Defensive Spells

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Defensive spells are used to hinder your opponent, help your units survive, or have a non-aggressive effect.


Defensive Spells & Enchantments
Cost Type Name Effect
G1 Growth.png Enchant Binding Root Enchanted opponent unit cannot move.
O1 Order.png Spell Callback Unsummon target unit you control back to your hand.
G1 Growth.png Enchant Dryadic Power Enchanted unit gets +1 Attack and +3 Health, but is unable to move.
G1 Growth.png Spell Elan Vital Target unit heals 1 Health for 3 rounds.
O2 Order.png Spell Faith Blessing Sacrifice target unit you control and heal the Idol on the same row by 3.
O5 Order.png Spell Faith Chains When enchanted creature is destroyed, Faith Chains deals 1 damage to each of opponents idols.
G3 Growth.png Spell Fertile Soil Sacrifice target unit you control and draw 3 scrolls.
O3 Order.png Spell Flip Move target opponent unit to any unoccupied tile on opponent's board.
G2 Growth.png Spell Frost Wind Add +1 Countdown to target units and all adjacent units.
O1 Order.png Enchant Heritage When enchanted unit is destroyed, owner draws 2 scrolls.
O1 Order.png Spell Horn of Ages Opponent's units may not move during next turn.
G1 Growth.png Spell Hymn Heal target unit by 3 Health.
G1 Growth.png Enchant Illthorn hen enchanted unit is destroyed, summon Illthorn in its place.
O3 Order.png Spell Metempsychosis Target unit you control is resummoned on the same tile.
O1 Order.png Spell Purification Remove all enchantments from target unit.
O1 Order.png Spell New Orders All units you control may move again.
G1 Growth.png Spell Nutrition Sacrifice target unit and add that unit's cost to your current resources.
O2 Order.png Enchant Plate Armor All damage to enchanted unit is decreased by one.
E1 Energy.png Enchant Potion of Resistance All damage dealt to enchanted unit is reduced to 1 for 3 rounds.
O1 Order.png Enchant Powerbound When enchanted unit is destroyed, increase owner's Order by one.
O4 Order.png Spell Pushback Target opponents unit is returned to its owner's hand.
O1 Order.png Enchant Resonant Helm Enchanted unit's Health is increased by 1 every time you play a spell or enchantment.
G3 Growth.png Spell Rumble All opponent's units move one step to a random adjacent empty tile.
G2 Growth.png Spell Frost Wind Add +1 Countdown to target units and all adjacent units.
O2 Order.png Spell Shift Move target unit you control to an unoccupied tile on your side of the board.
O1 Order.png Spell Summons Draws one Structure from your library.
O2 Order.png Spell Thought Trap Target unit's Countdown is doubled.
O1 Order.png Spell Transposition Switch places of two units you control.
G2 Growth.png Enchant Vitriol Aura When enchanted unit is attacked, attacker becomes poisoned for 3 rounds.
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