- This page is about the anatomy of scrolls. For a full list of all scrolls, see Scrolls Database. For information about the game Scrolls, see Scrolls.
Scrolls are the actual cards of the game.
Scrolls have a number of statistics.
There are four different types of scrolls: Creatures, Enchantments, Spells and Structures. Creatures and structures are units, meaning they're placed on a tile of the board. Enchantments are played on a single unit which is then either buffed or weakened, depending on the enchantment. Spells can target single units as well, but can also target the whole board or one side of it.
The Countdown is the number next to the hourglass. It indicates the number of turns until the unit attacks. After attacking, the Countdown is reset. Only creatures and structures have a Countdown value.
The Health is the number next to the heart. It indicates how much damage the unit can take until it dies. Only creatures and structures have a Health value.
The Move is an unshown stat. It indicates how many tiles a unit can move per turn. Creatures have a default Move value of one, whereas structures have a default value of zero, meaning they cannot move.
Traits are keyword based abilities the scroll has. You can read the full description of the trait by hovering above it with the cursor.
The Ability is the rule text of the scroll. Rules are unique for each distinct scroll. You therefore have to read them carefully, otherwise you won't be able to understand what the scroll does.
The rarity of a scroll is a rough indicator of its availability. Scrolls can be common, uncommon or rare. Depending on their rarity, scrolls have different border art.
The scrolls, as they appear in the lore, are old parchments created by the Huum. They contain sketches and a text written in Aeld-Huum. They are kept in metallic cylinders or stones. If you read out the text on the scroll, the depicted creature will manifest right before your eyes. Apparently, the person who reads the spell gains control over the summoned creature.
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