Return To Nature

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Return To Nature - Spell: Destruction
Return To Nature.png
Cost: Decay.png3
Ability: Creatures on target tile and adjacent tiles get -1 Health until end of turn. If a creature with this effect is killed, increase Growth by 1.
Flavor text: Wither and begin anew.
Rarity: Uncommon
Trade value: [more]
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Return To Nature Art.png

Description

Return To Nature is an uncommon spell (Destruction) that costs three Decay to use.

Abilities

Creatures on target tile and adjacent tiles get -1 Health until end of turn. If a creature with this effect is killed, increase Growth by 1.

Further information

Note that the description says with this effect and not by this effect. This means that Growth will also be increased if a creature with this effect is killed by one of your units. When a creature adjacent to Watcher is killed by Return to Nature, Watcher won't be triggered. Return to Nature is currently not only used in Decay-Growth decks, but can also be seen in many mono Decay decks, even though these decks have no use for the gained Growth resources. Return to Nature is also often played multiple times in the same turn. A common and strong combo is double Return to Nature after your opponent has played Necrogeddon, as this combo will wipe out all opponent Husks on the 7 target tiles.

History

References

  1. https://scrolls.com/2014/12/changelog-0-135-2-batch-o-balance
  2. http://scrolls.com/2014/06/scrolls-changelog-0-124-starters-sounds-and-more
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