Relentless is a Trait which enables a unit to use their full attack power when attacking. When a unit with Relentless defeats a scroll, any remaining unused attack power is conserved and used on the next available target; this continues until attack power is depleted.
This is typically a trait of strong, high-attack units, as they have more attack power to spread between multiple targets. Units behind walls are especially vulnerable to the Relentless trait, because a unit with this trait can demolish a wall and continue to attack previously-defended units.
Currently, only melee units have this trait, but Piercing is similar for ranged units.
When used in the game's code, it's referred to as "AttackForwardContinuous".
If opponent blocking unit is destroyed, this creature will continue its attack.
Units with Relentless
- Blade Husk - Dominion: Relentless
- Ducal Skirmisher
- Gravelock Raider
- Great Wolf
- Iron Ogre
- Jarl Urhald
- Kinfolk Jarl
- Royal Skirmisher
- Striped Fangbear (as long as opponent controls any Humans)
- Wings Cleaver
Other scrolls connected with Relentless
- Fierce Tactics - All your melee creatures become Relentless until end of turn.
- Machination Mindset - Enchanted melee creature becomes relentless. Its Attack is increased by 1.
|Scrolls||Database (Test) • Version history (Test)|
|Resources||Decay • Energy • Growth • Order • Wild|
|Types||Creature • Structure • Spell • Enchantment|
|Statistics||Type • Cost • Attack • Countdown • Health • Move • Ability • Trait • Flavor text • Rarity|
|Traits||Armor • Curse • Dominion • Flying • Haste • Idol strike • Inspiring • Linger • Lobber • Magic resistance • Piercing • Pillage • Poisonous • Ranged attack • Regeneration • Relentless • Replenish • Resonance • Slayer • Spiky • Surge • Taxing • Unique • Unstable • Ward|
|Miscellaneous||Enchantments vs Spells • Token units|