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Resources are required to summon units and to cast spells or enchantments. There are four different resource types, also called factions: Decay, Energy, Growth and Order. Furthermore, there is one neutral resource called Wild.
In a normal match, every player has a resource pool which is displayed next to the Library and Graveyard icon. It starts without any resources. In order to cast scrolls, players first have to sacrifice a scroll to increase their resource pool. There are two different numbers, separated by a slash. The first number indicates the amount of current resources, meaning the resources the player can spend this turn. The second number is the resource limit. At the beginning of each of the player's turns, the current resources are refilled until they reach the limit.
The most common way to increase your resource limit is sacrificing a scroll. Once per turn, players can sacrifice a scroll for either resources or for two new scrolls. When sacrificing for resources, both the current amount of resources and the limit are increased by one.
Example: At the beginning of a match, the player has zero resources. He then sacrifices one scroll from his hand for Growth. He now has one Growth resource and a Growth resource limit of one. He could play a scroll that costs one Growth now, e.g. Ragged Wolf. At the beginning of the next turn, he already starts with one Growth resource. If he sacrifices another scroll, he gains an additional Growth resource and has two current resources.
Note that each resource type has its own resource pool. If you use a deck including scrolls from different factions you need to sacrifice for those factions separately. It is only possible to sacrifice for a certain resource if scrolls of the respective faction are in the deck. Even if, for example, you run Gravelock Outcast in your mono Energy deck, you cannot sacrifice for Growth, which could be used to activate his ability.
Resources can also be increased using other scrolls that have certain abilities. Some of these scrolls increase the resource limit, others only increase the current amount of resources. Some scrolls only increase resources under certain conditions.
Increasing the Resource Limit
The following table lists all scrolls that increase the resource limit, but not immediately the current resources.
|E4||Darkstrike||D1||Spell||Deal 2 damage|
|O3||Desert Memorial||E1||Structure||When destroyed|
|E4||Echomaton||E1||Creature||If Echomaton is destroyed and has an Attack of 3 or more||When an opponent plays a spell, increase Attack by 2.|
|O1||Efficiency||E1||Spell||Targeted unit destroys another unit||+1 attack|
|G1||Erode||D1||Spell||Deal 2 damage to a structure|
|O7||Imperial Resources||O1||Spell||Heal own idols by 1, draw 2 cards|
|E4||Law Memorial||O1||Structure||If countdown reaches 0|
|E5||Machine Chant||E1||Spell||Target is dealt damage equal to number of caster's structures|
|O1||Powerbound||O1||Enchantment||If enchanted unit dies|
|D3||Return To Nature||G1||Spell||If at least one creature with this effect is killed||Opponent's creatures on target tile and all adjacent tiles get -1 health until end of turn|
|G3||Stone Pact Memorial||O1||Structure|
|D2||Tethered Recruit||O1||Creature||If unit is destroyed|
|E1||Tribal Memorial||G1||Structure||When E2 is paid|
|G1||Vaettr of the Wild||G1||Creature||While Vaettr remains in play|
|O3||Vigor Extraction||D1||Spell||If target's countdown is 4 or more||Increase countdown by 2|
|O2||Woodland Memorial||G1||Structure||If the owner of the memorial plays a spell|
Increasing Current Resources
The following scrolls only increase the current amount of resources, but not the limit.
|94||1||Nutrition||Spell||U||G1||-||-||-||Sacrifice target unit you control and add that unit's cost to your current resources.|
|112||1||Sand Pact Memorial||Structure||Memorial||C||G3||0||-||1||When Sand Pact Memorial comes into play, increase current Energy by 5.|
|182||1||Energy Siphon||Enchantment||U||D2||-||-||-||When Energy Siphon comes into play, increase current Energy by 3. Enchanted creature gets -1 Attack and -1 Health.|
|264||5||Blightseed||Spell||R||D4||-||-||-||Target creature you control has its Countdown increased by 2. If it is still on the board at the beginning of your next turn, draw 2 scrolls and increase current Decay by 2.|
|260||5||Eclipse||Spell||U||D1||-||-||-||All your current resources are converted into Decay.|
|277||5||Fulmination Conduit||Structure||U||E3||0||1||3||Does not count down. Fulmination Conduit counts up instead of down at the beginning of each turn. You may sacrifice Fulmination Conduit to add its Countdown to your current Energy.|
|282||5||Power Trip||Spell||R||E3||-||-||-||Increase your current Energy by 6.|
|318||5||Top Reaver Thea||Creature||Human, Reaver||R||E8||7||2||6||Unique, Ranged attack, Piercing, Pillage: Your current Energy is increased by 2 at the beginning of your next turn.|
|375||6||Budding Vaettr||Creature||Vaettr||R||G3||1||2||3||When a Beast comes into play on your side, increase current Growth by 1.|
The most important use of resources is casting scrolls. Every scroll requires a certain amount and type of resource to be played. This cost is found at the top of the scroll.
Some scrolls also have abilities related to resources. For the following three scrolls you can spend resources in order to activate an ability. These abilities can be used multiple times per turn.
- Automata Forge - Pay 3 to decrease Countdown by 1.
- Gravelock Outcast - Pay 1 to bring Gravelock Outcast to full health.
- Solemn Giant - Pay 2 to decrease Countdown by 2.
However, there are also scrolls that have an ability that depends on the amount of current resources, but you do not need to actually spend resources to activate it.
- Replicaton - When Replicaton is destroyed, return to owner's hand if your current Energy is 2 or more.
- Tempest Reaver - Tempest Reaver's Attack is equal to your current Energy resource.
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