Vanguard's Countdown becomes 0, adjacent units get +2 Attack until end of turn. | Honor. Power. Axe. | |
313 | 5 | Ruse | Spell | Lingering | U | O2 ![]() |
- | - | - | Linger: 4 | Units you control have Spiky 1. | "The Kin is a weed in our Imperial garden. It musn't grow." - Lord Ungstram, Royal Strategist. |
51 | 3 | Shrine | Structure | Totem | R | O3 ![]() |
0 | - | 2 | Units you control have +1 Health. | With a strong enough faith, you don't need gods for miracles. | |
52 | 1 | Sinmarked Zealot | Creature | Human | U | O1 ![]() |
1 | 2 | 2 | When Countdown is 0, you may sacrifice Sinmarked Zealot to deal 2 damage to target unit. | When his time comes, so will yours. | |
273 | 5 | Soldier's Bond | Enchantment | C | O2 ![]() |
- | - | - | Replenish | When enchanted unit takes damage, units behind it have their Countdown decreased by 1. | One for all. All for naught. | |
55 | 2 | Speed | Spell | R | O3 ![]() |
- | - | - | Target unit's Countdown is decreased by 3. | They won't know what hit them. | ||
358 | 6 | Squire | Creature | Human | C | O2 ![]() |
2 | 2 | 3 | Other creatures you control on the same row count as Knights. | Yes, sire. Immediately, sire. | |
263 | 5 | Stifled Advance | Enchantment | U | O2 ![]() |
- | - | - | Enchanted unit's base Countdown is increased by 2. When Stifled Advance comes into play, enchanted unit's Countdown is increased by 1. | "They can't attack us if they're busy dodging arrows." | ||
356 | 6 | Stormknight | Creature | Human, Knight | C | O5 ![]() |
4 | 2 | 4 | Stormknight has Move 2. | In the Stormknight strategy creed, there's only one sentence; Break their center! | |
105 | 3 | Summons | Spell | C | O1 ![]() |
- | - | - | Draw 1 structure scroll. | "We need more stuff!" - Lord Ungstram, Royal Strategist | ||
178 | 4 | Tempo Theft | Spell | R | O3 ![]() |
- | - | - | Two target units switch Countdown values. | No refund upon completed transaction. | ||
20 | 1 | Thought Trap | Spell | C | O2 ![]() |
- | - | - | Target unit's Countdown is doubled. | How far will a blind dog walk into a forest? | ||
62 | 3 | Transposition | Spell | Displacement | C | O2 ![]() |
- | - | - | Switch places of two units you control. Draw 1 scroll. | You don't need powerful allies. You need allies in the right places. | |
97 | 1 | Vengeance Veil | Enchantment | C | O2 ![]() |
- | - | - | Replenish | When enchanted unit takes damage, its Countdown is decreased by 1. | All is blood from behind the crimson veil. | |
238 | 4 | Vigor Extraction | Spell | U | O3 ![]() |
- | - | - | Target unit's Countdown is increased by 2. If Countdown is then 4 or more, increase Decay by 1. | The life of another, put to better use. | ||
61 | 1 | Waking Stones | Structure | Wall | R | O3 ![]() |
0 | - | 3 | All damage dealt to Waking Stones is reduced to 1. | "The problem with stone is that it is stationary. We fixed that." - Uria, Geo Mage | |
315 | 5 | Warding Stone | Structure | Wall | U | O3 ![]() |
0 | - | 4 | When Warding Stone is destroyed in combat, attacking unit is returned to owner's hand and you draw 1 scroll. | "You bring your toys, mystic. I'll bring mine." - Lord Ungstram, Royal Strategist | |
254 | 4 | Wings Captain | Creature | Human, Soldier | R | O4 ![]() |
3 | 2 | 4 | When Wings Captain's Countdown becomes 0, Wings Captain and adjacent Soldiers have their Move increased by 1 until end of turn. | "Flanking maneuver!" - Ays, Wings Captain | |
311 | 5 | Wings Charger | Creature | Human, Soldier | C | O5 ![]() |
5 | 2 | 4 | Subtlety was never her strong suit. | ||
306 | 5 | Wings Cleaver | Creature | Human, Soldier | R | O6 ![]() |
4 | 3 | 5 | Relentless, Dominion: +3 Attack. base Countdown is decreased by 1. | "We don't start fights. We finish them." - Shim, Wings Cleaver | |
206 | 4 | Wings Shield | Creature | Human, Soldier | U | O3 ![]() |
2 | 2 | 3 | Wings Shield has Armor equal to the number of units behind it. | "I shield those I love. From them I draw strength." | |
237 | 4 | Wings Soldier | Creature | Human, Soldier | C | O2 ![]() |
3 | 2 | 2 | The elites of the Empire strike with precision. | ||
360 | 6 | Wings Sorceress | Creature | Human, Mystic | U | O3 ![]() |
3 | 2 | 3 | Ranged attack | When Wings Sorceress's Countdown is 0, you may reset its Countdown to remove last enchantment or effect from target unit. | |
305 | 5 | Wings Spear | Creature | Human, Soldier | C | O3 ![]() |
2 | 2 | 2 | Spiky 2, Dominion: Spiky increased by 3. | The Spears are taught the true power of patience. | |
298 | 5 | Wings Warder | Creature | Human, Mystic | R | O2 ![]() |
0 | 1 | 4 | Wings Warder does not attack. Other units you control on the same row have Ward. | Not all armor is physical. | |
111 | 1 | Woodland Memorial | Structure | Memorial | C | O2 ![]() |
0 | - | 1 | When you play a spell or enchantment, Woodland Memorial is destroyed. Increase Growth by 1. | The Kinfolk have forgotten, but the trees remember. |
Lists of Order scrolls by cost
Trivia
- Order was previously called Balance and had a different resource symbol
Scrolls | Database (Test) • Version history (Test) | ||||||||
---|---|---|---|---|---|---|---|---|---|
Resources | ![]() ![]() ![]() ![]() ![]() |
||||||||
Types | Creature • Structure • Spell • Enchantment | ||||||||
Sub-types |
|
||||||||
Statistics | Type • Cost • Attack • Countdown • Health • Move • Ability • Trait • Flavor text • Rarity | ||||||||
Traits | Armor • Curse • Dominion • Flying • Haste • Idol strike • Inspiring • Linger • Lobber • Magic resistance • Piercing • Pillage • Poisonous • Ranged attack • Regeneration • Relentless • Replenish • Resonance • Slayer • Spiky • Surge • Taxing • Unique • Unstable • Ward | ||||||||
Miscellaneous | Enchantments vs Spells • Token units |