#
|
Set
|
Scroll Name
|
Type
|
Subtype
|
R
|
Cost
|
A
|
C
|
H
|
Trait
|
Ability
|
Flavor
|
384
|
6
|
Advantageous Outlook
|
Spell
|
|
U
|
O3
|
-
|
-
|
-
|
|
Sift 3 scrolls from your library, and draw 1 of them. If it is a spell, Knights you control get +2 Attack until end of turn.
|
Nice view!
|
829
|
7
|
Aes Moran Scholar
|
Creature
|
Human, Mystic
|
U
|
O4
|
2
|
2
|
3
|
Ranged attack
|
When Aes Moran Scholar comes into play, sift 3 scrolls from your library, and draw 1 of them.
|
"I think about these things, you know? Scrolls and such." - Jahk Ob, Aes Moran Scholar
|
541
|
6
|
Aescalon Spires
|
Spell
|
Lingering
|
R
|
O3
|
-
|
-
|
-
|
Linger: 3
|
When a unit is destroyed, it is resummoned on the same tile, and Aescalon Spires counts down by 1.
|
It is said that the Empire's reach is but a shadow of the Spires.
|
232
|
4
|
Aging Knight
|
Creature
|
Human, Knight
|
U
|
O1
|
2
|
1
|
2
|
|
Each time Aging Knight attacks, its base Countdown is increased by 1.
|
The last thing a warrior learns is patience.
|
261
|
5
|
Ancestral Pact
|
Spell
|
Lingering
|
U
|
G4
|
-
|
-
|
-
|
Linger: 5
|
When a unit you control is destroyed during your opponent's turn, draw 1 scroll, and Ancestral Pact counts down by 1.
|
We fear no death.
|
65
|
3
|
Ancestral Totem
|
Structure
|
Totem
|
R
|
G4
|
0
|
-
|
2
|
|
Creatures you control have +1 Attack.
|
Kinfolk creations aren't always pleasant.
|
353
|
6
|
Anima Conduit
|
Structure
|
Totem
|
R
|
D4
|
0
|
-
|
4
|
|
Whenever a non-Revenant creature you control is destroyed, a Revenant is summoned adjacent to Anima Conduit, and Anima Conduit is dealt 1 pure damage.
|
Only in Oum Lasa will you see spirits aid their own unliving corpses in battle.
|
171
|
2
|
Animovore
|
Enchantment
|
|
C
|
D2
|
-
|
-
|
-
|
|
Enchant unit you control. When a unit adjacent to enchanted unit is destroyed, enchanted unit is dealt 1 pure damage and you draw 1 scroll.
|
I'll take a piece of your mind, if you don't mind.
|
216
|
4
|
Appurtenance
|
Enchantment
|
|
R
|
G2
|
-
|
-
|
-
|
|
Enchanted unit gets +1 Health for each Beast you control.
|
They have their leaders, nature has hers.
|
357
|
6
|
Arbalestier
|
Creature
|
Human, Knight
|
R
|
O6
|
5
|
5
|
5
|
Piercing, Ranged attack, Resonance: Arbalestier's Countdown is decreased by 1.
|
|
These bolts will fly straight even after going through a few enemies.
|
267
|
5
|
Arhart's Disciple
|
Creature
|
Human
|
C
|
D3
|
3
|
2
|
3
|
|
When Arhart's Disciple deals damage to a unit, opponent's idol on the same row is dealt 1 damage.
|
"Fresh canvas! She'll be pleased."
|
176
|
1
|
Arthritis
|
Enchantment
|
Destruction
|
C
|
D1
|
-
|
-
|
-
|
|
Each time enchanted unit deals damage, it is dealt magic damage equal to its base Countdown.
|
You're only as old as you feel.
|
283
|
5
|
Ash Runner
|
Creature
|
Human, Tribesman
|
C
|
E1
|
1
|
2
|
2
|
Piercing, Ranged attack
|
|
Looks are important to runners. To some, more than others.
|
774
|
7
|
Ashen Vapors
|
Spell
|
Lingering
|
C
|
D2
|
-
|
-
|
-
|
Linger: 5
|
Poison damage is increased by 1.
|
Breathing is for the weak.
|
811
|
7
|
Assault Battery
|
Structure
|
Artillery
|
U
|
E4
|
4
|
2
|
3
|
Ranged attack, Surge: X other random structures you control have their Countdown decreased by 2.
|
|
"Hit them hard. Harder! More! Boom!" - Enryk, Machine Maker
|
198
|
1
|
Atrophy
|
Spell
|
|
C
|
D1
|
-
|
-
|
-
|
|
Target unit's Attack is set to 0 until its next attack. It cannot be increased during this time.
|
It usually takes longer.
|
207
|
4
|
Automata Forge
|
Structure
|
Forge
|
R
|
E3
|
0
|
3
|
4
|
|
Instead of attacking, Automata Forge summons a Gun Automaton on an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
|
Kadum... pssht!
|
272
|
5
|
Baleful Witch
|
Creature
|
Human, Mystic
|
R
|
D3
|
2
|
2
|
2
|
Ranged attack
|
When Baleful Witch comes into play, any Curses on creatures in play are triggered.
|
Her power is drawn from the purest spite.
|
346
|
6
|
Banner of Ordinance
|
Structure
|
Totem
|
U
|
O1
|
0
|
1
|
3
|
|
When Countdown is 0, you may sacrifice Banner of Ordinance to destroy all Lingering spells and heal adjacent units by 1.
|
Unlawful spellcasting will be punished!
|
786
|
7
|
Battle Dance
|
Spell
|
|
U
|
E4
|
-
|
-
|
-
|
|
Target creature and connected creatures have their Countdown reduced by 1.
|
"Qorran waltzes are played in thunderclap." - Reaver proverb
|
16
|
2
|
Bear Paw
|
Enchantment
|
|
C
|
G2
|
-
|
-
|
-
|
|
Enchanted unit gets +2 Attack and +2 Health. When Bear Paw comes into play, enchanted unit's Countdown is increased by 1.
|
The gods saw fit to give it strong limbs and a mellow temperament.
|
189
|
1
|
Beast Rat
|
Creature
|
Beast, Rat
|
C
|
G1
|
1
|
2
|
2
|
|
|
"Oh look how big they are compared to those in the city!" - Ihrbraman, Creature Collector
|
259
|
4
|
Beetle Stone
|
Structure
|
Totem
|
C
|
D1
|
0
|
-
|
3
|
Unstable 2
|
When another Beetle Stone comes into play, 2 damage is dealt to a random opponent idol. Beetle Stone is then placed at the top of your library.
|
The beetles were extremely popular once.
|
217
|
4
|
Berserker
|
Creature
|
Human, Kinfolk
|
U
|
G5
|
4
|
2
|
5
|
Regeneration 1
|
When Berserker takes damage, Berserker's gets +1 Attack.
|
"No. We only fight for Kav." - Halm, Berserker.
|
17
|
1
|
Binding Root
|
Enchantment
|
|
C
|
G1
|
-
|
-
|
-
|
|
Enchanted unit's Move is decreased by 2.
|
There's no better ally than the ground beneath your enemies.
|
69
|
1
|
Bitter Root
|
Structure
|
Wall
|
C
|
D1
|
0
|
-
|
3
|
Poisonous
|
|
"Sure, there's plenty to eat in the swamps. Shame it's all poisoned." - Gundar, Marsh Guide
|
268
|
5
|
Blade Husk
|
Creature
|
Undead
|
C
|
D2
|
5
|
3
|
2
|
Dominion: Relentless
|
|
Created to kill without remorse.
|
809
|
7
|
Blast Automaton
|
Creature
|
Automaton
|
U
|
E5
|
2
|
2
|
4
|
Ranged attack, Armor 2
|
When Blast Automaton damages an opponent unit in combat, adjacent units are dealt 1 physical damage.
|
Nobody knows for sure, but some say each houses a tiny Piddlejack. It's probably nonsense.
|
138
|
3
|
Blast Strike
|
Enchantment
|
|
U
|
E1
|
-
|
-
|
-
|
|
When enchanted creature deals damage, units adjacent to its target are dealt 1 magic damage.
|
"Needs more brutal." - Arran, Machine Priest
|
64
|
3
|
Blessing of Haste
|
Spell
|
|
U
|
O1
|
-
|
-
|
-
|
|
Target unit's Countdown is decreased by 1.
|
A little bit of speed can make all the difference.
|
168
|
2
|
Blightbearer
|
Creature
|
Human
|
U
|
D4
|
3
|
2
|
4
|
|
Blightbearer takes 1 poison damage before attacking. When Blightbearer is destroyed, all creatures on the same row become poisoned.
|
In this army, illness is no excuse.
|
264
|
5
|
Blightseed
|
Spell
|
|
R
|
D3
|
-
|
-
|
-
|
|
Target creature you control has its Countdown increased by 2. If it is still on the board at the beginning of your next turn, draw 2 scrolls and increase current Decay by 2.
|
"Take two of these and come see me tomorrow." - Yon, Witch Doctor
|
147
|
1
|
Blind Rage
|
Spell
|
Destruction
|
U
|
E4
|
-
|
-
|
-
|
|
Target creature deals magic damage equal to its Countdown to adjacent units. Its Countdown is then increased by 1.
|
When you're seeing red, friends and foes look the same.
|
104
|
3
|
Bloodboil
|
Enchantment
|
|
C
|
G2
|
-
|
-
|
-
|
Replenish
|
When enchanted unit takes damage, it gets +2 Attack.
|
AURRGH... YOU... I... KILL RAAAHH!!
|
252
|
4
|
Bloodline Taint
|
Spell
|
|
R
|
D2
|
-
|
-
|
-
|
|
Target unit, and other units on the same side that share a subtype, get Curse 1.
|
A cruel legacy.
|
269
|
5
|
Bog Hound
|
Creature
|
Beast
|
C
|
D2
|
2
|
2
|
3
|
Dominion: +3 Attack
|
|
Playing fetch is far more interesting when there are multiple limbs to choose from.
|
152
|
1
|
Bombard
|
Spell
|
|
R
|
E3
|
-
|
-
|
-
|
|
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
|
FIRE AT WILL!
|
285
|
5
|
Boom Reaver
|
Creature
|
Human, Reaver
|
C
|
E3
|
3
|
2
|
3
|
Ranged attack
|
|
"Why's he carrying a ship's cannon?" - Ihrbraman, Creature Collector
|
854
|
7
|
Border Treaty
|
Spell
|
Lingering
|
U
|
O2
|
-
|
-
|
-
|
Linger: 6
|
Non-Order Human creatures you control have +2 Attack.
|
Although mostly short-lived, a succession of treaties followed the end of the rebellion. It's as yet unclear who stands to gain the most from them.
|
293
|
5
|
Bountiful Times
|
Spell
|
|
U
|
G2
|
-
|
-
|
-
|
|
Summon a Bunny on target tile. Other Bunnies have their Countdown decreased by 2.
|
"But... there were only a handful yesterday!"
|
183
|
3
|
Brain Lice
|
Enchantment
|
Destruction
|
U
|
D3
|
-
|
-
|
-
|
|
Enchanted creature becomes poisoned. When it is destroyed, draw 1 scroll.
|
Scratch all you want. The itch is in your head.
|
212
|
4
|
Breaker
|
Creature
|
Human, Kinfolk
|
R
|
G3
|
3
|
2
|
3
|
|
When Breaker deals damage, it gets +1 Attack and +1 Health.
|
Where Breakers go, only twigs remain.
|
22
|
3
|
Brother of the Wolf
|
Creature
|
Human, Kinfolk
|
C
|
G4
|
3
|
2
|
4
|
|
When Brother of the Wolf's Countdown is 0, you may increase Countdown by 2 to summon a Ragged Wolf on an adjacent tile.
|
Befriending wolves isn't hard. Failure, however, can be costly.
|
335
|
6
|
Budding Retreat
|
Spell
|
Lingering
|
U
|
G3
|
-
|
-
|
-
|
Linger: 6
|
When a creature comes into play, increase owner's current Wild by 1.
|
Only the Earthborn ever set foot in the Vaettr glades of Khaile.
|
375
|
6
|
Budding Vaettr
|
Creature
|
Vaettr
|
R
|
G3
|
1
|
2
|
3
|
|
When a Beast comes into play on your side, increase current Growth by 1.
|
A Caller's best friend.
|
129
|
2
|
Bunny
|
Creature
|
Beast, Bunny
|
U
|
G1
|
0
|
3
|
1
|
|
If Bunny's Attack is 0, it will summon another Bunny in an adjacent tile instead of attacking.
|
Cute, crafty, and quick to procreate.
|
27
|
2
|
Burn
|
Spell
|
Destruction
|
U
|
E4
|
-
|
-
|
-
|
|
Deal 3 magic damage to target unit. If that unit is destroyed, draw 1 scroll.
|
"If you can't handle the fire, cool yourself in the kettle." - Old machine priest saying
|
23
|
2
|
Callback
|
Spell
|
|
C
|
O3
|
-
|
-
|
-
|
|
Target unit you control is returned to your hand, and your current Order is increased by the unit's cost.
|
Everyone deserves a second chance.
|
231
|
4
|
Caller's Bane
|
Enchantment
|
|
U
|
O2
|
-
|
-
|
-
|
|
When enchanted unit deals damage to an idol during combat, other idols on that side are dealt 1 damage.
|
Each idol is strongly linked to its Caller.
|
776
|
7
|
Canister Automaton
|
Creature
|
Automaton
|
U
|
E2
|
2
|
2
|
3
|
|
When Canister Automaton is destroyed in melee combat, its attacker is dealt 3 physical damage.
|
"It explodes." - Grahm, Animator
|
68
|
2
|
Cannon Automaton
|
Creature
|
Automaton
|
U
|
E6
|
5
|
2
|
5
|
Ranged attack, Armor 1
|
|
wrrr wrrr clunk phssssht BwoooOOOM wrrr wrrr
|
256
|
4
|
Cannonetta
|
Creature
|
Human, Tribesman
|
R
|
E3
|
2
|
2
|
3
|
Piercing, Ranged attack
|
|
"T- the bullet went through clean. I'll be fine." - Aru, now deceased
|
338
|
6
|
Caravans of the Expanse
|
Spell
|
Lingering
|
U
|
O2
|
-
|
-
|
-
|
Linger: 5, Dominion: Units you control have +1 Attack
|
Other Dominion traits are active.
|
The Imperial Logisticians are the true warriors of the Empire.
|
24
|
1
|
Catapult of Goo
|
Structure
|
Artillery
|
C
|
E2
|
1
|
2
|
4
|
Lobber: 4 tiles
|
Units attacked by Catapult of Goo have their Countdown increased by 2.
|
"I don't know if the piddlejacks are drivers or parasites on that infernal machine." - Ihrbraman, Creature Collector
|
314
|
5
|
Cay, Royal Envoy
|
Creature
|
Human
|
R
|
O8
|
6
|
2
|
7
|
Unique, Dominion: Ward
|
At the end of your turn, if an opponent unit was destroyed in combat, draw 1 scroll.
|
"The sharpest mind I know. Wasted on war without surcease." - Aos, Royal Scribe
|
26
|
3
|
Champion Ring
|
Enchantment
|
|
C
|
G2
|
-
|
-
|
-
|
|
Enchanted unit gets +2 Attack.
|
Hard to earn, even harder to carry.
|
160
|
3
|
Charge Coil
|
Structure
|
Totem
|
C
|
E3
|
0
|
1
|
3
|
|
When Charge Coil attacks, a random opponent unit is dealt 1 physical damage.
|
"This is extremely annoying." - Arhart, Mire Master
|
336
|
6
|
Clandestine Orchard
|
Spell
|
Lingering
|
U
|
G1
|
-
|
-
|
-
|
Linger: 5
|
When a creature comes into play, another random creature on the same side has its Countdown decreased by 1.
|
The Jarls alone know which orchards host the council.
|
153
|
2
|
Clock Library
|
Structure
|
Totem
|
C
|
E4
|
0
|
4
|
5
|
|
When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls.
|
Tick. Tick. Tick. Tick...
|
199
|
2
|
Cluster Hex
|
Spell
|
|
U
|
D5
|
-
|
-
|
-
|
|
All units on target tile and adjacent tiles get Curse 2.
|
Curse upon you, and your children, and their children for seven generations.
|
149
|
1
|
Concentrate Fire
|
Enchantment
|
|
U
|
E3
|
-
|
-
|
-
|
|
Target Ranged or Lobber unit makes an extra attack after its next attack.
|
Double the fire, double the fun.
|
818
|
7
|
Consolidator Niara
|
Creature
|
Human
|
R
|
G6
|
4
|
2
|
5
|
Unique, Relentless
|
When you play a creature scroll with a subtype not on your side, creatures you control get +1 Attack until end of turn.
|
The Consolidator alone can summon the Jarls to council.
|
813
|
7
|
Controlled Lightning
|
Spell
|
|
C
|
E2
|
-
|
-
|
-
|
|
Target unit you control makes a ranged attack, dealing physical damage equal to its Countdown.
|
When they least expect it... that's when lightning strikes.
|
66
|
2
|
Copper Automaton
|
Creature
|
Automaton
|
C
|
E1
|
4
|
1
|
2
|
|
Copper Automaton is destroyed after attacking.
|
Explosively cute.
|
785
|
7
|
Coronation
|
Enchantment
|
|
R
|
O8
|
-
|
-
|
-
|
|
Enchanted creature you control has its base Countdown set to 1, and gets +6 Attack and +6 Health. When enchanted creature is destroyed, all idols you control are destroyed.
|
Now crowned Queen-Empress, Caera had Cay deliver unity to the Empire.
|
794
|
7
|
Corpse Strider
|
Creature
|
Human, Mystic
|
U
|
D2
|
2
|
2
|
1
|
|
When an Undead you control is destroyed, Corpse Strider's Attack and Health are increased by 1.
|
"About one in every thousand husks is actually still breathing. Those are the ones to look out for." - Jamra, Expedition Leader
|
799
|
7
|
Corpse Theft
|
Enchantment
|
|
R
|
D4
|
-
|
-
|
-
|
|
When enchanted creature is destroyed, an Undead copy of that creature is summoned on a random tile on your side.
|
"That one's mine." - Nuru, Flesh-seamstress
|
271
|
5
|
Corpus Collector
|
Creature
|
Human
|
U
|
D4
|
4
|
2
|
3
|
|
When Corpus Collector destroys a creature, summon a Husk with 2 Countdown on an adjacent tile.
|
"Alas, this one's no good. Not enough arms." - Orren, Corpus Collector
|
236
|
4
|
Corrode
|
Spell
|
|
R
|
E3
|
-
|
-
|
-
|
|
Units deal double damage to idols until end of turn. If a unit destroys an idol this turn, draw 1 scroll.
|
Even the Machines know heresy.
|
78
|
3
|
Crimson Bull
|
Spell
|
|
C
|
G3
|
-
|
-
|
-
|
|
Units you control get +2 Attack until end of turn.
|
Drink, and take flight!
|
211
|
4
|
Crone
|
Creature
|
Human, Kinfolk
|
U
|
G3
|
0
|
3
|
3
|
|
Crone does not attack. When Crone is destroyed in combat, the attacking unit is destroyed.
|
"Grandma in the front. The hag's time is up." - Halm, Berserker
|
125
|
2
|
Crossbowman
|
Creature
|
Human, Soldier
|
C
|
O1
|
4
|
3
|
2
|
Ranged attack
|
|
Locked, loaded, and lying in wait...
|
15
|
1
|
Crown of Strength
|
Enchantment
|
|
U
|
O2
|
-
|
-
|
-
|
|
Enchanted unit gets +1 Attack and +2 Health, and counts as a Knight.
|
The power of kings, imbued through discarded headwear.
|
290
|
5
|
Culling the Flock
|
Spell
|
|
R
|
G2
|
-
|
-
|
-
|
|
Sacrifice target Beast. Other Beasts you control have their Attack increased by that unit's Attack until end of turn, and become fully healed.
|
The laws of beasts are harsh.
|
276
|
5
|
Cursed Presence
|
Spell
|
|
C
|
D2
|
-
|
-
|
-
|
|
Target unit gets Curse 3.
|
"The nearby plants withered, and the birds fell silent. No one dared approach."
|
200
|
3
|
Cursemonger
|
Creature
|
Human
|
U
|
D4
|
3
|
2
|
4
|
Ranged attack
|
When Cursemonger's Countdown is 0, you may reset its Countdown to give target unit Curse 2.
|
"Needles and bones, my darling, that's my trade."
|
180
|
1
|
Damning Curse
|
Spell
|
Destruction
|
R
|
D4
|
-
|
-
|
-
|
Taxing 1
|
Destroy target creature. Units you control are dealt 1 magic damage.
|
When someone else is paying, who cares about the price?
|
133
|
4
|
Darkstrike
|
Spell
|
Destruction
|
U
|
E4
|
-
|
-
|
-
|
|
Deal 2 magic damage to target unit. If that unit is destroyed, increase Decay by 1.
|
When darkness envelops, life abandons.
|
30
|
3
|
Death Cap Berserk
|
Enchantment
|
|
R
|
G3
|
-
|
-
|
-
|
|
When Death Cap Berserk comes into play, and at the beginning of its turns, enchanted creature's Countdown is decreased by 2 and it is dealt 1 magic damage.
|
"I love music. Especially wardrums." - Harald, Berserker
|
797
|
7
|
Deathly Grasp
|
Spell
|
|
C
|
D2
|
-
|
-
|
-
|
|
Target creature gets Slayer until end of turn.
|
A blow that leaves no bruises.
|
116
|
3
|
Decimation
|
Spell
|
Destruction
|
R
|
O3
|
-
|
-
|
-
|
|
Units on target row are dealt 1 magic damage. Opponent's idol on that row is dealt 2 damage.
|
One by one by one they fall, and now we've reached the Cobalt Hall...
|
109
|
1
|
Desert Memorial
|
Structure
|
Memorial
|
C
|
O3
|
0
|
-
|
3
|
|
When Desert Memorial is destroyed, increase Energy by 1.
|
Breakers against the eroding waves of time.
|
146
|
3
|
Desperation
|
Spell
|
|
C
|
E2
|
-
|
-
|
-
|
|
Target creature gets +2 Attack until end of turn for each opponent unit on the same row. It is then dealt 1 magic damage.
|
Many a conqueror have been surprised by the ferocity of desperate defenders.
|
32
|
3
|
Destroyer
|
Structure
|
Artillery
|
U
|
E4
|
2
|
1
|
4
|
Lobber: 4 tiles
|
|
About to dodge? It's too late!
|
158
|
2
|
Divine Mark
|
Enchantment
|
|
U
|
O2
|
-
|
-
|
-
|
|
When enchanted creature is destroyed, it is returned to owner's hand. If it was destroyed by damage from another unit, that unit is returned to its owner's hand.
|
"Let's try that again." - Lord Ungstram, Royal Strategist
|
795
|
7
|
Doomteller
|
Structure
|
Totem
|
R
|
D4
|
0
|
4
|
4
|
|
When Doomteller's Countdown becomes 0, opponent idols take 2 damage.
|
"No rush. Their demise is inevitable."
|
192
|
3
|
Draining Mist
|
Spell
|
|
U
|
D3
|
-
|
-
|
-
|
|
All opponent units with Countdown 1 or less have their Countdown increased by 2.
|
"Wait, I have an idea!" - Nuru, Flesh-seamstress
|
33
|
3
|
Druid Burial Ground
|
Structure
|
Wall
|
U
|
G3
|
0
|
-
|
5
|
|
At the beginning of your turn, adjacent units are healed by 1.
|
"I once saw two cats fighting next to such a monument. The fight lasted a week, then they starved to death." - Ihrbraman, Creature Collector
|
45
|
3
|
Dryadic Power
|
Enchantment
|
|
U
|
G1
|
-
|
-
|
-
|
|
Enchanted creature gets +1 Attack and +3 Health, and its Move is decreased by 1.
|
The strength of a tree with the resolve of a rock.
|
121
|
3
|
Ducal Infantryman
|
Creature
|
Human, Soldier
|
C
|
O2
|
1
|
2
|
3
|
|
Other creatures you control on the same row have +1 Attack.
|
Strength in numbers.
|
122
|
3
|
Ducal Skirmisher
|
Creature
|
Human, Soldier
|
C
|
O4
|
3
|
2
|
4
|
Relentless
|
|
Slice and dice!
|
123
|
3
|
Ducal Spearman
|
Creature
|
Human, Soldier
|
C
|
O4
|
1
|
2
|
4
|
Spiky 3
|
|
If you bait them, they will come.
|
205
|
4
|
Dust Runner
|
Creature
|
Human, Tribesman
|
C
|
E1
|
1
|
2
|
2
|
Ranged attack
|
When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
|
"Kinfolk make for great target practice." - Sarh, Dust Runner
|
255
|
4
|
Eager Scryer
|
Creature
|
Human, Mystic
|
C
|
D3
|
1
|
1
|
3
|
|
If Eager Scryer's Countdown is 2 or more at the end of your turn, draw 1 scroll.
|
"I deal in confusion. I buy it from you, and sell it to your enemy." - Isurd, Scryer
|
784
|
7
|
Eager to Battle
|
Spell
|
Lingering
|
R
|
G3
|
-
|
-
|
-
|
Linger: 3
|
Creatures with base Attack 2 or less come into play with Haste.
|
Early bird gets the worm. Hasty hunter gets the bird. - Kinfolk saying
|
303
|
5
|
Earthbond
|
Enchantment
|
|
C
|
G2
|
-
|
-
|
-
|
Magic resistance 2
|
Enchanted unit gets +2 Health.
|
The Earthborn don't budge.
|
788
|
7
|
Earthboon
|
Enchantment
|
|
R
|
G2
|
-
|
-
|
-
|
|
Enchanted unit gets +2 Attack for each Lingering spell in play. Whenever a Lingering spell is played, enchanted unit's Countdown is decreased by 1.
|
Revel in the magic while it lasts.
|
372
|
6
|
Earthborn Keeper
|
Creature
|
Human
|
C
|
G3
|
0
|
1
|
3
|
|
When a unit comes into play on your side, Earthborn Keeper gets +1 Attack until end of turn.
|
Two is company, three is a horde.
|
302
|
5
|
Earthborn Mystic
|
Creature
|
Human, Mystic
|
U
|
G3
|
2
|
2
|
3
|
|
Enchanted creatures you control have +1 Attack. When Earthborn Mystic's Countdown is 0, you may reset its Countdown to draw an enchantment scroll. If you do, Earthborn Mystic is dealt 1 pure damage.
|
|
376
|
6
|
Earthen Mirth
|
Enchantment
|
|
C
|
G4
|
-
|
-
|
-
|
|
Enchanted unit gets +4 Attack.
|
Weapons mean nothing. Motivation is everything.
|
778
|
7
|
Earthen Splendour
|
Spell
|
|
C
|
G2
|
-
|
-
|
-
|
|
Enchanted units you control get +1 Attack and +2 Health.
|
A blessing, woven into the humming earth and the keening winds.
|
291
|
5
|
Earthen Testament
|
Spell
|
|
U
|
G2
|
-
|
-
|
-
|
|
Enchanted units you control have their Countdown decreased by 2.
|
Few can best the Kinfolk on their own soil.
|
284
|
5
|
Echomaton
|
Creature
|
Automaton
|
U
|
E4
|
1
|
2
|
3
|
|
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
|
The perfect pet for a priest.
|
260
|
5
|
Eclipse
|
Spell
|
|
U
|
D1
|
-
|
-
|
-
|
|
All your current resources are converted into Decay.
|
"And then, all over the realm, it was dark..."
|
134
|
4
|
Efficiency
|
Spell
|
|
U
|
O1
|
-
|
-
|
-
|
|
Target unit gets +2 Attack until end of turn. If that unit destroys another unit this turn, increase Energy by 1.
|
The best discipline conserves energy.
|
361
|
6
|
Effigy of the Queen
|
Structure
|
Totem
|
C
|
O2
|
0
|
-
|
4
|
|
Units adjacent to Effigy of the Queen have Magic resistance 2.
|
The Queen protects!
|
13
|
1
|
Elan Vital
|
Enchantment
|
|
C
|
G1
|
-
|
-
|
-
|
Regeneration 2
|
|
Heal faster than you hurt and you'll keep fighting forever.
|
317
|
5
|
Electrify
|
Spell
|
Destruction
|
C
|
E3
|
-
|
-
|
-
|
|
Each structure you control makes a ranged attack dealing 2 physical damage.
|
"Let's see what happens if we connect these two." -Arran, Machine Priest
|
80
|
2
|
Ember Bonds
|
Enchantment
|
Destruction
|
U
|
E3
|
-
|
-
|
-
|
|
Enchanted unit is dealt 3 magic damage before attacking.
|
It's inevitable.
|
81
|
3
|
End of Reason
|
Spell
|
Destruction
|
R
|
E3
|
-
|
-
|
-
|
|
Sacrifice all units you control with a non-zero Countdown. Each unit sacrificed this way deals 2 magic damage to opponent units on the same row.
|
"You served me well as soldiers. Now serve me as projectiles!" - Arran, Machine Priest
|
182
|
1
|
Energy Siphon
|
Enchantment
|
|
U
|
D2
|
-
|
-
|
-
|
|
When Energy Siphon comes into play, increase current Energy by 3. Enchanted creature gets -1 Attack and -1 Health.
|
Resources are everywhere. It's just a matter of extraction.
|
135
|
4
|
Erode
|
Spell
|
|
U
|
G1
|
-
|
-
|
-
|
|
Target structure is dealt 2 magic damage. Increase Decay by 1.
|
From life, destruction. From ashes, life.
|
56
|
2
|
Essence Feast
|
Spell
|
|
R
|
G4
|
-
|
-
|
-
|
|
Idols you control are healed by 1. Beasts get +2 Attack until end of turn. Draw 1 Beast.
|
Just like love, it can heal and hurt.
|
798
|
7
|
Essence Garb
|
Enchantment
|
|
C
|
D2
|
-
|
-
|
-
|
Dominion: +2 Attack and +2 Health.
|
Enchanted creature gets +1 Attack and +1 Health.
|
Fashion that grows on you.
|
60
|
1
|
Eternal Statue
|
Structure
|
Wall
|
C
|
G2
|
0
|
-
|
4
|
Regeneration 1
|
|
It's said some sculptors infuse their work with a life of its own.
|
320
|
6
|
Eternal Sword
|
Enchantment
|
|
R
|
O3
|
-
|
-
|
-
|
|
Enchanted creature gets +2 Attack. When enchanted creature is destroyed, a random adjacent creature gets Eternal Sword.
|
This weapon was passed down through generations. It never leaves the battlefield.
|
82
|
3
|
Ether Pump
|
Structure
|
Totem
|
U
|
E4
|
0
|
3
|
5
|
|
When Ether Pump attacks, opponent's units are dealt 1 physical damage.
|
"I know what it looks like! Trust me. A few of these will win any siege." - Arran, Machine Priest
|
812
|
7
|
Excogitator
|
Structure
|
Forge
|
R
|
E6
|
0
|
3
|
5
|
Unique
|
Instead of attacking, Excogitator summons a Scout Automaton on an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
|
|
801
|
7
|
Expedition Guard
|
Creature
|
Human
|
C
|
O3
|
2
|
2
|
4
|
|
Expedition Guard has +1 Attack for each non-Human creature your opponent controls.
|
"Don't worry. I'll keep any assailants at bay." - Garthe, Expedition Guard
|
827
|
7
|
Expurgator
|
Creature
|
Human, Mystic
|
C
|
D3
|
3
|
2
|
2
|
|
When Expurgator comes into play, any enchantments on its row are destroyed.
|
There was a crackle in the air as the torch purged the air of miasmic dust. There could be no neglect, lest the entire convoy were to fungify.
|
821
|
7
|
Extractor Device
|
Enchantment
|
|
C
|
E3
|
-
|
-
|
-
|
Pillage: Increase Energy by 1.
|
|
"This is absolutely awesome! It's... great!" - Owin, Machine Operator
|
89
|
2
|
Eye of Eagle
|
Spell
|
|
C
|
G1
|
-
|
-
|
-
|
|
Draw 1 creature scroll.
|
Strategy is nothing if you're blind.
|
93
|
2
|
Faith Blessing
|
Spell
|
|
C
|
O2
|
-
|
-
|
-
|
|
Target unit you control takes 2 magic damage. Your opponent's idol on that row is dealt 2 damage, and your idol is healed by 2.
|
"It's an immense honor. Be grateful for it." - Pater Brecht
|
103
|
2
|
Faith Chains
|
Enchantment
|
|
R
|
O2
|
-
|
-
|
-
|
|
When enchanted creature is destroyed, Faith Chains deals 1 damage to opponent idols.
|
"The chains weigh heavier on them, my son." - Pater Brecht
|
209
|
4
|
Faith Duty
|
Enchantment
|
|
C
|
O2
|
-
|
-
|
-
|
|
Enchant unit you control. At the end of each of its turns, enchanted unit is dealt 1 pure damage, and opponent units on that row get their Countdown increased by 1.
|
Willingly, but not wisely.
|
806
|
7
|
Favored
|
Enchantment
|
|
R
|
O3
|
-
|
-
|
-
|
Dominion: Enchanted unit's Attack is increased by 5.
|
Enchanted unit gets +2 Health.
|
After years on the Arren Cape, Cay came to Southport. She stayed but a day, then left with a loyal army.
|
385
|
6
|
Feedback Jolt
|
Spell
|
Destruction
|
C
|
E3
|
-
|
-
|
-
|
|
Each opponent unit is dealt 2 magic damage per attached enchantment.
|
"Magic makes an excellent conduit." - Amhan, Machine Master
|
29
|
1
|
Fertile Soil
|
Spell
|
|
R
|
G4
|
-
|
-
|
-
|
|
Sacrifice target creature you control and draw 3 scrolls.
|
The Kinfolk don't mourn their dead; nature doesn't waste life.
|
270
|
5
|
Festering Freak
|
Creature
|
Beast, Masked
|
C
|
D3
|
2
|
2
|
3
|
Poisonous
|
|
Sometimes, the Masked get it wrong.
|
333
|
6
|
Fields of Strife
|
Spell
|
Lingering
|
C
|
O2
|
-
|
-
|
-
|
Linger: 4
|
All Knights have their Attack increased by the number of friendly units on the same row.
|
"So many crows!" - Ihrbraman, Creature Collector
|
214
|
4
|
Fierce Tactics
|
Spell
|
|
R
|
G3
|
-
|
-
|
-
|
|
Your melee creatures become Relentless until end of turn. Opponent ranged units get Curse 1 until end of turn.
|
"They have the weapons, but we have the will!" - Halm, Berserker
|
334
|
6
|
Fjords of Vigor
|
Spell
|
Lingering
|
C
|
G2
|
-
|
-
|
-
|
Linger: 4
|
Units you control costing 3 or less have +1 Attack.
|
The mystics have long understood the exceptional properties of the stream.
|
234
|
4
|
Fleetness
|
Enchantment
|
|
R
|
O2
|
-
|
-
|
-
|
|
Enchanted unit's base Countdown is decreased by 1.
|
Faster is better than Stronger.
|
352
|
6
|
Flesh Animator
|
Creature
|
Human, Mystic
|
U
|
D4
|
3
|
2
|
4
|
|
When Flesh Animator's Countdown becomes 0, Undead creatures you control have their Countdown decreased by 1.
|
The Mudo seek out animators even before they die, to make sure they're well cared for.
|
36
|
2
|
Flip
|
Spell
|
Displacement
|
U
|
O2
|
-
|
-
|
-
|
|
Move target opponent unit to another tile on the same side.
|
A shift in perspective isn't always a good thing.
|
71
|
1
|
Focus
|
Spell
|
|
C
|
O1
|
-
|
-
|
-
|
|
Target creature gets +3 Attack until end of turn.
|
If it's worth killing, kill it good!
|
340
|
6
|
Fodder Pit
|
Spell
|
Lingering
|
C
|
E2
|
-
|
-
|
-
|
Linger: 5
|
All units with Pillage have +2 Attack.
|
A flock that eats together, stays together.
|
344
|
6
|
Forbidden Ruins
|
Spell
|
Lingering
|
U
|
D3
|
-
|
-
|
-
|
Linger: 5
|
All non-combat damage against idols is increased by 1.
|
Callers tread lightly where magic falters.
|
84
|
2
|
Frost Gale
|
Spell
|
Destruction
|
C
|
G2
|
-
|
-
|
-
|
|
Deal 1 magic damage to all units.
|
Bad weather is a great weapon. If only you could aim it.
|
37
|
1
|
Frost Wind
|
Spell
|
|
U
|
O2
|
-
|
-
|
-
|
|
Units on target tile and adjacent tiles have their Countdown increased by 1.
|
Packing an extra blanket is always good. Or five, if you're heading north.
|
91
|
1
|
Frostbeard
|
Creature
|
Human, Kinfolk
|
C
|
G3
|
6
|
3
|
2
|
|
When Frostbeard is destroyed during your opponent's turn, units you control get +2 Attack until end of your next turn.
|
An honorable death is not to be mourned; it's a blessing.
|
277
|
5
|
Fulmination Conduit
|
Structure
|
Totem
|
U
|
E3
|
0
|
2
|
4
|
|
Fulmination Conduit counts up instead of down at the beginning of its turn. You may sacrifice it to add its Countdown to your current Energy.
|
|
248
|
4
|
Fungify
|
Enchantment
|
|
R
|
D2
|
-
|
-
|
-
|
|
Enchanted creature gets +5 Health, and its base Countdown is increased by 1.
|
"Nightmarish stuff, but damn, it works." - Isurd, Scryer
|
77
|
3
|
Fury
|
Spell
|
|
U
|
E3
|
-
|
-
|
-
|
|
All units have their Countdown decreased by 1.
|
Fanning the flames of battle.
|
280
|
5
|
Gallant Defender
|
Creature
|
Human
|
C
|
O4
|
1
|
2
|
4
|
|
As long as you have no more units than your opponent, Gallant Defender has Armor 2.
|
"Hold the walls! Protect your own!" - Cay, Royal Envoy
|
796
|
7
|
Gloomstone Treaty
|
Spell
|
Lingering
|
U
|
D2
|
-
|
-
|
-
|
Linger: 5
|
When a non-Decay creature you control is destroyed during your opponent's turn, summon a Revenant in its place.
|
One does not lightly sign a treaty with the artifacts of Ilmire.
|
117
|
3
|
God Hand
|
Spell
|
|
R
|
G8
|
-
|
-
|
-
|
|
Units you control get +2 Attack until end of turn, and have their Countdown decreased by 2.
|
Howl for the gods!
|
83
|
1
|
Golem Skin
|
Enchantment
|
|
C
|
E2
|
-
|
-
|
-
|
|
When Golem Skin comes into play, enchanted creature gains Attack and Health equal to the number of structures you control. Structures you control take 1 magic damage.
|
When you wear machines, laundry day is your greatest worry.
|
368
|
6
|
Grave Gruel
|
Spell
|
|
U
|
E2
|
-
|
-
|
-
|
Surge: Your current Wild is increased by X.
|
|
Foul and fetid with a hint of nausea.
|
4
|
1
|
Gravehawk
|
Creature
|
Human
|
U
|
G2
|
1
|
2
|
3
|
Relentless
|
Gravehawk gets +1 Attack for each Gravelock you control.
|
"Mom always said I'd end up in bad company. If she only knew..." - Ryssa, Gravehawk
|
339
|
6
|
Gravelock Burrows
|
Spell
|
Lingering
|
R
|
E2
|
-
|
-
|
-
|
Linger: 8
|
When a Gravelock you control is dealt damage, your other Gravelocks get +1 Attack until end of your turn.
|
Like poking a stick in a bee's nest.
|
1
|
3
|
Gravelock Elder
|
Creature
|
Gravelock
|
R
|
E5
|
4
|
2
|
5
|
Ranged attack
|
Other Gravelocks you control have +1 Health.
|
Gravelocks look up to their elders... literally.
|
364
|
6
|
Gravelock Freak
|
Creature
|
Gravelock
|
U
|
E6
|
3
|
2
|
6
|
|
When another Gravelock you control takes damage, Gravelock Freak's Countdown is decreased by 1.
|
Stone teeth, metal maw.
Rend limb, bone gnaw.
|
365
|
6
|
Gravelock Guard
|
Creature
|
Gravelock
|
C
|
E2
|
2
|
2
|
3
|
Pillage: A random opponent unit is dealt 1 physical damage.
|
|
They are the origin of the saying "I smell trouble."
|
130
|
3
|
Gravelock Outcast
|
Creature
|
Gravelock
|
C
|
E3
|
3
|
2
|
3
|
|
Pay 1 Growth to fully heal Gravelock Outcast.
|
"Cast out from gravelock society? Wow, that's some feat." - Siani, Dyrran Historian
|
2
|
3
|
Gravelock Raider
|
Creature
|
Gravelock
|
C
|
E1
|
1
|
2
|
2
|
Relentless
|
|
You can handle one or two, but before you know it, they're everywhere.
|
38
|
2
|
Great Wolf
|
Creature
|
Beast, Wolf
|
R
|
G5
|
3
|
2
|
5
|
Relentless
|
Great Wolf gets +1 Attack for each other Wolf you control.
|
The beasts have legends too.
|
175
|
3
|
Grisly Graft
|
Enchantment
|
|
R
|
D3
|
-
|
-
|
-
|
|
Enchant creature you control. When Grisly Graft comes into play, sacrifice adjacent creatures. Enchanted creature gains Attack and Health equal to the number of creatures sacrificed.
|
Great needlework!
|
337
|
6
|
Grounds of the Fallen
|
Spell
|
Lingering
|
C
|
O3
|
-
|
-
|
-
|
Linger: 5
|
All Humans have +1 Attack and Magic resistance 1.
|
The only flowers here, are either bone white, or blood red.
|
96
|
2
|
Gun Automaton
|
Creature
|
Automaton
|
C
|
E2
|
2
|
2
|
3
|
Ranged attack
|
|
A special kind of turtle.
|
373
|
6
|
Gusty Izulr
|
Creature
|
Beast
|
C
|
G6
|
5
|
2
|
6
|
Flying
|
|
"Relationship to Nogs unknown. Both have feathers." - Ihrbraman, Creature Collector
|
343
|
6
|
Halls of Oum Lasa
|
Spell
|
Lingering
|
R
|
D6
|
-
|
-
|
-
|
Linger: 4
|
At the beginning of your turn, sift 3 random scrolls from your discard pile, and draw 1 of them.
|
No rule in the Sanctuary, but Oum Lasa rule.
|
172
|
2
|
Harvester
|
Creature
|
Masked, Undead
|
R
|
D3
|
8
|
5
|
4
|
Relentless
|
Does not count down. When a creature is destroyed, Harvester's Countdown is decreased by 1.
|
We've learnt to live, and die, with the Harvesters.
|
118
|
2
|
Hellspitter Mortar
|
Structure
|
Artillery
|
R
|
E3
|
5
|
2
|
6
|
Lobber: 1 tile
|
Attacks a randomly selected tile on opponent's board.
|
Aim? With enough power you don't need aim.
|
92
|
3
|
Heritage
|
Enchantment
|
|
U
|
O3
|
-
|
-
|
-
|
|
When enchanted unit you control is destroyed, draw 2 scrolls.
|
"This way your life, or death, won't be a complete waste." - Lord Ungstram, Royal Strategist
|
202
|
1
|
Hex Marks
|
Enchantment
|
|
C
|
D1
|
-
|
-
|
-
|
Idol strike 3
|
|
It's not just about looks.
|
300
|
5
|
Hired Marksman
|
Creature
|
Human
|
U
|
E4
|
3
|
3
|
4
|
Ranged attack
|
When Hired Marksman's Countdown is 0, you may reset its Countdown to deal 3 physical damage to target creature.
|
"I aim for your heart."
|
281
|
5
|
Hired Smuggler
|
Creature
|
Human
|
U
|
E2
|
2
|
2
|
2
|
Ranged attack, Pillage: Draw 1 structure scroll.
|
|
"Got your parts, ahyup."
|
74
|
3
|
Honorable General
|
Creature
|
Human, Knight
|
R
|
O6
|
4
|
3
|
6
|
|
When Honorable General's Countdown becomes 0, adjacent units have their Countdown decreased by 2.
|
Time and again, he has brought victory. The Empire's reward is war.
|
101
|
2
|
Horn of Ages
|
Spell
|
|
C
|
O1
|
-
|
-
|
-
|
|
Opponent units have their Move decreased by 1 until end of their turn.
|
You're thankful for surviving battles past, until you crumble under the weight of the memories.
|
855
|
7
|
Hunter's Treaty
|
Spell
|
Lingering
|
U
|
G2
|
-
|
-
|
-
|
Linger: 3
|
If you control creatures from multiple factions, creatures you control have +2 Attack.
|
Sometimes, kinship reaches further than family.
|
163
|
3
|
Husk
|
Creature
|
Undead
|
C
|
D1
|
3
|
3
|
2
|
|
|
Hollow, haggard, happy to help.
|
18
|
1
|
Hymn
|
Spell
|
|
U
|
G1
|
-
|
-
|
-
|
|
Units on target tile and adjacent tiles are healed by 3.
|
Music for those who can't dance.
|
115
|
2
|
Illthorn
|
Structure
|
Wall
|
C
|
G2
|
0
|
-
|
4
|
Spiky 1
|
|
"Look, Barbra. Wires!" - Ihrbraman, Creature Collector
|
114
|
2
|
Illthorn Seed
|
Enchantment
|
|
U
|
G1
|
-
|
-
|
-
|
Spiky 1
|
When enchanted unit you control is destroyed, summon an Illthorn in its place.
|
This corpse brings its own flowers to the funeral.
|
196
|
3
|
Ilmire Hunter
|
Creature
|
Human
|
R
|
D4
|
2
|
2
|
4
|
Slayer
|
|
Like the mire, Hunters kill without mercy.
|
195
|
2
|
Ilmire Rot Eater
|
Creature
|
Beast
|
C
|
D3
|
3
|
2
|
3
|
|
When a creature adjacent to Ilmire Rot Eater is destroyed, Ilmire Rot Eater gets +1 Attack and +1 Health.
|
Corpses are surprisingly nutritious.
|
244
|
4
|
Ilmire Tribesman
|
Creature
|
Human
|
C
|
D2
|
2
|
3
|
4
|
|
|
Fighting for their kin, alive or dead.
|
166
|
3
|
Ilmire Witch Doctor
|
Creature
|
Human
|
R
|
D6
|
4
|
2
|
5
|
Ranged attack
|
When a Human creature adjacent to Ilmire Witch Doctor is destroyed, a Husk is summoned in its place.
|
"I can't promise you eternal life, but I can keep you standing."
|
157
|
3
|
Imperial Resources
|
Spell
|
|
R
|
O7
|
-
|
-
|
-
|
|
Draw 2 scrolls. Your idols are healed by 1. Increase Order by 1.
|
From the furthest reaches of the Empire, they hauled their gear. Now, the time has come to use it.
|
826
|
7
|
Imperial Scepter
|
Structure
|
Totem
|
R
|
O5
|
0
|
-
|
3
|
Unique, Resonance: Adjacent units have their Countdown decreased by 1.
|
|
On the verge of collapse, the city of Ochre brought to the battlefield the Imperial Scepter. In its shadow, the battle turned.
|
143
|
2
|
Incendiaries
|
Spell
|
Destruction
|
C
|
E3
|
-
|
-
|
-
|
|
Deal 3 magic damage to all opponent structures.
|
It's raining cats and bombs.
|
3
|
3
|
Infected Gravelock
|
Creature
|
Gravelock
|
C
|
D1
|
2
|
2
|
2
|
Poisonous
|
Infected Gravelock has Move 0.
|
"It's seeping out of their god-damn pores." - Lord Ungstram, Royal Strategist
|
187
|
3
|
Infectious Blight
|
Enchantment
|
Destruction
|
R
|
D4
|
-
|
-
|
-
|
|
When Infectious Blight comes into play, enchanted creature becomes poisoned. If it is destroyed by poison, a random creature on the same side gets Infectious Blight.
|
The plague does not discriminate.
|
35
|
1
|
Inferno Blast
|
Spell
|
Destruction
|
C
|
E2
|
-
|
-
|
-
|
|
Deal 1 magic damage to target tile and adjacent tiles.
|
The power of ten men in one practical projectile.
|
775
|
7
|
Infested Husk
|
Creature
|
Undead
|
C
|
D2
|
2
|
3
|
3
|
|
When Infested Husk is destroyed, a random opponent creature becomes poisoned.
|
"My last expedition to the mire was perilous at best. This is something else entirely." - Jamra, Expedition Leader
|
312
|
5
|
Infiltrate
|
Spell
|
|
U
|
O3
|
-
|
-
|
-
|
|
Target unit's Countdown is increased by 2. Draw 1 scroll.
|
"Create a diversion. I'll snag the map."
|
345
|
6
|
Invocation Sentry
|
Structure
|
Totem
|
U
|
D3
|
0
|
-
|
4
|
|
When a Lingering spell is played, a random opponent idol is dealt 2 damage.
|
Mask bearers die, but their power lingers.
|
249
|
4
|
Ire And Bile
|
Spell
|
|
R
|
D2
|
-
|
-
|
-
|
|
All units get Curse 1 and +1 Attack until end of opponent's turn.
|
A conflict is easier to start than it is to end.
|
39
|
1
|
Iron Ogre
|
Creature
|
Elder
|
R
|
E7
|
8
|
3
|
6
|
Relentless, Armor 1
|
|
Step aside or be disintegrated.
|
142
|
2
|
Iron Whip
|
Spell
|
|
U
|
E2
|
-
|
-
|
-
|
|
Deal 1 magic damage to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1.
|
A whip for steel hides.
|
286
|
5
|
Ironclad Reaver
|
Creature
|
Human, Reaver
|
R
|
E5
|
4
|
2
|
5
|
Pillage: Immune to damage until the beginning of your next turn
|
|
"I've always liked brawling. It's my favorite game." - Reaver Khaplan
|
382
|
6
|
Irva, Voice of the Dead
|
Creature
|
Human
|
R
|
D5
|
2
|
2
|
4
|
Unique
|
When an Undead you control deals damage, Irva makes a ranged attack dealing 2 physical damage.
|
Haunted by a thousand forgotten voices, she speaks.
|
297
|
5
|
Jarl Urhald
|
Creature
|
Human, Kinfolk
|
R
|
G8
|
6
|
2
|
7
|
Unique, Relentless, Inspiring: +2 Attack, Pillage: Urhald's Countdown is set to 0 after attacking.
|
|
All Jarls inspire loyalty and courage. Urhald lives it, breathes it.
|
40
|
2
|
Junkyard
|
Structure
|
Wall
|
C
|
G1
|
0
|
-
|
3
|
|
Rats you control have +1 Attack and +1 Health.
|
Rats aren't picky.
|
804
|
7
|
Just Conviction
|
Spell
|
Lingering
|
C
|
O2
|
-
|
-
|
-
|
Linger: 5
|
When a Soldier you control is destroyed, its Attack is added to a random adjacent creature until its next attack.
|
"My soldiers know what's mine. That's what I like about them." - Queen-Empress Caera
|
810
|
7
|
Ka Zum Driller
|
Creature
|
Human
|
R
|
E5
|
3
|
2
|
3
|
Pillage: The damaged idol is destroyed.
|
|
"It's made to take on mountains. Magical rocks are nothing, really." - Krys, from Ka Zum
|
50
|
3
|
Kabonk
|
Spell
|
Destruction
|
C
|
O2
|
-
|
-
|
-
|
|
Deal 1 magic damage to target unit. Draw 1 scroll.
|
Ouch!
|
824
|
7
|
Keen Warden
|
Creature
|
Human, Warden
|
C
|
G1
|
1
|
2
|
2
|
Pillage: +3 Attack until next attack.
|
|
"We're one with this forest - the birds, the bunnies and the snakes." - Poy Pohi, Grove Warden
|
831
|
7
|
Keeper's Pledge
|
Spell
|
Lingering
|
C
|
G2
|
-
|
-
|
-
|
Linger: 4
|
When a creature comes into play, other creatures on that side get +1 Attack until end of turn.
|
“Jarl, it is not my duty to fight for you, just to honor the Pledge.” - Aer Lindr, Earthborn Keeper
|
41
|
2
|
Kinfolk Brave
|
Creature
|
Human, Kinfolk
|
R
|
G2
|
2
|
1
|
2
|
|
|
Braves are eager to prove their worth. The Jarls are happy to let them.
|
42
|
3
|
Kinfolk Jarl
|
Creature
|
Human, Kinfolk
|
R
|
G7
|
4
|
2
|
6
|
Relentless, Inspiring: +1 Attack
|
Kinfolk Jarl has +1 Attack for each adjacent creature.
|
The strength of his people, crushing your people.
|
219
|
4
|
Kinfolk Ranger
|
Creature
|
Human, Kinfolk
|
C
|
G2
|
2
|
2
|
3
|
|
|
Many of the ghost stories told about the deeper woods can probably be attributed to the stealthy rangers.
|
75
|
3
|
Kinfolk Veteran
|
Creature
|
Human, Kinfolk
|
U
|
G5
|
3
|
2
|
3
|
Haste
|
|
It's tough getting old in this business.
|
119
|
1
|
Knight Scholar
|
Creature
|
Human, Knight
|
R
|
O4
|
3
|
2
|
4
|
|
When Knight Scholar's Countdown is 0, you may reset its Countdown to draw 1 scroll.
|
Knowledge is strength.
|
355
|
6
|
Knight Sergeant
|
Creature
|
Human, Knight
|
U
|
O5
|
3
|
2
|
5
|
|
When Knight Sergeant's Countdown becomes 0, adjacent Knights have their Countdown decreased by 1.
|
A single Knight is formidable. An army of Knights is unstoppable.
|
181
|
2
|
Languid
|
Enchantment
|
|
U
|
D2
|
-
|
-
|
-
|
|
Enchanted unit's Attack is decreased by 2. When Languid comes into play, draw 1 scroll.
|
Play nice!
|
108
|
1
|
Law Memorial
|
Structure
|
Memorial
|
C
|
E2
|
0
|
2
|
4
|
|
When Law Memorial's Countdown becomes 0, it's destroyed and Order is increased by 1.
|
You'd think a people so fond of writing would remember the words of their ancestors.
|
43
|
2
|
Leeching Ring
|
Enchantment
|
|
U
|
G1
|
-
|
-
|
-
|
|
When enchanted creature deals damage, it is healed by its Attack value.
|
Search the ponds. Find one and your name is eternal.
|
59
|
1
|
Lifestealer
|
Creature
|
Human
|
U
|
D5
|
4
|
2
|
5
|
|
When Lifestealer deals damage, it is healed by 2.
|
One day he'll pay for these borrowed lives.
|
783
|
7
|
Lightning Chest
|
Spell
|
Lingering
|
R
|
E3
|
-
|
-
|
-
|
Linger: 5
|
Unused Energy is added to your current Energy at the start of your next turn.
|
Danger, do not touch!
|
366
|
6
|
Lockling Brood
|
Creature
|
Gravelock
|
C
|
E4
|
4
|
1
|
4
|
|
When Lockling Brood is targeted by a spell or enchantment, Lockling Brood is destroyed.
|
Nasty, numerous and not at all cuddly.
|
162
|
2
|
Loyal Darkling
|
Creature
|
Human
|
C
|
D2
|
1
|
2
|
2
|
Unstable 2
|
When Countdown is 0, you may sacrifice Loyal Darkling.
|
To night, she'll return.
|
235
|
4
|
Machinated
|
Enchantment
|
|
R
|
E2
|
-
|
-
|
-
|
|
Enchanted creature gets +5 Attack, and its base Countdown is doubled.
|
Man shall become metal.
|
148
|
2
|
Machination Mindset
|
Enchantment
|
|
U
|
E2
|
-
|
-
|
-
|
|
Enchanted melee creature gets Relentless and +1 Attack.
|
No doubt, no fear, no thought.
|
226
|
4
|
Machine Chant
|
Spell
|
Destruction
|
R
|
E5
|
-
|
-
|
-
|
|
Deal magic damage to target unit equal to the number of structures you control. Increase Energy by 1.
|
"It's an odd song for sure. Just wait for the crescendo!" - Arran, Machine Priest
|
258
|
4
|
Machine Divinator
|
Creature
|
Human, Tribesman
|
R
|
E3
|
0
|
1
|
4
|
|
Machine Divinator does not attack. Structures you control have +1 Health. When Machine Divinator's Countdown becomes 0, a random structure you control has its Countdown decreased by 1.
|
|
79
|
1
|
Machine Priest
|
Creature
|
Human, Tribesman
|
U
|
E3
|
0
|
2
|
4
|
|
Machine Priest does not attack. Structures and Automatons you control have +1 Attack.
|
Deep within the mountainous assembly halls, the Litany Mechanica is sung day and night.
|
85
|
2
|
Magma Pack
|
Enchantment
|
|
U
|
E2
|
-
|
-
|
-
|
|
When Magma Pack comes into play, enchanted unit's Attack is doubled. Enchanted unit is destroyed after attacking.
|
Don't worry, just push the button when you arrive.
|
808
|
7
|
Magma Thrower
|
Creature
|
Human
|
C
|
E3
|
2
|
2
|
3
|
|
Magma Thrower's Attack is increased by your current Energy resource.
|
If a problem can't be solved with a gallon of molten rock, it's not worth solving.
|
228
|
4
|
Magnetizer
|
Creature
|
Human, Mystic
|
U
|
O2
|
0
|
1
|
2
|
Ranged attack
|
Any unit hit by Magnetizer gets its Countdown increased by 1.
|
Power is relative. A sleeping enemy is a harmless enemy.
|
279
|
5
|
Malevolent Gaze
|
Spell
|
|
C
|
D2
|
-
|
-
|
-
|
|
Target creature's Move is decreased by 2 until end of its turn. It gets Curse 2.
|
Malice, pure and unguarded.
|
155
|
3
|
Mangonel
|
Structure
|
Artillery
|
U
|
O3
|
3
|
3
|
2
|
Lobber: 4 tiles
|
When Mangonel comes into play, your Mangonels' Countdowns are set to the lowest of any you control.
|
Powerful, portable, and packing a punch.
|
165
|
1
|
Mangy Rat
|
Creature
|
Beast, Rat
|
C
|
D1
|
1
|
2
|
1
|
Poisonous
|
|
Tiny Merchants Trader of Graves Death's Servants Fate's Knaves
|
44
|
2
|
Mangy Wolf
|
Creature
|
Beast, Wolf
|
C
|
G3
|
2
|
2
|
3
|
|
When Mangy Wolf comes into play, other Wolf creatures you control have their Countdown decreased by 1.
|
"The fat wolf is not dangerous." - Kinfolk proverb
|
777
|
7
|
Melt-Iron Shell
|
Enchantment
|
|
C
|
E3
|
-
|
-
|
-
|
Surge: Enchanted unit's Attack and Health are increased by X.
|
|
Dyrran blacksmiths think outside the box. Way outside the box.
|
151
|
1
|
Metal Heart
|
Enchantment
|
|
C
|
E2
|
-
|
-
|
-
|
|
Enchanted creature counts as an Automaton, and its Attack is increased by the number of other Automatons you control.
|
More machines, more mayhem.
|
210
|
4
|
Metal Wonder
|
Structure
|
Totem
|
R
|
E4
|
0
|
-
|
4
|
|
When your opponent plays a spell or enchantment, Metal Wonder deals 2 damage to a random idol they control.
|
Machine victory, no fiddly bits.
|
19
|
1
|
Metempsychosis
|
Spell
|
|
U
|
O3
|
-
|
-
|
-
|
|
Target unit you control is resummoned on the same tile. Its Countdown is set to its previous value.
|
Consider the egg. The image of unfulfilled potential, and you eat them for breakfast...
|
185
|
2
|
Miasma Well
|
Structure
|
Totem
|
C
|
D3
|
0
|
2
|
3
|
|
When Miasma Well's Countdown becomes 0, a random opponent creature becomes poisoned.
|
DO NOT DRINK.
|
102
|
1
|
Mire Curse
|
Enchantment
|
Destruction
|
U
|
D2
|
-
|
-
|
-
|
|
Mire Curse deals 1 poison damage to adjacent creatures at the beginning of each of its turns.
|
It's putrid, but it's home.
|
164
|
2
|
Mire Shambler
|
Creature
|
Masked, Undead
|
U
|
D1
|
3
|
2
|
1
|
|
Before attacking, Mire Shambler moves to a random adjacent tile.
|
"From the depths of the mire, the Masked appeared." - Excerpt, Ilmire Journal II
|
792
|
7
|
Miremare
|
Creature
|
Beast, Masked
|
U
|
D2
|
2
|
2
|
2
|
Dominion: +2 Attack and +3 Health.
|
|
"Intriguing. I want one!" - Ihrbraman, Creature Collector
|
247
|
4
|
Monstrosity
|
Creature
|
Beast
|
U
|
D3
|
3
|
2
|
3
|
|
Monstrosity gets +1 Attack for each adjacent Monstrosity, and -1 Attack for other adjacent creatures.
|
Twisted. Transformed. Terrifying.
|
246
|
4
|
Monstrous Brood
|
Spell
|
|
C
|
D5
|
-
|
-
|
-
|
|
Target creature you control and connected creatures are destroyed, and each is replaced by a Monstrosity.
|
A second birth. A new life. More teeth.
|
265
|
5
|
Morbid Curiosity
|
Enchantment
|
|
U
|
D3
|
-
|
-
|
-
|
|
When enchanted creature destroys another creature, enchanted unit's owner draws 1 scroll. When enchanted unit is destroyed, draw 1 scroll.
|
"Show me your organs, and I will tell you who you were."
|
351
|
6
|
Mudo Fighter
|
Creature
|
Human
|
C
|
D3
|
4
|
2
|
2
|
Magic resistance 2
|
|
To be a fighter among the Mudo, one must defeat both foe and famine.
|
229
|
4
|
Mystic Altar
|
Structure
|
Totem
|
U
|
O2
|
0
|
2
|
3
|
|
When Countdown is 0, you may reset its Countdown and increase Countdown of target creature you control by 2 to draw 1 scroll.
|
Learning takes time.
|
780
|
7
|
Mystic's Storm
|
Spell
|
|
C
|
O2
|
-
|
-
|
-
|
|
Your Lingering spells count up by 2, and your opponent's Lingering spells count down by 3.
|
Time moves forward. Mostly.
|
188
|
3
|
Necrogeddon
|
Spell
|
|
R
|
D7
|
-
|
-
|
-
|
|
Sacrifice all creatures you control. Creatures sacrificed this way are replaced by Husks at Countdown 0.
|
"This won't do. Lets start over." - Nuru, Flesh-seamstress
|
73
|
1
|
New Orders
|
Spell
|
|
C
|
O1
|
-
|
-
|
-
|
|
Your units have their Move increased by 1 until end of turn.
|
REGROUP!
|
203
|
4
|
Noaidi
|
Creature
|
Human, Kinfolk
|
U
|
G3
|
2
|
2
|
2
|
Replenish
|
|
For the Kinfolk, the moose migration marks the beginning of the new year.
|
371
|
6
|
Nog
|
Creature
|
Beast
|
C
|
G2
|
2
|
2
|
3
|
|
|
"Classification very hard. I'm pretty sure it's not a plant." - Ihrbraman, Creature Collector
|
378
|
6
|
Nog Nest
|
Structure
|
Wall
|
U
|
G2
|
0
|
3
|
4
|
|
When Nog Nest's Countdown becomes 0, Nog Nest is destroyed and 2 Nogs are summoned on adjacent tiles.
|
Boiling a Nog egg is punishable by death.
|
309
|
5
|
Nuru's Needle
|
Enchantment
|
|
U
|
D3
|
-
|
-
|
-
|
|
Enchanted unit's Attack, Health and Move are decreased by 1. It gets Curse 1.
|
"Life is my craft. The dead and dying, my canvas." - Nuru
|
278
|
5
|
Nuru, Flesh-seamstress
|
Creature
|
Human
|
R
|
D8
|
0
|
2
|
7
|
Unique, Dominion: Undead creatures you control get +2 Attack.
|
Nuru does not attack. When Nuru's Countdown becomes 0, summon 2 Husks with Countdown 0 at random positions. The Husks are destroyed after attacking.
|
|
94
|
1
|
Nutrition
|
Spell
|
|
U
|
G2
|
-
|
-
|
-
|
|
Sacrifice target unit you control and add that unit's cost to your current resources.
|
A cadaver for some, a feast for others.
|
213
|
4
|
Oak Blood
|
Enchantment
|
|
R
|
G4
|
-
|
-
|
-
|
|
Enchanted creature gets +6 Health.
|
Trading with Vilewood trees is never a bargain.
|
120
|
1
|
Obelisk
|
Structure
|
Wall
|
C
|
O2
|
0
|
-
|
5
|
|
|
Good for leaning on. And hiding behind...
|
194
|
2
|
Oblivion Seeker
|
Creature
|
Human, Mystic
|
U
|
D5
|
2
|
2
|
3
|
Ranged attack
|
When Oblivion Seeker is destroyed, draw 2 scrolls.
|
He leaves nothing but memories.
|
322
|
6
|
Oculus Cannon
|
Structure
|
Artillery
|
U
|
E3
|
4
|
2
|
4
|
Piercing, Ranged attack
|
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
|
Amhan's foremost invention was the mechanical eye.
|
540
|
6
|
Omen of Damnation
|
Spell
|
Lingering
|
C
|
D3
|
-
|
-
|
-
|
Linger: 4
|
When an opponent creature comes into play, a random idol on that side is dealt 1 damage.
|
"I don't like these marches. I hear Nuru's whispers in the rustling leaves." - Jamra, Expedition Leader
|
830
|
7
|
Oppressor's Rule
|
Spell
|
|
U
|
O2
|
-
|
-
|
-
|
|
Units on one side of a row have their Move decreased by 1 until end of their turn. Any attached enchantments are destroyed.
|
Imperial law follows the Empire's expansion. Sometimes, it even precedes it.
|
825
|
7
|
Orz Disruptor
|
Creature
|
Human, Knight
|
R
|
O7
|
5
|
2
|
5
|
|
When a Human you control deals damage to a unit, opponent's idol on that row is dealt 2 damage.
|
The university's all about magic. The disruptors work as a safeguard, should things go wrong.
|
381
|
6
|
Oum Lasa High Guard
|
Creature
|
Human, Warrior
|
R
|
D6
|
5
|
2
|
5
|
|
Any unit facing Oum Lasa High Guard with no units in between gets -3 Attack and has Move 0.
|
The High Guard defends the most sacred of all: the remains of the ancestors.
|
289
|
5
|
Outcast Rebel
|
Creature
|
Human, Rebel
|
C
|
G2
|
4
|
3
|
2
|
Inspiring: +1 Attack
|
|
Ill-tempered and bad-mannered. No wonder the braves love him.
|
140
|
1
|
Overdrive
|
Enchantment
|
|
U
|
E2
|
-
|
-
|
-
|
|
When Overdrive comes into play, and at the beginning of its turns, enchanted structure's Countdown is decreased by 2 and it is dealt 1 magic damage.
|
"I know it'll break. I just don't care." - Arran, Machine Priest
|
820
|
7
|
Overgrown Menhir
|
Structure
|
Totem
|
R
|
G3
|
0
|
-
|
2
|
|
When a creature comes into play next to Overgrown Menhir, that creature's Countdown is decreased by 1.
|
These stones are more than just symbols. They're the voice of Khaile.
|
221
|
4
|
Owl
|
Creature
|
Beast
|
C
|
G2
|
1
|
1
|
2
|
Flying
|
|
Hoot. Hoot?
|
828
|
7
|
Pack Fowl
|
Creature
|
Beast
|
U
|
O3
|
3
|
2
|
3
|
Dominion: While Pack Fowl is in play, Wild is increased by 2.
|
|
"The burden of Arom makes life easier for the rest of us. It's truly a blessing." - Niem, about his pack fowl
|
793
|
7
|
Pack Husk
|
Creature
|
Undead
|
C
|
D3
|
2
|
3
|
4
|
|
When Pack Husk is destroyed, draw 1 scroll.
|
Death weighs heavy on us all.
|
245
|
4
|
Pest Dissimulator
|
Creature
|
Human, Mystic
|
U
|
D4
|
2
|
2
|
4
|
Ranged attack
|
When Pest Dissimulator deals damage to a creature, that creature and adjacent creatures become poisoned.
|
Don't try and find me.
|
201
|
3
|
Pestis
|
Enchantment
|
|
U
|
D2
|
-
|
-
|
-
|
|
Enchanted creature has +1 Attack for each Rat on that side. When enchanted creature destroys another unit, summon a Mangy Rat on a random tile the same side.
|
There's no virtue among vermin.
|
807
|
7
|
Pickaxe Volunteer
|
Creature
|
Human
|
C
|
E2
|
3
|
3
|
3
|
Idol strike 4
|
|
Many hands make light work.
|
262
|
5
|
Piercing Projectile
|
Enchantment
|
|
U
|
E2
|
-
|
-
|
-
|
|
Enchanted ranged creature gets Piercing and +1 Attack.
|
"With these, you'll get through the strongest armor." - Arran, Machine Priest
|
274
|
5
|
Pilgrim's Feet
|
Enchantment
|
|
C
|
O1
|
-
|
-
|
-
|
|
When enchanted creature moves, it is healed by 2.
|
"I don't need shoes. I have faith."
|
170
|
2
|
Pillar of Disease
|
Structure
|
Wall
|
C
|
D3
|
0
|
-
|
4
|
|
Opponent units on the same row have -1 Attack.
|
The Ilmire provides for its own.
|
186
|
3
|
Pillar of Fatigue
|
Structure
|
Totem
|
R
|
D3
|
0
|
-
|
3
|
|
When a creature moves, its Countdown is increased by 1.
|
What good are tactics when your men can't lift their swords?
|
86
|
2
|
Plate Armor
|
Enchantment
|
|
R
|
O2
|
-
|
-
|
-
|
Armor 1
|
Enchanted unit gets +2 Health.
|
"If only we had enough for everyone..." - Lord Ungstram, Royal Strategist
|
141
|
1
|
Plating
|
Enchantment
|
|
C
|
E2
|
-
|
-
|
-
|
Replenish
|
Enchanted unit disregards next attack or damage taken. Plating is removed afterwards.
|
Almost works like real armor.
|
823
|
7
|
Potency Burst
|
Spell
|
Destruction
|
C
|
E1
|
-
|
-
|
-
|
Surge: Deal X magic damage to target unit.
|
|
"I don't do subtle." - Enryk, Machine Maker
|
57
|
2
|
Pother
|
Spell
|
Displacement
|
U
|
O2
|
-
|
-
|
-
|
|
Target unit is moved to a random adjacent tile. Draw 1 scroll.
|
Now you're there, now you're not!
|
47
|
1
|
Potion of Resistance
|
Enchantment
|
|
R
|
E1
|
-
|
-
|
-
|
|
For 3 rounds, damage dealt to enchanted unit is reduced to 1.
|
Sometimes you've just got to take the hit.
|
282
|
5
|
Power Trip
|
Spell
|
|
R
|
E3
|
-
|
-
|
-
|
|
Increase current Energy by 6. If it is then 11 or more, draw 1 scroll.
|
"We need more." "But-" "MORE!"
|
95
|
3
|
Powerbound
|
Enchantment
|
|
C
|
O1
|
-
|
-
|
-
|
|
When enchanted unit you control is destroyed, increase Order by 1.
|
"I'll just borrow some life force when you don't need it anymore." - Lord Ungstram, Royal Strategist
|
316
|
5
|
Prisoners of War
|
Spell
|
|
R
|
O5
|
-
|
-
|
-
|
|
Draw 1 Growth, 1 Decay and 1 Energy creature. Increase current Wild by 1.
|
"We don't need reserves. We have prisoners." - Lord Ungstram, Royal Strategist.
|
781
|
7
|
Proud Mercenary
|
Creature
|
Human, Mercenary
|
C
|
O3
|
2
|
2
|
3
|
|
Adjacent creatures have +1 Attack.
|
The start of the expeditions marked the birth of new trades. Mercenaries, guards and porters all found work aplenty.
|
90
|
2
|
Proximity Charge
|
Structure
|
Wall
|
C
|
E4
|
0
|
-
|
1
|
|
When destroyed in melee combat, attacking unit is dealt 4 physical damage. When Proximity Charge comes into play, a copy is summoned adjacent to it.
|
Tread lightly!
|
169
|
1
|
Puppet Soldier
|
Structure
|
Wall
|
U
|
D3
|
0
|
-
|
3
|
|
When Puppet Soldier is destroyed in combat, all units on the same row are destroyed.
|
The soldier is false. The fear is not.
|
99
|
2
|
Purification
|
Spell
|
|
C
|
O1
|
-
|
-
|
-
|
|
Remove all enchantments and effects from target unit.
|
The innocence of youth can cleanse the corrupt.
|
48
|
1
|
Pushback
|
Spell
|
|
U
|
O4
|
-
|
-
|
-
|
|
Target unit is returned to its owner's hand.
|
You know you're not wanted when your body dissolves.
|
34
|
1
|
Quake
|
Spell
|
Destruction
|
R
|
G5
|
-
|
-
|
-
|
Taxing 2
|
Deal 3 magic damage to all structures and 2 magic damage to all creatures.
|
No matter your skill, you can't parry the ground.
|
49
|
2
|
Ragged Wolf
|
Creature
|
Beast, Wolf
|
C
|
G1
|
1
|
2
|
2
|
Haste
|
|
Fast and feisty.
|
816
|
7
|
Raid
|
Spell
|
|
U
|
G2
|
-
|
-
|
-
|
|
Any Pillage traits on units you control are activated.
|
"Find the stores! Hungry soldiers won't last long in Khaile."
|
21
|
3
|
Rallying
|
Spell
|
|
U
|
G5
|
-
|
-
|
-
|
|
Units you control have their Countdown decreased by 2.
|
FOLLOW THE JARL FOR THE KIN!
|
100
|
2
|
Ranger's Bane
|
Enchantment
|
Destruction
|
U
|
G2
|
-
|
-
|
-
|
|
Enchanted creature becomes poisoned.
|
You haven't really died until you've been slowly strangled by poisonous roots.
|
215
|
4
|
Rat King
|
Spell
|
|
R
|
G4
|
-
|
-
|
-
|
|
Target tile and adjacent tiles. Summon three Beast Rats within the spell's area.
|
Obey the Jarl, but fear the King.
|
362
|
6
|
Rattle Hymn
|
Spell
|
|
C
|
D3
|
-
|
-
|
-
|
|
Destroy a random Lingering spell your opponent controls. Draw 1 Lingering spell.
|
Echoing the melody of fate.
|
319
|
5
|
Reaping Mask
|
Enchantment
|
|
R
|
D7
|
-
|
-
|
-
|
Unstable 3
|
Enchanted unit gets +3 Attack and +3 Health. When enchanted unit destroys a creature, draw a creature scroll.
|
Its promise cannot be resisted for long. Nor can its hunger.
|
856
|
7
|
Reaver's Treaty
|
Spell
|
Lingering
|
U
|
E2
|
-
|
-
|
-
|
Linger: 8
|
Units you control with Pillage or Dominion have +1 Attack.
|
The combined might of the reavers and the Mudo finally forced the Empire to withdraw. The rebellion was over; merely a waypoint in history.
|
230
|
4
|
Redeploy
|
Spell
|
Displacement
|
R
|
O2
|
-
|
-
|
-
|
|
Swap two target rows on your side.
|
"Wings to the east, vanguard south. Go!"
|
145
|
3
|
Redesign
|
Enchantment
|
|
U
|
E2
|
-
|
-
|
-
|
|
Target creature's Attack and Health switch values.
|
"Trust me, it's better this way." -Amhan, Machine Master
|
240
|
4
|
Refined Strategy
|
Spell
|
Displacement
|
R
|
O2
|
-
|
-
|
-
|
|
Move target structure you control to another tile on that side. Its Countdown is decreased by 1.
|
"Perhaps we should move the catapults to the ridge?"
|
191
|
1
|
Regeniture
|
Enchantment
|
|
C
|
D1
|
-
|
-
|
-
|
|
Enchanted unit gets +2 Health. When Regeniture comes into play, the idol behind it is dealt 1 damage.
|
Sometimes you can squeeze blood from a stone.
|
348
|
6
|
Rekindled Spirit
|
Spell
|
|
U
|
G4
|
-
|
-
|
-
|
|
Sacrifice target creature you control. Destroy all Lingering spells. Draw 2 creature scrolls.
|
"Warriors, not tricks!" -Jarl Urhald
|
354
|
6
|
Reloras, Lord Knight
|
Creature
|
Human, Knight
|
R
|
O4
|
2
|
2
|
4
|
Unique, Resonance: Adjacent units get +1 Attack until end of turn.
|
|
"There's no one I admire more. No one I'd rather see dead." - Jarl Urhald
|
287
|
5
|
Replicaton
|
Creature
|
Automaton
|
C
|
E3
|
3
|
2
|
2
|
Ranged attack
|
When Replicaton is destroyed, return to owner's hand if your current Energy is 2 or more.
|
You only need one. Of course, use more if you've got them.
|
124
|
2
|
Resonant Helm
|
Enchantment
|
|
C
|
O1
|
-
|
-
|
-
|
Magic resistance 1, Resonance: Heal 2
|
|
You'll hear the silent whispers of magic and it will change you.
|
805
|
7
|
Resonant Sword
|
Enchantment
|
|
C
|
O1
|
-
|
-
|
-
|
Resonance: +2 Attack until end of turn.
|
|
Think of it as a tuning fork, only sharper.
|
177
|
1
|
Restless Bones
|
Spell
|
|
R
|
D3
|
-
|
-
|
-
|
|
Undead units you control get +2 Attack until end of turn, and their Countdown is decreased by 1.
|
"Angering the dead is no trivial task." - Grahm, Animator
|
137
|
1
|
Return To Nature
|
Spell
|
Destruction
|
U
|
D3
|
-
|
-
|
-
|
|
Creatures on target tile and adjacent tiles get -1 Health until end of turn. If a creature with this effect is destroyed, increase Growth by 1.
|
Wither and begin anew.
|
349
|
6
|
Revenant
|
Creature
|
Undead, Anima
|
C
|
D1
|
2
|
1
|
1
|
Ward
|
Revenant is destroyed after attacking.
|
Revenants rose in the hundreds; free from conscience, though not from purpose.
|
275
|
5
|
Reversal
|
Spell
|
Displacement
|
C
|
O2
|
-
|
-
|
-
|
|
Frontmost and rearmost units on one side of target row switch places. Draw 1 scroll.
|
"The right tool for the right job. And you tools are in the wrong place!"
|
139
|
3
|
Rigged
|
Enchantment
|
|
C
|
E1
|
-
|
-
|
-
|
Unstable 1
|
When enchanted structure is destroyed in combat, opponent units on the same row are dealt 2 physical damage.
|
Strap it on, then stand back.
|
308
|
5
|
Righteous Partisan
|
Creature
|
Human
|
C
|
O3
|
2
|
2
|
3
|
|
When Righteous Partisan comes into play, if you have no more units than your opponent, draw 1 scroll.
|
"My home, my war."
|
242
|
4
|
Ripper
|
Creature
|
Human
|
C
|
D1
|
2
|
2
|
2
|
|
|
"I was taught to be ready!"
|
193
|
3
|
Roasted Bean Potion
|
Spell
|
|
R
|
O2
|
-
|
-
|
-
|
|
Target creature's Countdown is decreased by 1. Its Move is increased by 1 until end of turn.
|
It's an acquired taste. By the barrel from far Dyrra.
|
233
|
4
|
Royal Banner
|
Structure
|
Totem
|
R
|
O2
|
0
|
-
|
3
|
|
All non-Human units get Countdown increased by 2 after attacking.
|
Where the banner goes, the Empire soon follows.
|
126
|
2
|
Royal Infantryman
|
Creature
|
Human, Soldier
|
U
|
O1
|
1
|
2
|
2
|
|
Other creatures you control on the same row have +1 Health.
|
Yes, my Liege. I'll protect them, my Liege.
|
359
|
6
|
Royal Inspiration
|
Spell
|
|
C
|
O2
|
-
|
-
|
-
|
Dominion: Draw 1 Soldier scroll.
|
Draw 1 Knight scroll.
|
The knights of Aescalon all favor the same lady.
|
127
|
2
|
Royal Skirmisher
|
Creature
|
Human, Soldier
|
U
|
O3
|
3
|
2
|
3
|
Relentless
|
|
Double the swords, double the fun!
|
128
|
2
|
Royal Spearman
|
Creature
|
Human, Soldier
|
U
|
O3
|
2
|
2
|
3
|
Spiky 3
|
|
HOOOOOLLLD!
|
54
|
1
|
Royal Vanguard
|
Creature
|
Human, Knight
|
R
|
O5
|
3
|
2
|
5
|
|
When Royal Vanguard's Countdown becomes 0, adjacent units get +2 Attack until end of turn.
|
Honor. Power. Axe.
|
76
|
1
|
Rumble
|
Spell
|
Displacement
|
U
|
G3
|
-
|
-
|
-
|
|
Each opponent unit is moved to a random adjacent tile.
|
Shaken, not crushed.
|
313
|
5
|
Ruse
|
Spell
|
Lingering
|
U
|
O2
|
-
|
-
|
-
|
Linger: 3
|
Units you control have Spiky 2.
|
"The Kin is a weed in our Imperial garden. It musn't grow." - Lord Ungstram, Royal Strategist
|
342
|
6
|
Sanctuary of the Lost
|
Spell
|
Lingering
|
C
|
D2
|
-
|
-
|
-
|
Linger: 5
|
Undead creatures have Ward and Magic resistance 1.
|
"Here, my command is law!" -Irva, Voice of the Dead
|
112
|
1
|
Sand Pact Memorial
|
Structure
|
Memorial
|
C
|
G3
|
0
|
-
|
1
|
|
When Sand Pact Memorial comes into play, increase current Energy by 5.
|
Like grains of sand in an hourglass, our memories fade over time.
|
107
|
3
|
Scattergunner
|
Creature
|
Human, Tribesman
|
C
|
E3
|
5
|
2
|
2
|
Ranged attack
|
|
"He was carrying WHAT?!" - Mahts, Infantryman
|
197
|
2
|
Scavenger Construct
|
Structure
|
Wall, Undead
|
C
|
D1
|
0
|
-
|
3
|
|
When an adjacent unit is destroyed, Scavenger Construct gets +2 Health.
|
"Feed the Construct!" - Nuru, Flesh-seamstress
|
790
|
7
|
Scout
|
Creature
|
Human
|
U
|
O2
|
2
|
2
|
2
|
|
When Scout comes into play, sift 3 scrolls from your library. Choose one of them to put on top of your library.
|
"You know me, general. I'm just full of ruined surprises."
|
227
|
4
|
Scout Automaton
|
Creature
|
Automaton
|
R
|
E3
|
1
|
2
|
3
|
Ranged attack, Armor 1
|
Other Automatons you control have +1 Attack.
|
No machine is complete without its smallest gears.
|
184
|
2
|
Searing Shackles
|
Enchantment
|
|
U
|
D2
|
-
|
-
|
-
|
|
Enchanted unit deals 1 damage to the idol behind it at the end of each of its turns. When enchanted unit moves, it is dealt 2 magic damage.
|
Death is the only escape.
|
304
|
5
|
Seed of Insurgency
|
Enchantment
|
|
R
|
G4
|
-
|
-
|
-
|
|
When enchanted creature is destroyed, it's resummoned on the same tile. Its Countdown is set to 1.
|
Some wars, you just don't quit.
|
782
|
7
|
Shambler Sickness
|
Enchantment
|
Displacement
|
U
|
D1
|
-
|
-
|
-
|
|
Before attacking, enchanted unit is moved to a random adjacent tile.
|
The mire can do strange things to the mind.
|
51
|
3
|
Shrine
|
Structure
|
Totem
|
R
|
O3
|
0
|
-
|
2
|
|
Other units you control have +1 Health.
|
With a strong enough faith, you don't need gods for miracles.
|
179
|
3
|
Shroud of Unlife
|
Enchantment
|
|
C
|
D1
|
-
|
-
|
-
|
|
When Shroud of Unlife comes into play, enchanted creature becomes Undead. When enchanted creature is destroyed, a Husk is summoned in its place.
|
"You'll not find warmth in this garb." - Tobai, Bone Merchant
|
250
|
4
|
Sickening Fumes
|
Spell
|
|
R
|
D2
|
-
|
-
|
-
|
|
Until end of opponent's turn, opponent units have their attack decreased by 3.
|
It's not weather. It's miasma density.
|
241
|
4
|
Siege Cracker
|
Creature
|
Human, Tribesman
|
C
|
E3
|
1
|
2
|
4
|
Idol strike 5
|
|
What do you mean, "bombs for hands"?
|
52
|
1
|
Sinmarked Zealot
|
Creature
|
Human
|
U
|
O1
|
1
|
2
|
2
|
|
When Countdown is 0, you may sacrifice Sinmarked Zealot to deal 2 magic damage to target unit.
|
When his time comes, so will yours.
|
218
|
4
|
Sister of the Bear
|
Creature
|
Human, Kinfolk
|
C
|
G4
|
5
|
2
|
4
|
|
|
"Honored Sisters. Your strength will be my hammer against the hated Empire!" - Jarl Urhald
|
53
|
3
|
Sister of the Fox
|
Creature
|
Human, Kinfolk
|
C
|
G2
|
1
|
2
|
1
|
|
When Sister of the Fox comes into play, draw 1 scroll.
|
The eyes and ears of the Jarl.
|
222
|
4
|
Sister of the Owl
|
Creature
|
Human, Kinfolk
|
R
|
G6
|
3
|
2
|
5
|
|
An Owl is summoned together with Sister of the Owl. When an Owl deals damage, Sister of the Owl gets +1 Attack.
|
Knowing and nocturnal.
|
341
|
6
|
Skull Shrine
|
Spell
|
Lingering
|
C
|
E3
|
-
|
-
|
-
|
Linger: 4
|
At the beginning of your turns, increase current Energy by 2.
|
"Not need proof. Proof here! Skull shrine for gods!" - Uhu Longnose
|
321
|
6
|
Skythorn
|
Structure
|
Totem
|
U
|
G3
|
0
|
4
|
4
|
Spiky 1
|
Does not count down. When a creature comes into play on your side, Skythorn's Countdown is decreased by 1. When Skythorn's Countdown becomes 0, draw 1 scroll.
|
It thrives on life.
|
350
|
6
|
Slayer Vestige
|
Creature
|
Undead
|
C
|
D2
|
2
|
3
|
3
|
Slayer
|
|
Vigilant, Deadly. Eternal.
|
789
|
7
|
Sleep Moratorium
|
Spell
|
|
R
|
D5
|
-
|
-
|
-
|
|
Sift 3 random scrolls from your discard pile, and draw 1 of them. Gain current Decay equal to its casting cost.
|
In the mire, "Get up and pull yourself together" has a very different meaning.
|
380
|
6
|
Slithering Form
|
Enchantment
|
|
U
|
D1
|
-
|
-
|
-
|
Magic resistance 2
|
Enchanted melee unit passes through enemy structures and is immune to damage dealt by structures.
|
A body like mist, the heart of a viper.
|
367
|
6
|
Snargl
|
Creature
|
Beast
|
C
|
E4
|
5
|
2
|
5
|
Resonance: Snargl's Countdown is increased by 1.
|
|
"Snargl Dodge" is the closest thing to sports among gravelocks.
|
369
|
6
|
Snargl Brain
|
Enchantment
|
|
U
|
E1
|
-
|
-
|
-
|
|
Enchanted unit gets +1 Attack. If Energy is 4 or more, enchanted unit gets +3 Health.
|
"Not sure what this organ does, but it's located between its eyes." - Ihrbraman, Creature Collector
|
379
|
6
|
Snargl Hunter
|
Creature
|
Human
|
C
|
E3
|
3
|
2
|
3
|
|
When Snargl Hunter destroys a non-Human creature, increase current Energy by 4 at the start of your next turn.
|
Hunting in the Carai Range is not for the faint of heart.
|
383
|
6
|
Snargl Omelette
|
Structure
|
Wall
|
R
|
E3
|
0
|
-
|
3
|
|
Pay 2 Energy: Sift 2 Gravelocks from your library, and draw 1 of them. Use this ability only if you have 0 scrolls in hand.
|
The safest way to eat snargl.
|
273
|
5
|
Soldier's Bond
|
Enchantment
|
|
C
|
O2
|
-
|
-
|
-
|
Replenish
|
When enchanted unit takes damage, other units you control on the same row have their Countdown decreased by 1.
|
One for all. All for naught.
|
204
|
4
|
Solemn Giant
|
Creature
|
Automaton
|
R
|
E4
|
8
|
6
|
4
|
|
Does not count down. Pay 2 Energy to decrease Countdown by 2.
|
"The Giants are no more, so we made new ones." -Amhan, Machine Master
|
377
|
6
|
Somata Shift
|
Spell
|
|
R
|
G3
|
-
|
-
|
-
|
|
Summon a random creature scroll from your library on target tile. Its Health is set to 2.
|
You sure? Extracting souls this way hurts and is closely related to Ilmire arts.
|
174
|
2
|
Soul Scrounger
|
Enchantment
|
|
U
|
D2
|
-
|
-
|
-
|
|
When a creature is destroyed, enchanted unit's Countdown is decreased by 1.
|
Those who have fallen act through the living.
|
190
|
2
|
Soul Steal
|
Spell
|
Destruction
|
R
|
D3
|
-
|
-
|
-
|
|
Destroy target creature with health 2 or less. Summon a Mire Shambler on a random tile on your side.
|
Ilmire mercy is worse than death.
|
67
|
3
|
Spark
|
Spell
|
Destruction
|
C
|
E2
|
-
|
-
|
-
|
|
Deal 2 magic damage to target unit.
|
The smallest spark can cause a decent flame.
|
55
|
2
|
Speed
|
Spell
|
|
R
|
O3
|
-
|
-
|
-
|
|
Target unit's Countdown is decreased by 3.
|
They won't know what hit them.
|
819
|
7
|
Spotted Lynx
|
Creature
|
Beast, Cat
|
C
|
G2
|
3
|
3
|
2
|
|
When an opponent creature comes into play, Spotted Lynx's Countdown is decreased by 1.
|
"The lynx is a remarkable creature. Its pounce is unmatched by anything roaming these woods." - Maans, Forest Keeper
|
358
|
6
|
Squire
|
Creature
|
Human
|
C
|
O2
|
2
|
2
|
3
|
|
Other creatures you control on the same row count as Knights.
|
Yes, sire. Immediately, sire.
|
208
|
4
|
Stag Heart
|
Enchantment
|
|
C
|
G2
|
-
|
-
|
-
|
|
Enchanted unit gets +1 Attack and +1 Health for each Stag Heart on the same side.
|
The Kinfolk judge every beast on their own merits.
|
224
|
4
|
State Machine
|
Structure
|
Totem
|
U
|
E3
|
0
|
4
|
4
|
|
When a creature comes into play on opponent's side, State Machine deals 1 magic damage to that creature. When State Machine's Countdown becomes 0, it's destroyed.
|
Originally intended to roast beans.
|
787
|
7
|
Steelwood Champion
|
Creature
|
Human, Warden
|
U
|
G4
|
4
|
2
|
3
|
Inspiring: +1 Attack
|
|
|
815
|
7
|
Steelwood Dedication
|
Spell
|
Lingering
|
U
|
G2
|
-
|
-
|
-
|
Linger: 5
|
If a creature you control is dealt damage during combat, it is then healed by 3.
|
Show no fear. The earth will tend to your wounds.
|
779
|
7
|
Steelwood Vindicator
|
Creature
|
Human, Warden
|
C
|
G3
|
4
|
2
|
2
|
Relentless
|
|
"Steelwood weaponry is matched only by the shardswords of faraway Ilmire." - Siani's Historia, Vol. III
|
263
|
5
|
Stifled Advance
|
Enchantment
|
|
U
|
O2
|
-
|
-
|
-
|
|
Enchanted unit's base Countdown is increased by 2. When Stifled Advance comes into play, enchanted unit's Countdown is increased by 2.
|
"They can't attack us if they're busy dodging arrows."
|
803
|
7
|
Stirring Effigy
|
Structure
|
Totem
|
C
|
O2
|
0
|
-
|
4
|
Resonance: A random adjacent creature gets +1 Attack.
|
|
The Empire's greatest never truly die.
|
266
|
5
|
Stitcher
|
Creature
|
Human
|
U
|
D4
|
2
|
2
|
4
|
|
When Stitcher's Countdown is 0, you may sacrifice target creature to give another target creature +2 Attack and +2 Health. If you do, Stitcher's Countdown is reset.
|
|
347
|
6
|
Stone Enigma
|
Spell
|
|
U
|
E4
|
-
|
-
|
-
|
|
All Lingering spells are destroyed. Increase Energy by 1.
|
This little thing brought down the Mystics of Marnak.
|
113
|
1
|
Stone Pact Memorial
|
Structure
|
Memorial
|
C
|
G3
|
0
|
-
|
2
|
|
When Stone Pact Memorial comes into play, increase Order by 1.
|
We remember the times, but not the promises.
|
822
|
7
|
Stone Recluse
|
Creature
|
Human, Warden
|
C
|
G3
|
3
|
2
|
3
|
Pillage: +2 Attack and relentless until next attack.
|
|
"Each day's a trial. I tackle them in solitude." - Jehb, Khaile recluse
|
223
|
4
|
Storm Runner
|
Creature
|
Human, Tribesman
|
U
|
E3
|
2
|
2
|
3
|
Lobber: 4 tiles
|
|
Storm Runners have perfected the art of... throwing.
|
356
|
6
|
Stormknight
|
Creature
|
Human, Knight
|
C
|
O5
|
4
|
2
|
5
|
|
Stormknight has Move 2.
|
In the Stormknight strategy creed, there's only one sentence; Break their center!
|
307
|
5
|
Striped Fangbear
|
Creature
|
Beast, Bear
|
U
|
G4
|
1
|
2
|
4
|
|
As long as opponent controls any Humans, Striped Fangbear is Relentless and has +3 Attack.
|
The Sisters don't really train fangbears. They simply encourage their natural hate of knights and soldiers.
|
288
|
5
|
Sudden Eruption
|
Spell
|
Destruction
|
R
|
E4
|
-
|
-
|
-
|
Surge: 2 magic damage to X random opponent units.
|
|
"Too frequent by far, and utterly horrifying." - Siani, Dyrran Historian
|
105
|
3
|
Summons
|
Spell
|
|
C
|
O1
|
-
|
-
|
-
|
|
Draw 1 structure scroll.
|
"We need more stuff!" - Lord Ungstram, Royal Strategist
|
225
|
4
|
Supercharged
|
Enchantment
|
|
R
|
E2
|
-
|
-
|
-
|
|
When Supercharged comes into play, and at the beginning of each of enchanted unit's turns, enchanted unit makes a ranged attack dealing 1 physical damage.
|
It's not like they know how it works, exactly... but it's certainly useful.
|
800
|
7
|
Swirling Smoke
|
Spell
|
|
U
|
D2
|
-
|
-
|
-
|
|
Target creature and connected creatures have their Countdown increased by 1. Any attached enchantments are destroyed.
|
"Deep within the mire, the very air churned with a malice I cannot explain." - Frysk, Imperial Scout
|
299
|
5
|
Tempest Reaver
|
Creature
|
Human, Reaver
|
U
|
E4
|
0
|
2
|
4
|
Ranged attack, Armor 1
|
Tempest Reaver's Attack is increased by your current Energy resource.
|
Managing power, one shot at a time.
|
178
|
4
|
Tempo Theft
|
Spell
|
|
R
|
O3
|
-
|
-
|
-
|
|
Two target units switch Countdown values.
|
No refund upon completed transaction.
|
374
|
6
|
Terrene Brute
|
Creature
|
Beast
|
U
|
G3
|
4
|
5
|
4
|
|
When a creature comes into play on your side, Terrene Brute's Countdown is decreased by 1.
|
"Tread lightly in these woods. These beasts are fidgety." - Halm, Berserker
|
131
|
1
|
Tethered Recruit
|
Creature
|
Human
|
U
|
D2
|
2
|
2
|
1
|
|
When Tethered Recruit is destroyed, increase Order by 1.
|
"Its mind is muddled, but its heart is still with the army." - Arhart, Mire Master
|
20
|
1
|
Thought Trap
|
Spell
|
|
C
|
O2
|
-
|
-
|
-
|
|
Target unit's Countdown is doubled.
|
How far will a blind dog walk into a forest?
|
25
|
3
|
Thunder Surge
|
Spell
|
Destruction
|
R
|
E6
|
-
|
-
|
-
|
|
Target unit and connected units are dealt 2 magic damage.
|
Fear not the thunder. Fear the lightning.
|
87
|
1
|
Tick Bomb
|
Spell
|
Destruction
|
C
|
E3
|
-
|
-
|
-
|
|
Destroy target structure.
|
Sounds like tick, looks like tick.
|
150
|
2
|
Tool Initiate
|
Creature
|
Human
|
U
|
E2
|
2
|
2
|
3
|
|
When Tool Initiate's Countdown is 0, you may increase its Countdown by 1 to give target structure +1 Attack.
|
"Let me just tweak this..." -Amhan, Machine Master
|
318
|
5
|
Top Reaver Thea
|
Creature
|
Human, Reaver
|
R
|
E8
|
7
|
2
|
6
|
Piercing, Unique, Ranged attack, Pillage: Your current Energy is increased by 2 at the beginning of your next turn.
|
|
"Never fear, Thea's here."
|
542
|
6
|
Totem Mask
|
Enchantment
|
|
R
|
G3
|
-
|
-
|
-
|
|
When a structure comes into play, enchanted unit gets +2 Attack and +1 Health.
|
"Keep your ring. In comparison, 'tis only a trinket." - Jarl Urhald
|
173
|
3
|
Totem of Suffering
|
Structure
|
Totem
|
R
|
D4
|
0
|
-
|
4
|
|
When a creature you control is destroyed, the opposing idol on that row is dealt 1 damage.
|
Empathy can be a cruel thing.
|
62
|
3
|
Transposition
|
Spell
|
Displacement
|
C
|
O2
|
-
|
-
|
-
|
|
Switch places of two units you control. Draw 1 scroll.
|
You don't need powerful allies. You need allies in the right places.
|
110
|
1
|
Tribal Memorial
|
Structure
|
Memorial
|
C
|
E1
|
0
|
-
|
3
|
|
Pay 2 Energy to destroy Tribal Memorial and increase Growth by 1.
|
Lest we forget the times of peace.
|
363
|
6
|
Uhu Longnose
|
Creature
|
Gravelock
|
R
|
E4
|
2
|
2
|
4
|
Unique
|
When Uhu's Countdown is 0, you may reset its Countdown to increase current Energy by the number of Gravelocks you control.
|
|
159
|
1
|
Unbind
|
Spell
|
Destruction
|
U
|
D3
|
-
|
-
|
-
|
|
Destroy target enchanted unit.
|
What once was no longer is.
|
295
|
5
|
Underdog's Spite
|
Spell
|
|
C
|
G3
|
-
|
-
|
-
|
|
Creatures you control with Attack 2 or less have their Countdown decreased by 1.
|
As they dragged him out of the forest, the dagger was still lodged in his shoulder.
|
251
|
4
|
Uneasy Alliance
|
Enchantment
|
|
C
|
D2
|
-
|
-
|
-
|
|
Enchanted creature gets +2 Attack. When it is destroyed, all other creatures with Uneasy Alliance are destroyed.
|
This won't end well.
|
243
|
4
|
Unforeseen Onslaught
|
Spell
|
|
R
|
D2
|
-
|
-
|
-
|
|
Creatures you control with Attack 1 or less get Slayer until their next attack.
|
'Tis just a scratch.
|
310
|
5
|
Unground
|
Enchantment
|
Destruction
|
U
|
G2
|
-
|
-
|
-
|
|
Any time an idol takes damage, enchanted unit is dealt magic damage equal to half that amount (rounded up).
|
"Whether we know it or not, we all draw upon the earth."
|
58
|
3
|
Unleash Inner Power
|
Enchantment
|
|
R
|
G3
|
-
|
-
|
-
|
|
Target creature's Attack is increased by its Health value. Its Health is then set to 2.
|
My very essence shall be my blade.
|
257
|
4
|
Untainted
|
Enchantment
|
|
R
|
G2
|
-
|
-
|
-
|
|
Enchanted unit has Ward.
|
Those who do not want can not be corrupted.
|
98
|
2
|
Useless Contraption
|
Structure
|
Wall
|
C
|
E1
|
0
|
-
|
4
|
|
|
Working as intended.
|
156
|
3
|
Vaettr of the Wild
|
Creature
|
Vaettr
|
U
|
G1
|
1
|
2
|
1
|
|
While Vaettr of the Wild is in play, Growth is increased by 1.
|
The forest personified. Cute.
|
791
|
7
|
Varas, Essence Eater
|
Creature
|
Human, Mystic
|
R
|
D6
|
3
|
2
|
6
|
Unique, Relentless
|
Varas has +2 Attack for each destroyed idol on the board.
|
"Somehow, I drew Varas out of hiding. I wish I hadn't." - Atmahs, Imperial Quartermaster
|
97
|
1
|
Vengeance Veil
|
Enchantment
|
|
C
|
O2
|
-
|
-
|
-
|
Replenish
|
When enchanted unit takes damage, its Countdown is decreased by 1.
|
All is blood from behind the crimson veil.
|
292
|
5
|
Vengeful Vaettr
|
Creature
|
Vaettr
|
C
|
G2
|
2
|
2
|
2
|
Pillage: Increase Growth by 1. Vengeful Vaettr is dealt 1 pure damage.
|
|
Not so cute anymore.
|
817
|
7
|
Verdant Remnant
|
Structure
|
Totem
|
U
|
G5
|
0
|
3
|
5
|
Haste
|
When Verdant Remnant's Countdown becomes 0, draw 1 creature scroll.
|
On the northernmost tip of Reason's End, remnants of a distant past litter the wind-beaten landscape.
|
294
|
5
|
Verdant Veil
|
Enchantment
|
|
R
|
G4
|
-
|
-
|
-
|
|
Enchanted creature gets +3 Health. As long as its Health is no less than its base Health, it has Ward.
|
"I swear! I saw a person in there!"
|
301
|
5
|
Vicious Strike
|
Spell
|
|
C
|
E1
|
-
|
-
|
-
|
Surge: Target unit gets +X Attack until end of turn.
|
|
The Reavers know a good fight when they see one.
|
238
|
4
|
Vigor Extraction
|
Spell
|
|
U
|
O3
|
-
|
-
|
-
|
|
Target unit's Countdown is increased by 2. If Countdown is then 4 or more, increase Decay by 1.
|
The life of another, put to better use.
|
370
|
6
|
Vilda the Verdant
|
Creature
|
Human, Mystic
|
R
|
G3
|
2
|
2
|
3
|
Unique, Ward
|
Vilda has +1 Attack for each enchantment on your side.
|
You wouldn't call a great oak weak just because it is slow to attack.
|
70
|
2
|
Violent Dispersal
|
Spell
|
Destruction
|
R
|
E6
|
-
|
-
|
-
|
|
Deal 8 magic damage to target unit.
|
"When he said 'Disperse!' I thought he meant all of us. Turns out he was only addressing poor Mikal." - Mahts, Infantryman
|
161
|
3
|
Viscera Sage
|
Creature
|
Human, Mystic
|
U
|
D2
|
2
|
2
|
2
|
|
When Viscera Sage destroys another unit, draw 1 scroll.
|
Reading entrails takes a strong stomach.
|
63
|
1
|
Vitality Well
|
Structure
|
Totem
|
C
|
G2
|
0
|
3
|
3
|
Haste
|
When Vitality Well's Countdown becomes 0, units you control are healed by 1.
|
Refreshing!
|
88
|
2
|
Vitriol Aura
|
Enchantment
|
|
C
|
G1
|
-
|
-
|
-
|
Poisonous
|
|
Try not to breathe.
|
332
|
6
|
Void Gate
|
Structure
|
Wall
|
U
|
D3
|
0
|
-
|
3
|
|
Physical damage dealt to Void Gate is instead dealt to the idol behind it.
|
The sword slashed right through the churning sphere, seeming almost to fall into the void within.
|
61
|
1
|
Waking Stones
|
Structure
|
Wall
|
R
|
O3
|
0
|
-
|
3
|
|
All damage dealt to Waking Stones is reduced to 1.
|
"The problem with stone is that it is stationary. We fixed that." - Uria, Geo Mage
|
315
|
5
|
Warding Stone
|
Structure
|
Wall
|
U
|
O3
|
0
|
-
|
4
|
|
When Warding Stone is destroyed in combat, attacking unit is returned to owner's hand and you draw 1 scroll.
|
"You bring your toys, mystic. I'll bring mine." - Lord Ungstram, Royal Strategist
|
253
|
4
|
Watcher
|
Structure
|
Totem
|
R
|
D2
|
0
|
-
|
4
|
|
When a unit adjacent to Watcher is destroyed by non-combat damage or death effects, Watcher deals 2 damage to a random opponent idol.
|
The Harvester's wrath lingers even after death.
|
296
|
5
|
Wetland Ranger
|
Creature
|
Human, Rebel
|
C
|
G4
|
1
|
1
|
4
|
Pillage: Your units get +1 Attack during your and your opponent's next turns.
|
|
With Ilmire warring against the Empire, the rangers were put to use where needed.
|
239
|
4
|
Wicked Being
|
Enchantment
|
|
C
|
D1
|
-
|
-
|
-
|
Unstable 2
|
|
There are no innocents in the Mire.
|
154
|
1
|
Wildling
|
Creature
|
Human
|
U
|
G3
|
0
|
1
|
4
|
|
When a creature comes into play adjacent to Wildling, Wildling is dealt 1 pure damage and gets +1 Attack.
|
Sometimes you just want to be left alone.
|
814
|
7
|
Wind-up Automaton
|
Creature
|
Automaton
|
R
|
E2
|
0
|
1
|
2
|
Ranged attack
|
Wind-up counts up instead of down at the beginning of its turn. Pay 3 Energy to increase Attack by Countdown until end of turn. Countdown is set to 0.
|
|
254
|
4
|
Wings Captain
|
Creature
|
Human, Soldier
|
R
|
O4
|
3
|
2
|
4
|
|
When Wings Captain's Countdown becomes 0, Wings Captain and adjacent Soldiers have their Move increased by 1 until end of turn.
|
"Flanking maneuver!" - Ays, Wings Captain
|
311
|
5
|
Wings Charger
|
Creature
|
Human, Soldier
|
C
|
O5
|
5
|
2
|
5
|
|
|
Subtlety was never her strong suit.
|
306
|
5
|
Wings Cleaver
|
Creature
|
Human, Soldier
|
R
|
O6
|
4
|
3
|
5
|
Relentless, Dominion: +3 Attack. Base Countdown is decreased by 1.
|
|
"We don't start fights. We finish them." - Shim, Wings Cleaver
|
206
|
4
|
Wings Shield
|
Creature
|
Human, Soldier
|
U
|
O3
|
2
|
2
|
3
|
|
Wings Shield has Armor equal to the number of units behind it.
|
"I shield those I love. From them I draw strength."
|
237
|
4
|
Wings Soldier
|
Creature
|
Human, Soldier
|
C
|
O2
|
2
|
2
|
2
|
Creature strike 2
|
|
The elites of the Empire strike with precision.
|
360
|
6
|
Wings Sorceress
|
Creature
|
Human, Mystic
|
U
|
O3
|
3
|
2
|
3
|
Ranged attack
|
When Wings Sorceress's Countdown is 0, you may reset its Countdown to remove all enchantments and effects from target unit.
|
|
305
|
5
|
Wings Spear
|
Creature
|
Human, Soldier
|
C
|
O2
|
2
|
2
|
2
|
Spiky 2, Dominion: Spiky increased by 2.
|
|
The Spears are taught the true power of patience.
|
298
|
5
|
Wings Warder
|
Creature
|
Human, Mystic
|
R
|
O2
|
0
|
1
|
4
|
|
Wings Warder does not attack. Other units you control on the same row have Ward.
|
Not all armor is physical.
|
111
|
1
|
Woodland Memorial
|
Structure
|
Memorial
|
C
|
O2
|
0
|
-
|
1
|
|
When you play a spell or enchantment, Woodland Memorial is destroyed. Increase Growth by 1.
|
The Kinfolk have forgotten, but the trees remember.
|