Scroll Design Competition 2
It was a competition in which any player could suggest designs for new scrolls, four of which would be included in the Waypoints set. Contrary to the previous competition, the theme and name of the set the scrolls were to be included in was unknown.
The rules of this competition, hosted by Scrollsguide, could be found in the dedicated forum thread.
- Everyone who owns a copy of the game was eligible to submit entries.
- Only structures, spells, enchantments were judged; no creatures.
- Contestants could submit a maximum of one scroll per resource, which means no more than four scrolls in total.
- Submissions had to be created using Scrollsguide's Scroll designer. However, artwork was optional as it wasn't considered in judging and finalist scrolls' artwork would be redrawn by Mojang artists.
Contrary to the previous competition, judging was done by Mojang only. It had been said that a few developers would look through all submissions and select the four winners, and that they might also choose a few runner-up entries which they did.
Submissions were judged on different parts, including new and innovative mechanics or interesting twists on existing ones, and how well did they fit to the Scrolls lore. They were judged no matter the art.
- The four winners had their scroll (with some minor changes as necessary) implemented in the game. They were released in 0.121 beta.
- Winners and runner-ups received a unique avatar head, as seen on the right.
Below are winning and runner-up scrolls as corrected by Mojang to fit the grammar and style used in-game.
|Author||Scroll name||Cost||Type||Stats||Rules text||Flavor text|
|Guywithscrolls||Eternal Sword||5||Enchantment||This weapon was passed down through generations. It never leaves the battlefield.|
|RedDye||Close Ranks||5||Enchantment||All your units are considered adjacent to enchanted unit.||
"I feel like a sardine in a box."
|GoldenFalcon||Treaty||3||Spell||All players draw 2 scrolls.||
"One piece of parchment cannot end a war, but it's a start."
|HutchHogan||Tripwire Cannon||3||Structure: Artillery||4 / 2 / 4|
|Jordey75||Wheels||2||Enchantment||Enchanted structure's Move is increased by 1, and cannot be decreased below 1.||"These will get it moving."|
|natsamtan246||Destabilization Cannon||5||Structure: Totem||- / 3 / 5||When Destabilization Cannon's Countdown becomes 0, two random enemy units switch places.||Wait, so how's it work?|
|Nicon||Skythorn||3||Structure: Totem||- / 9 / 4||
|It thrives on life.|
|UnholyGrail||Slab of Spawn||6||Structure: Wall||- / 2 / 5||When Slab of Spawn's Countdown becomes 0, a random creature from your library is summoned adjacent to Slab of Spawn.|
|Zeppelin||Creeping Brambles||3||Spell||Until end of opponent's turn, opponent units on target row have their Move decreased by 1 and take 1 damage before attacking.|
|teedle||Hell Tear||4||Structure: Wall||- / - / 1||All combat damage dealt to Hell Tear is instead dealt to the idol behind it.||"I didn't need that idol anyway..."|
|Auquilius||Immortality||3||Enchantment||Is it better to die or to live forever, as a shadow of your former self?|
|togoodlooking||Land of the Dead||5||Spell||All Humans become enchanted with Shroud of Unlife.||Even when both sides have fallen, the fight rages on.|
Below are winning scrolls.