It's usually best to damage your opponent's units rather than their idols. Damaging their units will improve your board position, and a good board position will allow you to later get in for unblocked damage on their idols.
It is usually best to aim for your opponent's center idol and protect yours first. With their middle idol gone, it forces them to split their defense.
Also remember that you only need to guard 3 idols, since they need to destroy 3 to win. Sometimes it's better to let them take an idol or two while you build your defenses up on the other three.
Not all tiles on the board are equal. The first and fifth rows (top and bottom, respectively) are at the edge of the board. Creatures on these rows have fewer movement options than those in the middle three, so it is wise to avoid keeping creatures there if possible. The very front tiles of these rows are the most restricted, as they have only two adjacent tiles.
The rearmost tile of the middle row, and the front tile of the second and fourth row are poor locations for immobile units like structures, as they can impede creature movement. A creature on the back rank of row 4, with a structure on the back rank of row 3, would need to move three times to reach the second row, rather than two.
With some exceptions, units with higher health should be used to protect weaker units behind them, and units that are fragile but valuable should occupy the rear. An example is Decay's Ilmire Tribesman: With 2 attack and 3 countdown, he is not especially powerful on his own, but his 4 health makes him very useful for protecting stronger threats. Alternatively, weak, small creatures like Sister of the Fox can be used to defend in a pinch. However, this tactic does come with risk -- 1- and 2-health units are very vulnerable to spells like Kabonk, Spark, and Soul Steal, which may enable the opponent's creatures to attack and kill the units that were being protected.
As a rule of thumb:
- If you have more scrolls in hand than you can cast, sacrifice for resources.
- If you have more resources than you can spend on your scrolls in hand, sacrifice for scrolls.
When sacrificing for scrolls, it is often better at to sacrifice at the beginning of your turn to increase your options of play.
When using a deck with more than one type of resource, many cross resource cards, such as Memorials, can be used to quickly increase your available resources.
|Main menu||Arena • Deck Builder • Crafting • Store • Profile • Friends List|
|Game types||Tutorial • Skirmish • Trial • Quick Match • Ranked Match • Judgement • Challenge • Custom match • Testing Grounds (aborted)|
|Game mechanics||Turn • Damage (Physical • Magic • Poison • Pure) • Death effect • Effect • Randomness • Victory Conditions • Tactics
|Acquiring scrolls||Preconstructed deck • Gold • Shards • Black market • Trading • Scroll Prices|
|Other features||Spectate • Replay • Chat • Achievements • Avatar • Rank • Ranking • Rating • Weekly Winners|
|Miscellaneous||Scrolls (game) • Demo version • Scrolls Database (Test) • Version history (Test) • Test server • Special Events • Lore • Mods • Known bugs|