Rarity
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Rarity is a rough guide to the availability of a particular scroll. Scrolls can have a Rarity of: Common, Uncommon and Rare. The rarity value of a scroll is indicated by its design details.
Taking Growth units as an example, you can see in the images below how the edge of the scrolls becomes more tattered the rarer they are.
Common | Uncommon | Rare |
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Store
In the scrolls store you can buy random scrolls, faction-specific random scrolls or packs of 10 scrolls. In these last packs you are guaranteed to get at least 2 Uncommons and 1 Rare (the rest being Common). When you buy random scroll, be it faction-specific or not, you have the same chances of getting Rare (1/10), Uncommon (2/10), or Common scrolls that when you buy a pack.
In the Black Market, scrolls with a higher rarity are not necessarily more expensive than ones with a lower rarity.
Gold Bonuses of Tier 3 Scrolls
Scrolls can be crafted into tier 2 or tier 3 scrolls. When tier 3 scrolls are drawn in matches, they provide an extra multiplier bonus. A Common scroll drawn in a match provides +2.5% of the match gold earned. Uncommon scrolls have a 5% multiplier, and Rare scrolls have a 10% multiplier.
Scrolls | Database (Test) • Version history (Test) | ||||||||
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Resources | ![]() ![]() ![]() ![]() ![]() |
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Types | Creature • Structure • Spell • Enchantment | ||||||||
Sub-types |
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Statistics | Type • Cost • Attack • Countdown • Health • Move • Ability • Trait • Flavor text • Rarity | ||||||||
Traits | Armor • Curse • Dominion • Flying • Haste • Idol strike • Inspiring • Linger • Lobber • Magic resistance • Piercing • Pillage • Poisonous • Ranged attack • Regeneration • Relentless • Replenish • Resonance • Slayer • Spiky • Surge • Taxing • Unique • Unstable • Ward | ||||||||
Miscellaneous | Enchantments vs Spells • Token units |