Scrolls Database

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Welcome to the ScrollsGuide Scrolls Database!

Here you'll find the most comprehensive & complete collection of scrolls.

There are 360 known scrolls in total as of September 29th, 2014. All 360 scrolls are currently available. Other scrolls, to be added in a future update, have their ID marked on green.

There are 90 Decay scrolls, 90 Order scrolls, 90 Growth scrolls, and 90 Energy scrolls. Additionally, there are 100 rare scrolls (25 Decay, 25 Order, 25 Growth, and 25 Energy), 120 uncommon scrolls (30 Decay, 30 Order, 30 Growth, and 30 Energy), and 140 common scrolls (35 Decay, 35 Order, 35 Growth, and 35 Energy).

Enjoy !


Rarity legend: C = Common, U = Uncommon, R = Rare

# Set Scroll Name Type Subtype R Cost A C H Trait Ability Flavor
384 6 Advantageous Outlook Spell U O3 Order.png - - - [Sift] 3 scrolls from your library, and draw 1 of them. If it is a spell, Knights you control get +2 Attack until end of turn. Nice view!
541 6 Aescalon Spires Spell Lingering R O3 Order.png - - - Linger: 3 When a unit is destroyed, it is resummoned on the same tile, and Aescalon Spires counts down by 1.
232 4 Aging Knight Creature Human, Knight U O1 Order.png 2 1 2 Each time Aging Knight attacks, its [base Countdown] is increased by 1. The last thing a warrior learns is patience.
261 5 Ancestral Pact Spell Lingering U G4 Growth.png - - - Linger: 4 When a unit you control is destroyed during your opponent's turn, draw 1 scroll, and Ancestral Pact counts down by 1. We fear no death.
65 3 Ancestral Totem Structure Totem R G4 Growth.png 0 - 2 Creatures you control have +1 Attack. Kinfolk creations aren't always pleasant.
353 6 Anima Conduit Structure Totem R D4 Decay.png 0 - 3 Whenever a non-<Revenant> creature you control is destroyed, a Revenant is summoned adjacent to Anima Conduit, and Anima Conduit is dealt 1 damage.
171 2 Animovore Enchantment C D2 Decay.png - - - Enchant unit you control. When a unit adjacent to enchanted unit is destroyed, enchanted unit is dealt 1 damage and you draw 1 scroll. I'll take a piece of your mind, if you don't mind.
216 4 Appurtenance Enchantment R G2 Growth.png - - - Replenish Enchanted unit gets +1 Health for each Beast you control. They have their leaders, nature has hers.
357 6 Arbalestier Creature Human, Knight R O6 Order.png 5 5 5 Piercing, Ranged attack, Resonance: Arbalestier's Countdown is decreased by 1. These bolts will fly straight even after going through a few enemies.
267 5 Arhart's Disciple Creature Human C D3 Decay.png 3 2 3 When Arhart's Disciple deals damage to a unit, opponent's idol on the same row is dealt 1 damage. "Fresh canvas! She'll be pleased."
176 1 Arthritis Enchantment Destruction C D1 Decay.png - - - Each time enchanted unit deals damage, it is dealt 1 damage. You're only as old as you feel.
283 5 Ash Runner Creature Human, Tribesman C E1 Energy.png 1 2 2 Piercing, Ranged attack Looks are important to runners. To some, more than others.
198 1 Atrophy Spell C D1 Decay.png - - - Target unit's Attack is decreased by 5 until end of opponent's next turn. It usually takes longer.
207 4 Automata Forge Structure Forge R E3 Energy.png 0 3 5 Instead of attacking, Automata Forge summons a <Gun Automaton> on an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
272 5 Baleful Witch Creature Human, Mystic R D3 Decay.png 2 2 2 Ranged attack When Baleful Witch comes into play, any [Curses] on creatures in play are [triggered] (dealing damage). Her power is drawn from the purest spite.
346 6 Banner of Ordinance Structure Totem U O1 Order.png 0 2 3 Resonance: [Lingering] spells your opponents control count down by 1. Unlawful spellcasting will be punished!
16 2 Bear Paw Enchantment C G2 Growth.png - - - Enchanted unit gets +2 Attack and +2 Health. When Bear Paw comes into play, enchanted unit's Countdown increases by 1. The gods saw fit to give it strong limbs and a mellow temperament.
189 1 Beast Rat Creature Beast, Rat C G1 Growth.png 1 2 2 "Oh look how big they are compared to those in the city!" - Ihrbraman, Creature Collector
259 4 Beetle Stone Structure Totem C D2 Decay.png 0 - 3 When another Beetle Stone comes into play, 2 damage is dealt to a random opponent idol. Beetle Stone is then placed at the top of your library. The beetles were extremely popular once.
217 4 Berserker Creature Human, Kinfolk U G5 Growth.png 4 2 4 Regeneration 1 When Berserker takes damage, Berserker's gets +1 Attack. "No. We only fight for Kav." - Halm, Berserker.
17 1 Binding Root Enchantment C G1 Growth.png - - - Enchanted unit's [Move] is decreased by 2. There's no better ally than the ground beneath your enemies.
69 1 Bitter Root Structure Wall C D1 Decay.png 0 - 2 When Bitter Root is attacked in [melee combat], the attacker becomes [poisoned]. "Sure, there's plenty to eat in the swamps. Shame it's all poisoned." - Gundar, Marsh Guide
268 5 Blade Husk Creature Undead C D2 Decay.png 5 3 2 Dominion: [Relentless] Created to kill without remorse.
138 3 Blast Strike Enchantment U E2 Energy.png - - - When enchanted creature deals damage, units adjacent to its target are dealt 1 damage. "Needs more brutal." - Arran, Machine Priest
64 3 Blessing of Haste Spell U O1 Order.png - - - Target unit's Countdown is decreased by 1. A little bit of speed can make all the difference.
168 2 Blightbearer Creature Human U D4 Decay.png 3 2 4 Blightbearer takes 1 poison damage before attacking. When Blightbearer is destroyed, all creatures on the same row become [poisoned]. In this army, illness is no excuse.
264 5 Blightseed Spell R D4 Decay.png - - - Target creature you control has its Countdown increased by 2. If it is still on the board at the beginning of your next turn, draw 2 scrolls and increase [current] Decay by 2. "Take two of these and come see me tomorrow." - Yon, Witch Doctor
147 1 Blind Rage Spell Destruction U E4 Energy.png - - - Target creature deals damage equal to its Countdown to adjacent units. Its Countdown is then increased by 1. When you're seeing red, friends and foes look the same.
104 3 Bloodboil Enchantment C G2 Growth.png - - - Replenish When enchanted unit takes damage, it gets +2 Attack. AURRGH... YOU... I... KILL RAAAHH!!
252 4 Bloodline Taint Spell R D4 Decay.png - - - Target unit, and other units on the same side that share a subtype, get [Curse] 2. A cruel legacy.
269 5 Bog Hound Creature Beast C D2 Decay.png 2 2 3 Dominion: +2 Attack Playing fetch is far more interesting when there are multiple limbs to choose from.
152 1 Bombard Spell R E3 Energy.png - - - All units with Ranged or Lobber attacks have their Countdown decreased by 2. FIRE AT WILL!
285 5 Boom Reaver Creature Human, Reaver C E3 Energy.png 3 2 3 Ranged attack "Why's he carrying a ship's cannon?" - Ihrbraman, Creature Collector
293 5 Bountiful Times Spell U G3 Growth.png - - - Summon a <Bunny> on target tile. Other Bunnies have their Countdown decreased by 2. "But... there were only a handful yesterday!"
183 3 Brain Lice Enchantment Destruction U D4 Decay.png - - - Enchanted creature becomes [poisoned]. When it is destroyed, draw 1 scroll. Scratch all you want. The itch is in your head.
212 4 Breaker Creature Human, Kinfolk R G3 Growth.png 3 2 3 When Breaker deals damage, it gets +1 Attack. Where Breakers go, only twigs remain.
22 3 Brother of the Wolf Creature Human, Kinfolk C G4 Growth.png 3 2 4 When Brother of the Wolf's Countdown is 0, you may reset its Countdown to summon a <Ragged Wolf> on an adjacent tile. Befriending wolves isn't hard. Failure, however, can be costly.
335 6 Budding Retreat Spell Lingering U G3 Growth.png - - - Linger: 6 When a creature comes into play, increase owner's [current] Wild by 1.
375 6 Budding Vaettr Creature Vaettr R G3 Growth.png 1 2 3 When a Beast comes into play on your side, increase [current] Growth by 1. A Caller's best friend.
129 2 Bunny Creature Beast, Bunny U G1 Growth.png 0 3 1 If Bunny's Attack is 0, it will summon another Bunny in an adjacent tile instead of attacking. Cute, crafty, and quick to procreate.
27 2 Burn Spell Destruction U E4 Energy.png - - - Deal 3 damage to target unit. If that unit is destroyed, draw 1 scroll. "If you can't handle the fire, cool yourself in the kettle." - Old machine priest saying.
23 2 Callback Spell C O1 Order.png - - - Target unit you control is returned to your hand. Everyone deserves a second chance.
231 4 Caller's Bane Enchantment U O2 Order.png - - - When enchanted unit deals damage to an idol, other idols on that side are dealt 1 damage. Each idol is strongly linked to its Caller.
68 2 Cannon Automaton Creature Automaton U E6 Energy.png 5 2 4 Ranged attack, Armor 1 wrrr wrrr clunk phssssht BwoooOOOM wrrr wrrr
256 4 Cannonetta Creature Human, Tribesman R E3 Energy.png 2 2 3 Piercing, Ranged attack "T- the bullet went through clean. I'll be fine." - Aru, now deceased
338 6 Caravans of the Expanse Spell Lingering U O2 Order.png - - - Linger: 4 While Caravans of the Expanse is in play, [Dominion] traits are active. The Imperial Logisticians are the true warriors of the Empire.
24 1 Catapult of Goo Structure Artillery C E3 Energy.png 1 2 4 Lobber: 4 tiles Units attacked by Catapult of Goo have their Countdown increased by 1. "I don't know if the piddlejacks are drivers or parasites on that infernal machine." - Ihrbraman, Creature Collector
314 5 Cay, Royal Envoy Creature Human R O8 Order.png 6 2 7 Unique, Dominion: [Ward] At the end of your turn, if an opponent unit was destroyed in combat, draw 1 scroll. "The sharpest mind I know. Wasted on war without surcease." - Aos, Royal Scribe
26 3 Champion Ring Enchantment C G2 Growth.png - - - Enchanted unit gets +2 Attack. Hard to earn, even harder to carry.
160 3 Charge Coil Structure Totem C E3 Energy.png 0 1 3 When Charge Coil attacks, a random opponent unit is dealt 1 damage. "This is extremely annoying." - Arhart, Mire Master
336 6 Clandestine Orchard Spell Lingering U G1 Growth.png - - - Linger: 4 When a creature comes into play, another [random] creature on the same side has its Countdown decreased by 1.
153 2 Clock Library Structure Totem C E4 Energy.png 0 4 5 When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls. Tick. Tick. Tick. Tick...
199 2 Cluster Hex Spell U D3 Decay.png - - - All units on target tile and adjacent tiles get [Curse] 1. Curse upon you, and your children, and their children for seven generations.
149 1 Concentrate Fire Enchantment U E3 Energy.png - - - Target Ranged or Lobber unit makes an extra attack after its next attack. Double the fire, double the fun.
66 2 Copper Automaton Creature Automaton C E1 Energy.png 4 1 2 Copper Automaton is destroyed after attacking. Explosively cute.
271 5 Corpus Collector Creature Human U D4 Decay.png 4 2 3 When Corpus Collector destroys a creature, summon a <Husk> on an adjacent tile. "Alas, this one's no good. Not enough arms." - Orren, Corpus Collector
236 4 Corrode Spell R E3 Energy.png - - - Units deal double damage to idols until end of turn. If a unit destroys an idol this turn, draw 1 scroll. Even the Machines know heresy.
78 3 Crimson Bull Spell C G3 Growth.png - - - Units you control get +2 Attack until end of turn. Drink, and take flight!
211 4 Crone Creature Human, Kinfolk U G3 Growth.png 0 3 2 Crone does not attack. When Crone is destroyed in [melee combat], the attacking unit is destroyed. "Grandma in the front. The hag's time is up." - Halm, Berserker
125 2 Crossbowman Creature Human, Soldier C O1 Order.png 4 3 2 Ranged attack Locked, loaded, and lying in wait...
15 1 Crown of Strength Enchantment U O2 Order.png - - - Enchanted unit gets +1 Attack and +2 Health. The power of kings, imbued through discarded headwear.
290 5 Culling the Flock Spell R G2 Growth.png - - - Sacrifice target Beast. Other Beasts you control have their Attack increased by that unit's Attack until end of turn, and become fully [healed]. The laws of beasts are harsh.
276 5 Cursed Presence Spell C D2 Decay.png - - - Target unit gets [Curse] 4. "The nearby plants withered, and the birds fell silent. No one dared approach."
200 3 Cursemonger Creature Human U D4 Decay.png 3 2 4 Ranged attack When Cursemonger's Countdown is 0, you may reset its Countdown to give target unit [Curse] 2. "Needles and bones, my darling, that's my trade."
180 1 Damning Curse Spell Destruction R D4 Decay.png - - - Taxing 1 Destroy target creature. Units you control are dealt 1 damage. When someone else is paying, who cares about the price?
133 4 Darkstrike Spell Destruction U E4 Energy.png - - - Deal 2 damage to target unit. If that unit is destroyed, increase Decay by 1. When darkness envelops, life abandons.
30 3 Death Cap Berserk Enchantment R G3 Growth.png - - - When Death Cap Berserk comes into play, and at the start of its turns, enchanted creature's Countdown is decreased by 2 and it is dealt 1 damage. "I love music. Especially wardrums." - Harald, Berserker
116 3 Decimation Spell Destruction R O3 Order.png - - - Units on target row are dealt 1 damage. Opponent's idol on that row is dealt 2 damage. One by one by one they fall, and now we've reached the Cobalt Hall...
109 1 Desert Memorial Structure Memorial C O3 Order.png 0 - 3 When Desert Memorial is destroyed, increase Energy by 1. Breakers against the eroding waves of time.
146 3 Desperation Spell C E2 Energy.png - - - Target creature gets +2 Attack until end of turn for each opponent unit on the same row. It is then dealt 1 damage. Many a conqueror have been surprised by the ferocity of desperate defenders.
32 3 Destroyer Structure Artillery U E4 Energy.png 2 1 4 Lobber: 4 tiles About to dodge? It's too late!
158 2 Divine Mark Enchantment U O2 Order.png - - - When enchanted creature is destroyed, it is returned to owner's hand. If it was destroyed by damage from another unit, that unit is returned to its owner's hand. "Let's try that again." - Lord Ungstram, Royal Strategist
192 3 Draining Mist Spell U D3 Decay.png - - - All opponent units with Countdown 1 or less have their Countdown increased by 2. "Wait, I have an idea!" - Nuru, Flesh-seamstress
33 3 Druid Burial Ground Structure Wall U G3 Growth.png 0 - 5 At the beginning of your turn, adjacent units are [healed] by 1. "I once saw two cats fighting next to such a monument. The fight lasted a week, then they starved to death." - Ihrbraman, Creature Collector
45 3 Dryadic Power Enchantment U G1 Growth.png - - - Enchanted creature gets +1 Attack and +3 Health, and its [Move] is decreased by 1. The strength of a tree with the resolve of a rock.
121 3 Ducal Infantryman Creature Human, Soldier C O2 Order.png 1 2 3 Other creatures you control on the same row have +1 Attack. Strength in numbers.
122 3 Ducal Skirmisher Creature Human, Soldier C O4 Order.png 3 2 4 Relentless Slice and dice!
123 3 Ducal Spearman Creature Human, Soldier C O4 Order.png 1 2 4 Spiky 2 If you bait them, they will come.
205 4 Dust Runner Creature Human, Tribesman C E1 Energy.png 1 2 2 Ranged attack When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed. "Kinfolk make for great target practice." - Sarh, Dust Runner
255 4 Eager Scryer Creature Human, Mystic C D3 Decay.png 1 1 3 If Eager Scryer's Countdown is 2 or more at the end of your turn, draw 1 scroll. "I deal in confusion. I buy it from you, and sell it to your enemy." - Isurd, Scryer
303 5 Earthbond Enchantment C G2 Growth.png - - - Magic armor 1 Enchanted unit gets +2 Health. The Earthborn don't budge.
372 6 Earthborn Keeper Creature Human C G3 Growth.png 0 1 3 When a unit comes into play on your side, Earthborn Keeper gets +1 Attack until end of turn. Two is company, three is a horde.
302 5 Earthborn Mystic Creature Human, Mystic U G3 Growth.png 2 2 4 Enchanted creatures you control have +1 Attack. When Earthborn Mystic's Countdown is 0, you may reset its Countdown to draw an enchantment scroll. If you do, Earthborn Mystic takes 1 damage.
376 6 Earthen Mirth Enchantment C G4 Growth.png - - - Enchanted unit gets +4 Attack.
291 5 Earthen Testament Spell U G2 Growth.png - - - Enchanted units you control have their Countdown decreased by 2. Few can best the Kinfolk on their own soil.
284 5 Echomaton Creature Automaton U E4 Energy.png 1 2 3 When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1. The perfect pet for a priest.
260 5 Eclipse Spell U D1 Decay.png - - - All your [current] resources are converted into Decay. "And then, all over the realm, it was dark..."
134 4 Efficiency Spell U O1 Order.png - - - Target unit gets +1 Attack until end of turn. If that unit destroys another unit this turn, increase Energy by 1. The best discipline conserves energy.
361 6 Effigy of the Queen Structure Totem C O2 Order.png 0 - 4 Ward Units adjacent to Effigy of the Queen have [Magic armor] 2. The Queen protects!
13 1 Elan Vital Enchantment C G1 Growth.png - - - Regeneration 1, Magic armor 1 Heal faster than you hurt and you'll keep fighting forever.
317 5 Electrify Spell Destruction C E2 Energy.png - - - Each structure you control makes a ranged attack dealing 1 combat damage. "Let's see what happens if we connect these two." -Arran, Machine Priest
80 2 Ember Bonds Enchantment Destruction U E3 Energy.png - - - Enchanted unit is dealt 2 damage before attacking. It's inevitable.
81 3 End of Reason Spell Destruction R E3 Energy.png - - - Sacrifice all units you control with a non-zero Countdown. Each unit sacrificed this way deals 2 damage to opponent units on the same row. "You served me well as soldiers. Now serve me as projectiles!" - Arran, Machine Priest
182 1 Energy Siphon Enchantment U D2 Decay.png - - - When Energy Siphon comes into play, increase [current] Energy by 3. Enchanted creature gets -1 Attack and -1 Health. Resources are everywhere. It's just a matter of extraction.
135 4 Erode Spell U G1 Growth.png - - - Target structure is dealt 2 damage. Increase Decay by 1. From life, destruction. From ashes, life.
56 2 Essence Feast Spell R G2 Growth.png - - - For each unit you control, [heal] your idol on the same row by 1. Beast creatures deal double damage to idols this turn. Just like love, it can heal and hurt.
60 1 Eternal Statue Structure Wall C G2 Growth.png 0 - 4 Regeneration 1 It's said some sculptors infuse their work with a life of its own.
320 6 Eternal Sword Enchantment R O3 Order.png - - - Enchanted creature gets +2 Attack. When enchanted creature is destroyed, a random adjacent creature gets Eternal Sword. This weapon was passed down through generations. It never leaves the battlefield.
82 3 Ether Pump Structure Totem U E4 Energy.png 0 3 5 When Ether Pump attacks, opponent's units are dealt 1 damage. "I know what it looks like! Trust me. A few of these will win any siege." - Arran, Machine Priest
89 2 Eye of Eagle Spell C G1 Growth.png - - - Draw 1 creature scroll. Strategy is nothing if you're blind.
93 2 Faith Blessing Spell C O2 Order.png - - - Target unit you control takes 2 damage. Your idol on that row is [healed] by 4. "It's an immense honor. Be grateful for it." - Pater Brecht
103 2 Faith Chains Enchantment R O2 Order.png - - - When enchanted creature is destroyed, Faith Chains deals 1 damage to opponent idols. "The chains weigh heavier on them, my son." - Pater Brecht
209 4 Faith Duty Enchantment C O2 Order.png - - - Enchant unit you control. At the end of each of its turns, enchanted unit is dealt 1 damage and opponent units on that row get their Countdown increased by 1. Willingly, but not wisely.
385 6 Feedback Jolt Spell C E3 Energy.png - - - Deal 3 damage to enchanted opponent units.
29 1 Fertile Soil Spell R G4 Growth.png - - - Sacrifice target creature you control and draw 3 scrolls. The Kinfolk don't mourn their dead; nature doesn't waste life.
270 5 Festering Freak Creature Beast, Masked C D3 Decay.png 1 2 2 When Festering Freak deals damage to a creature, that creature becomes [poisoned]. When Festering Freak is attacked in [melee combat], the attacker becomes [poisoned]. Sometimes, the Masked get it wrong.
333 6 Fields of Strife Spell Lingering C O3 Order.png - - - Linger: 3 All Knights have their Attack increased by the number of friendly units on the same row. "So many crows!" -Ihrbraman, Creature Collector
214 4 Fierce Tactics Spell R G4 Growth.png - - - Your melee creatures become [Relentless] until end of turn. "They have the weapons, but we have the will!" - Halm, Berserker
334 6 Fjords of Vigor Spell Lingering C G2 Growth.png - - - Linger: 4 Enchanted units have +1 Attack.
234 4 Fleetness Enchantment R O2 Order.png - - - Enchanted unit's [base Countdown] is decreased by 1. Faster is better than Stronger.
352 6 Flesh Animator Creature Human, Mystic U D4 Decay.png 3 2 4 When Flesh Animator's Countdown becomes 0, all Undead creatures have their Countdown decreased by 1.
36 2 Flip Spell Displacement U O2 Order.png - - - Move target opponent unit to another tile on the same side. A shift in perspective isn't always a good thing.
71 1 Focus Spell C O1 Order.png - - - Target creature gets +3 Attack until end of turn. If it's worth killing, kill it good!
340 6 Fodder Pit Spell Lingering C E2 Energy.png - - - Linger: 5 All units with [Pillage] have +2 Attack. A flock that eats together, stays together.
344 6 Forbidden Ruins Spell Lingering U D3 Decay.png - - - Linger: 3 All non-combat damage against idols is increased by 1.
84 2 Frost Gale Spell Destruction C G2 Growth.png - - - Deal 1 damage to all units. Bad weather is a great weapon. If only you could aim it.
37 1 Frost Wind Spell U O2 Order.png - - - Units on target tile and adjacent tiles have their Countdown increased by 1. Packing an extra blanket is always good. Or five, if you're heading north.
91 1 Frostbeard Creature Human, Kinfolk C G3 Growth.png 6 3 2 When Frostbeard is destroyed in combat, units you control get +2 Attack until end of your turn. An honorable death is not to be mourned; it's a blessing.
277 5 Fulmination Conduit Structure U E3 Energy.png 0 2 3 Fulmination Conduit counts up instead of down at the beginning of its turn. You may sacrifice it to add its Countdown to your [current] Energy.
248 4 Fungify Enchantment R D2 Decay.png - - - Enchanted creature gets +5 Health, and its [base Countdown] is increased by 1. "Nightmarish stuff, but damn, it works." - Isurd, Scryer
77 3 Fury Spell U E3 Energy.png - - - All units have their Countdown decreased by 1. Fanning the flames of battle.
280 5 Gallant Defender Creature Human, Soldier C O4 Order.png 2 2 4 As long as you have no more units than your opponent, Gallant Defender has [Armor] 2. "Hold the walls! Protect your own!" - Cay, Royal Envoy
117 3 God Hand Spell R G8 Growth.png - - - Units you control get +2 Attack until end of turn, and have their Countdown decreased by 2. Howl for the gods!
83 1 Golem Skin Enchantment C E2 Energy.png - - - When Golem Skin comes into play, sacrifice all your structures. Enchanted creature gains Attack and Health equal to the number of structures sacrificed. When you wear machines, laundry day is your greatest worry.
368 6 Grave Gruel Spell U E2 Energy.png - - - Surge: Your [current] Wild is increased by X. Foul and fetid with a hint of nausea.
4 1 Gravehawk Creature Human U G2 Growth.png 1 2 3 Relentless Gravehawk gets +1 Attack for each Gravelock you control. "Mom always said I'd end up in bad company. If she only knew..." - Ryssa, Gravehawk
339 6 Gravelock Burrows Spell Lingering R E2 Energy.png - - - Linger: 4 When a Gravelock you control is destroyed, your other Gravelocks get +2 Attack until end of your turn. Like poking a stick in a bee's nest.
1 3 Gravelock Elder Creature Gravelock R E5 Energy.png 3 2 5 Ranged attack Other Gravelocks you control have +1 Attack and +1 Health. Gravelocks look up to their elders... literally.
364 6 Gravelock Freak Creature Gravelock U E6 Energy.png 3 2 6 When another Gravelock takes damage, Gravelock Freak's Countdown is decreased by 1. Stone teeth, metal maw.

Rend limb, bone gnaw.

365 6 Gravelock Guard Creature Gravelock C E2 Energy.png 2 2 3 Pillage: A random opponent unit is dealt 1 damage. They are the origin of the saying "I smell trouble."
130 3 Gravelock Outcast Creature Gravelock C E3 Energy.png 3 2 3 Pay 1 Growth to fully [heal] Gravelock Outcast. "Cast out from gravelock society? Wow, that's some feat." - Siani, Dyrran Historian
2 3 Gravelock Raider Creature Gravelock C E1 Energy.png 1 2 2 Relentless You can handle one or two, but before you know it, they're everywhere.
38 2 Great Wolf Creature Beast, Wolf R G5 Growth.png 3 2 5 Relentless Great Wolf gets +1 Attack for each other Wolf you control. The beasts have legends too.
175 3 Grisly Graft Enchantment R D3 Decay.png - - - Enchant creature you control. When Grisly Graft comes into play, sacrifice adjacent creatures. Enchanted creature gains Attack and Health equal to the number of creatures sacrificed. Great needlework!
337 6 Grounds of the Fallen Spell Lingering C O3 Order.png - - - Linger: 5 All units have +1 Attack and [Magic armor] 1. The only flowers here, are either bone white, or blood red.
96 2 Gun Automaton Creature Automaton C E2 Energy.png 2 2 3 Ranged attack A special kind of turtle.
373 6 Gusty Izulr Creature Beast C G6 Growth.png 5 2 5 Flying
343 6 Halls of Oum Lasa Spell Lingering R D6 Decay.png - - - Linger: 4 At the beginning of your turn, [sift] 3 scrolls from your discard pile, and draw 1 of them. No rule in the Sanctuary, but Oum Lasa rule.
172 2 Harvester Creature Masked, Undead R D3 Decay.png 8 5 4 Relentless Does not count down. When a creature is destroyed, Harvester's Countdown is decreased by 1. We've learnt to live, and die, with the Harvesters.
118 2 Hellspitter Mortar Structure Artillery R E3 Energy.png 5 2 6 Lobber: 1 tile Attacks a randomly selected tile on opponent's board. Aim? With enough power you don't need aim.
92 3 Heritage Enchantment U O3 Order.png - - - When enchanted unit you control is destroyed, draw 2 scrolls. "This way your life, or death, won't be a complete waste." - Lord Ungstram, Royal Strategist
202 1 Hex Marks Enchantment C D1 Decay.png - - - Idol strike 3 It's not just about looks.
300 5 Hired Marksman Creature Human U E4 Energy.png 3 3 3 Ranged attack When Hired Marksman's Countdown is 0, you may reset its Countdown to deal 3 damage to target creature. "I aim for your heart."
281 5 Hired Smuggler Creature Human U E2 Energy.png 2 2 2 Ranged attack, Pillage: Draw 1 structure scroll. "Got your parts, ahyup."
74 3 Honorable General Creature Human, Knight R O6 Order.png 4 3 6 When Honorable General's Countdown becomes 0, adjacent units have their Countdown decreased by 2. Time and again, he has brought victory. The Empire's reward is war.
101 2 Horn of Ages Spell C O1 Order.png - - - Opponent units have their [Move] decreased by 1 until end of their turn. You're thankful for surviving battles past, until you crumble under the weight of the memories.
163 3 Husk Creature Undead C D1 Decay.png 3 3 2 Hollow, haggard, happy to help.
18 1 Hymn Spell U G1 Growth.png - - - Target unit is fully [healed]. Music for those who can't dance.
115 2 Illthorn Structure Wall C G2 Growth.png 0 - 3 Spiky 1 "Look, Barbra. Wires!" - Ihrbraman, Creature Collector
114 2 Illthorn Seed Enchantment U G1 Growth.png - - - When enchanted unit you control is destroyed, summon an <Illthorn> in its place. This corpse brings its own flowers to the funeral.
196 3 Ilmire Hunter Creature Human R D4 Decay.png 2 2 4 Slayer Like the mire, Hunters kill without mercy.
195 2 Ilmire Rot Eater Creature Beast C D3 Decay.png 3 2 3 When a creature adjacent to Ilmire Rot Eater is destroyed, Ilmire Rot Eater gets +1 Attack and +1 Health. Corpses are surprisingly nutritious.
244 4 Ilmire Tribesman Creature Human C D2 Decay.png 2 3 4 Fighting for their kin, alive or dead.
166 3 Ilmire Witch Doctor Creature Human R D6 Decay.png 4 2 5 Ranged attack When a Human creature adjacent to Ilmire Witch Doctor is destroyed, a <Husk> is summoned in its place. "I can't promise you eternal life, but I can keep you standing."
157 3 Imperial Resources Spell R O7 Order.png - - - Draw 2 scrolls. Your idols are [healed] by 1. Your units are healed by 1. Increase Order by 1. From the furthest reaches of the Empire, they hauled their gear. Now, the time has come to use it.
143 2 Incendiaries Spell Destruction C E3 Energy.png - - - Deal 3 damage to all opponent structures. It's raining cats and bombs.
3 3 Infected Gravelock Creature Gravelock C D2 Decay.png 2 2 3 When Infected Gravelock deals damage to a creature, that creature becomes [poisoned]. Infected Gravelock has [Move] 0. "It's seeping out of their god-damn pores." - Lord Ungstram, Royal Strategist
187 3 Infectious Blight Enchantment Destruction R D4 Decay.png - - - Enchanted creature is dealt 1 poison damage at the beginning of each round. If it is destroyed by poison damage, a random creature on the same side gets Infectious Blight. The plague does not discriminate.
35 1 Inferno Blast Spell Destruction C E3 Energy.png - - - Deal 1 damage to target tile and adjacent tiles. The power of ten men in one practical projectile.
312 5 Infiltrate Spell U O3 Order.png - - - Target unit's Countdown is increased by 2. Draw 1 scroll. "Create a diversion. I'll snag the map."
345 6 Invocation Sentry Structure Totem U D3 Decay.png 0 - 4 When a [Lingering] spell is played, its owner's idols are dealt 1 damage. No rule in the Sanctuary, but Oum Lasa rule.
249 4 Ire And Bile Spell R D2 Decay.png - - - All units get [Curse] 1 and +1 Attack until end of opponent's turn. A conflict is easier to start than it is to end.
39 1 Iron Ogre Creature Elder R E7 Energy.png 8 3 6 Relentless, Armor 1 Step aside or be disintegrated.
142 2 Iron Whip Spell U E2 Energy.png - - - Deal 1 damage to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1. A whip for steel hides.
286 5 Ironclad Reaver Creature Human, Reaver R E5 Energy.png 4 2 5 Pillage: Immune to damage until the beginning of your next turn
382 6 Irva, Voice of the Dead Creature Human R D5 Decay.png 2 2 4 Unique When an Undead you control deals damage, Irva makes a ranged attack for 2 damage. Haunted by a thousand forgotten voices, she speaks.
40 2 Junkyard Structure Wall C G1 Growth.png 0 - 3 Rat creatures you control have +1 Health. Rats aren't picky.
50 3 Kabonk Spell C O2 Order.png - - - Deal 1 damage to target unit. Draw 1 scroll. Ouch!
41 2 Kinfolk Brave Creature Human, Kinfolk R G2 Growth.png 2 1 2 Braves are eager to prove their worth. The Jarls are happy to let them.
42 3 Kinfolk Jarl Creature Human, Kinfolk R G7 Growth.png 4 2 6 Relentless, Inspiring: +1 Attack Kinfolk Jarl has +1 Attack for each adjacent creature. The strength of his people, crushing your people.
219 4 Kinfolk Ranger Creature Human, Kinfolk C G2 Growth.png 2 2 3 Many of the ghost stories told about the deeper woods can probably be attributed to the stealthy rangers.
75 3 Kinfolk Veteran Creature Human, Kinfolk U G5 Growth.png 3 2 3 Haste It's tough getting old in this business.
119 1 Knight Scholar Creature Human, Knight R O4 Order.png 3 2 4 When Knight Scholar's Countdown is 0, you may reset its Countdown to draw 1 scroll. Knowledge is strength.
355 6 Knight Sergeant Creature Human, Knight U O5 Order.png 3 2 5 When Knight Sergeant's Countdown becomes 0, adjacent Knights have their Countdown decreased by 1.
181 2 Languid Enchantment U D2 Decay.png - - - Enchanted unit's Attack is decreased by 2. When Languid comes into play, draw 1 scroll. Play nice!
108 1 Law Memorial Structure Memorial C E2 Energy.png 0 2 4 When Law Memorial's Countdown becomes 0, it's destroyed and Order is increased by 1. You'd think a people so fond of writing would remember the words of their ancestors.
43 2 Leeching Ring Enchantment U G1 Growth.png - - - When enchanted creature deals damage, it is [healed] by 2. Search the ponds. Find one and your name is eternal.
59 1 Lifestealer Creature Human U D5 Decay.png 4 2 5 When Lifestealer deals damage, it is [healed] by 2. One day he'll pay for these borrowed lives.
366 6 Lockling Brood Creature Gravelock C E4 Energy.png 4 1 4 When Lockling Brood is targeted by a spell or enchantment, Lockling Brood is destroyed. Nasty, numerous and not at all cuddly.
162 2 Loyal Darkling Creature Human C D2 Decay.png 1 2 2 Unstable 2 When Countdown is 0, you may sacrifice Loyal Darkling. To night, she'll return.
235 4 Machinated Enchantment R E2 Energy.png - - - Enchanted creature gets +5 Attack, and its [base Countdown] is increased by 1. Man shall become metal.
148 2 Machination Mindset Enchantment U E2 Energy.png - - - Enchanted melee creature gets [Relentless] and +1 Attack. No doubt, no fear, no thought.
226 4 Machine Chant Spell Destruction R E5 Energy.png - - - Deal damage to target unit equal to the number of structures you control. Increase Energy by 1. "It's an odd song for sure. Just wait for the crescendo!" - Arran, Machine Priest
258 4 Machine Divinator Creature Human, Tribesman R E3 Energy.png 0 1 4 Machine Divinator does not attack. Structures you control have +1 Health. When Machine Divinator's Countdown becomes 0, a [random] structure you control has its Countdown decreased by 1.
79 1 Machine Priest Creature Human, Tribesman U E3 Energy.png 0 2 4 Machine Priest does not attack. Structures and Automatons you control have +1 Attack.
85 2 Magma Pack Enchantment U E2 Energy.png - - - When Magma Pack comes into play, enchanted unit's Attack is doubled. Enchanted unit is destroyed after attacking. Don't worry, just push the button when you arrive.
228 4 Magnetizer Creature Human, Mystic U O2 Order.png 0 1 2 Ranged attack Any unit hit by Magnetizer gets its Countdown increased by 1. Power is relative. A sleeping enemy is a harmless enemy.
279 5 Malevolent Gaze Spell C D2 Decay.png - - - Target creature's [Move] is decreased by 2 until end of its turn. It gets [Curse] 2. Malice, pure and unguarded.
155 3 Mangonel Structure Artillery U O3 Order.png 3 3 2 Lobber: 4 tiles When Mangonel comes into play, your Mangonels' Countdowns are set to the lowest of any you control. Powerful, portable, and packing a punch.
165 1 Mangy Rat Creature Beast, Rat C D1 Decay.png 1 2 1 When Mangy Rat deals damage to a creature, that creature becomes [poisoned]. Tiny Merchants Trader of Graves Death's Servants Fate's Knaves
44 2 Mangy Wolf Creature Beast, Wolf C G3 Growth.png 2 2 3 When Mangy Wolf comes into play, other Wolf creatures you control have their Countdown decreased by 1. "The fat wolf is not dangerous." - Kinfolk proverb
151 1 Metal Heart Spell C E2 Energy.png - - - Target creature gains Attack equal to the number of structures on that side until end of turn. More machines, more mayhem.
210 4 Metal Wonder Structure Totem R E4 Energy.png 0 - 4 When your opponent plays a spell or enchantment, Metal Wonder deals 2 damage to a random idol they control. Machine victory, no fiddly bits.
19 1 Metempsychosis Spell U O3 Order.png - - - Target unit you control is resummoned on the same tile. Consider the egg. The image of unfulfilled potential, and you eat them for breakfast...
185 2 Miasma Well Structure Totem C D2 Decay.png 0 1 3 When Miasma Well's Countdown becomes 0, [poisoned] units are dealt 1 poison damage. DO NOT DRINK.
102 1 Mire Curse Enchantment Destruction U D2 Decay.png - - - Mire Curse deals 1 poison damage to adjacent creatures at the beginning of each of its turns. It's putrid, but it's home.
164 2 Mire Shambler Creature Masked, Undead C D1 Decay.png 3 2 1 Before attacking, Mire Shambler moves to a random adjacent tile. "From the depths of the mire, the Masked appeared." - Excerpt, Ilmire Journal II
247 4 Monstrosity Creature Beast U D3 Decay.png 3 2 3 Monstrosity gets +1 Attack for each adjacent Monstrosity, and -1 Attack for other adjacent creatures. Twisted. Transformed. Terrifying.
246 4 Monstrous Brood Spell C D5 Decay.png - - - Creatures you control with the same name as target creature are destroyed, and each replaced by a <Monstrosity>. A second birth. A new life. More teeth.
265 5 Morbid Curiosity Enchantment U D2 Decay.png - - - When enchanted creature destroys another creature, enchanted unit's owner draws 1 scroll. "Show me your organs, and I will tell you who you were."
351 6 Mudo Fighter Creature Human C D3 Decay.png 4 2 2 Magic armor 1
229 4 Mystic Altar Structure Totem U O3 Order.png 0 2 3 When Countdown is 0, you may reset its Countdown and increase Countdown of target creature you control by 2 to draw 1 scroll. Learning takes time.
188 3 Necrogeddon Spell R D7 Decay.png - - - Destroy all creatures you control. Creatures destroyed this way are replaced by <Husks> at Countdown 0. "This won't do. Lets start over." - Nuru, Flesh-seamstress
73 1 New Orders Spell C O1 Order.png - - - Your units have their [Move] increased by 1 until end of turn. REGROUP!
203 4 Noaidi Creature Human, Kinfolk U G3 Growth.png 2 2 2 Replenish For the Kinfolk, the moose migration marks the beginning of the new year.
371 6 Nog Creature Beast C G2 Growth.png 2 2 3 "Classification very hard. I'm pretty sure it's not a plant." - Ihrbraman, Creature Collector
378 6 Nog Nest Structure Wall U G2 Growth.png 0 3 4 When Nog Nest's Countdown becomes 0, Nog Nest is destroyed and 2 <Nogs> are summoned on adjacent tiles. Boiling a Nog egg is punishable by death.
278 5 Nuru, Flesh-seamstress Creature Human R D8 Decay.png 0 2 7 Unique, Dominion: Undead creatures you control get +2 Attack. Nuru does not attack. When Nuru's Countdown becomes 0, summon 2 <Husks> with Countdown 0 at random positions. The Husks are destroyed after attacking.
309 5 Nuru's Needle Enchantment U D3 Decay.png - - - Enchanted unit's Attack, Health and [Move] are decreased by 1. It gets [Curse] 1. "Life is my craft. The dead and dying, my canvas." - Nuru
94 1 Nutrition Spell U G1 Growth.png - - - Sacrifice target unit you control and add that unit's cost to your [current] resources. A cadaver for some, a feast for others.
213 4 Oak Blood Enchantment R G4 Growth.png - - - Enchanted creature gets +6 Health. Trading with Vilewood trees is never a bargain.
120 1 Obelisk Structure Wall C O2 Order.png 0 - 5 Good for leaning on. And hiding behind...
194 2 Oblivion Seeker Creature Human, Mystic U D5 Decay.png 2 2 3 Ranged attack When Oblivion Seeker is destroyed, draw 2 scrolls. He leaves nothing but memories.
322 6 Oculus Cannon Structure Artillery U E3 Energy.png 4 2 4 Ranged attack, Piercing Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
540 6 Omen of Damnation Spell Lingering C D3 Decay.png - - - Linger: 4 When an opponent creature comes into play, a random idol on that side is dealt 1 damage.
381 6 Oum Lasa High Guard Creature Human, Warrior R D6 Decay.png 6 2 4 Any unit facing Oum Lasa High Guard with no units in between gets -3 Attack and has [Move] 0.
289 5 Outcast Rebel Creature Human, Rebel C G2 Growth.png 4 3 3 Ill-tempered and bad-mannered. No wonder the braves love him.
140 1 Overdrive Enchantment U E2 Energy.png - - - When Overdrive comes into play, and at the start of its turns, enchanted structure's Countdown is decreased by 2 and it is dealt 1 damage. "I know it'll break. I just don't care." - Arran, Machine Priest
221 4 Owl Creature Beast C G2 Growth.png 1 1 1 Flying Hoot. Hoot?
245 4 Pest Dissimulator Creature Human, Mystic U D5 Decay.png 1 2 4 Ranged attack When Pest Dissimulator deals damage to a creature, that creature and adjacent creatures become [poisoned]. Don't try and find me.
201 3 Pestis Enchantment U D2 Decay.png - - - Enchanted creature has +1 Attack for each Rat on that side. When enchanted creature destroys another unit, summon a <Mangy Rat> on a random tile the same side. There's no virtue among vermin.
262 5 Piercing Projectile Enchantment U E2 Energy.png - - - Enchanted ranged creature gets [Piercing] and +1 Attack. "With these, you'll get through the strongest armor." - Arran, Machine Priest
274 5 Pilgrim's Feet Enchantment C O1 Order.png - - - Magic armor 1 When enchanted creature moves, it is [healed] by 2. "I don't need shoes. I have faith."
170 2 Pillar of Disease Structure Wall C D3 Decay.png 0 - 4 Opponent units on the same row have -1 Attack. The Ilmire provides for its own.
186 3 Pillar of Fatigue Structure Totem R D3 Decay.png 0 - 3 When a creature moves, its Countdown is increased by 1. What good are tactics when your men can't lift their swords?
86 2 Plate Armor Enchantment R O2 Order.png - - - Enchanted unit gets [Armor] 1 and +1 Health. "If only we had enough for everyone..." - Lord Ungstram, Royal Strategist
141 1 Plating Enchantment C E2 Energy.png - - - Replenish Enchanted unit disregards next attack or damage taken. Plating is removed afterwards. Almost works like real armor.
57 2 Pother Spell Displacement U O2 Order.png - - - Target unit is moved to a random adjacent tile. Draw 1 scroll. Now you're there, now you're not!
47 1 Potion of Resistance Enchantment R E1 Energy.png - - - For 3 rounds, any damage dealt to enchanted unit is reduced to 1. Sometimes you've just got to take the hit.
282 5 Power Trip Spell R E3 Energy.png - - - Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll. "We need more." "But-" "MORE!"
95 3 Powerbound Enchantment C O1 Order.png - - - When enchanted unit you control is destroyed, increase Order by 1. "I'll just borrow some life force when you don't need it anymore." - Lord Ungstram, Royal Strategist
316 5 Prisoners of War Spell R O5 Order.png - - - Take the next Growth, Decay and Energy creature scrolls from your library and add them to your hand. "We don't need reserves. We have prisoners." - Lord Ungstram, Royal Strategist.
90 2 Proximity Charge Structure Wall C E4 Energy.png 0 - 1 When destroyed in [melee combat], attacking unit is dealt 4 damage. When Proximity Charge comes into play, a copy is summoned adjacent to it. Tread lightly!
169 1 Puppet Soldier Structure Wall U D3 Decay.png 0 - 3 When Puppet Soldier is destroyed in combat, all units on the same row are destroyed. The soldier is false. The fear is not.
99 2 Purification Spell C O1 Order.png - - - Remove all enchantments and [effects] from target unit. The innocence of youth can cleanse the corrupt.
48 1 Pushback Spell U O4 Order.png - - - Target opponent unit is returned to its owner's hand. You know you're not wanted when your body dissolves.
34 1 Quake Spell Destruction R G5 Growth.png - - - Taxing 2 Deal 3 damage to all structures and 2 damage to all creatures. No matter your skill, you can't parry the ground.
49 2 Ragged Wolf Creature Beast, Wolf C G1 Growth.png 1 2 2 Haste Fast and feisty.
21 3 Rallying Spell U G5 Growth.png - - - Units you control have their Countdown decreased by 2. FOLLOW THE JARL FOR THE KIN!
100 2 Ranger's Bane Enchantment Destruction U G2 Growth.png - - - Enchanted creature becomes [poisoned]. You haven't really died until you've been slowly strangled by poisonous roots.
215 4 Rat King Spell R G4 Growth.png - - - Target tile and adjacent tiles. Summon three <Beast Rats> within the spell's area. Obey the Jarl, but fear the King.
362 6 Rattle Hymn Spell C D3 Decay.png - - - Destroy a random [Lingering] spell your opponent controls. Draw 1 Lingering spell.
319 5 Reaping Mask Enchantment R D7 Decay.png - - - Unstable 3 Enchanted unit gets +3 Attack and +3 Health. When enchanted unit destroys a creature, draw a creature scroll. Its promise cannot be resisted for long. Nor can its hunger.
230 4 Redeploy Spell Displacement R O3 Order.png - - - Swap two target rows on your side. "Wings to the east, vanguard south. Go!"
145 3 Redesign Enchantment U E2 Energy.png - - - Target creature's Attack and Health switch values. "Trust me, it's better this way." -Amhan, Machine Master
240 4 Refined Strategy Spell R O2 Order.png - - - Move target structure you control to another tile on that side. Its Countdown is decreased by 1. "Perhaps we should move the catapults to the ridge?"
191 1 Regeniture Enchantment C D1 Decay.png - - - Enchanted unit gets +2 Health. When Regeniture comes into play, the idol behind it is dealt 1 damage. Sometimes you can squeeze blood from a stone.
348 6 Rekindled Spirit Spell U G4 Growth.png - - - Sacrifice target creature you control. Destroy all [Lingering] spells. Draw 2 creature scrolls. "Warriors, not tricks!" -Jarl Urhald
354 6 Reloras, Lord Knight Creature Human, Knight R O4 Order.png 2 2 4 Unique, Resonance: Adjacent units get +1 Attack until end of turn.
287 5 Replicaton Creature Automaton C E3 Energy.png 3 2 2 Ranged attack When Replicaton is destroyed, return to owner's hand if your [current] Energy is 2 or more. You only need one. Of course, use more if you've got them.
124 2 Resonant Helm Enchantment C O1 Order.png - - - Magic armor 1, Resonance: [Heal] 2 You'll hear the silent whispers of magic and it will change you.
177 1 Restless Bones Spell R D3 Decay.png - - - Undead units you control get +2 Attack until end of turn, and their Countdown is decreased by 1. "Angering the dead is no trivial task." - Grahm, Animator
137 1 Return To Nature Spell Destruction U D2 Decay.png - - - Taxing 1 Creatures on target tile and adjacent tiles get -1 Health until end of turn. If a creature with this effect is destroyed, increase Growth by 1. Wither and begin anew.
349 6 Revenant Creature Undead, Anima C D1 Decay.png 2 1 1 Ward Revenant is destroyed after attacking.
275 5 Reversal Spell Displacement C O3 Order.png - - - Frontmost and rearmost units on one side of target row switch places. Draw 1 scroll. "The right tool for the right job. And you tools are in the wrong place!"
139 3 Rigged Enchantment C E1 Energy.png - - - Unstable 1 When enchanted structure is destroyed in [melee combat], its attacker takes 4 damage. Strap it on, then stand back.
308 5 Righteous Partisan Creature Human C O3 Order.png 3 2 3 When Righteous Partisan comes into play, if you have no more units than your opponent, draw 1 scroll. "My home, my war."
242 4 Ripper Creature Human C D1 Decay.png 2 2 2 "I was taught to be ready!"
193 3 Roasted Bean Potion Spell R O2 Order.png - - - Target creature's Countdown is decreased by 1. Its [Move] is increased by 1 until end of turn. It's an acquired taste. By the barrel from far Dyrra.
233 4 Royal Banner Structure Totem R O2 Order.png 0 - 3 All non-Human units get Countdown increased by 2 after attacking. Where the banner goes, the Empire soon follows.
126 2 Royal Infantryman Creature Human, Soldier U O1 Order.png 1 2 2 Other creatures you control on the same row have +1 Health. Yes, my Liege. I'll protect them, my Liege.
359 6 Royal Inspiration Spell C O2 Order.png - - - Dominion: Draw 1 Soldier scroll. Draw 1 Knight scroll.
127 2 Royal Skirmisher Creature Human, Soldier U O3 Order.png 3 2 3 Relentless Double the swords, double the fun!
128 2 Royal Spearman Creature Human, Soldier U O3 Order.png 2 2 3 Spiky 2 HOOOOOLLLD!
54 1 Royal Vanguard Creature Human, Knight R O5 Order.png 3 2 5 When Royal Vanguard's Countdown becomes 0, adjacent units get +2 Attack until end of turn. Honor. Power. Axe.
76 1 Rumble Spell Displacement U G3 Growth.png - - - Each opponent unit is moved to a random adjacent tile. Shaken, not crushed.
313 5 Ruse Spell Lingering U O2 Order.png - - - Linger: 4 Units you control have [Spiky] 1. "The Kin is a weed in our Imperial garden. It musn't grow." - Lord Ungstram, Royal Strategist.
342 6 Sanctuary of the Lost Spell Lingering C D2 Decay.png - - - Linger: 5 Undead creatures have [Ward]. "Here, my command is law!" -Irva, Voice of the Dead
112 1 Sand Pact Memorial Structure Memorial C G3 Growth.png 0 - 1 When Sand Pact Memorial comes into play, increase [current] Energy by 5. Like grains of sand in an hourglass, our memories fade over time.
107 3 Scattergunner Creature Human, Tribesman C E3 Energy.png 4 2 2 Ranged attack "He was carrying WHAT?!" - Mahts, Infantryman
197 2 Scavenger Construct Structure Wall, Undead C D1 Decay.png 0 - 3 When an adjacent unit is destroyed, Scavenger Construct gets +2 Health. "Feed the Construct!" - Nuru, Flesh-seamstress
227 4 Scout Automaton Creature Automaton R E3 Energy.png 1 2 3 Ranged attack, Armor 1 Other Automatons you control have +1 Attack. No machine is complete without its smallest gears.
184 2 Searing Shackles Enchantment U D2 Decay.png - - - Enchanted unit deals 1 damage to the idol behind it at the end of each of its turns. When enchanted unit moves, it is dealt 2 damage. Death is the only escape.
304 5 Seed of Insurgency Enchantment R G5 Growth.png - - - When enchanted creature is destroyed, it's resummoned on the same tile. Its Countdown is set to 1. Some wars, you just don't quit.
51 3 Shrine Structure Totem R O3 Order.png 0 - 2 Units you control have +1 Health. With a strong enough faith, you don't need gods for miracles.
179 3 Shroud of Unlife Enchantment C D1 Decay.png - - - Enchanted creature counts as Undead. When it is destroyed, a <Husk> is summoned in its place. "You'll not find warmth in this garb." - Tobai, Bone Merchant
250 4 Sickening Fumes Spell R D2 Decay.png - - - Until end of opponent's turn, opponent units have their attack decreased by 3. It's not weather. It's miasma density.
241 4 Siege Cracker Creature Human, Tribesman C E3 Energy.png 1 2 3 Idol strike 5 What do you mean, "bombs for hands"?
52 1 Sinmarked Zealot Creature Human U O1 Order.png 1 2 2 When Countdown is 0, you may sacrifice Sinmarked Zealot to deal 2 damage to target unit. When his time comes, so will yours.
218 4 Sister of the Bear Creature Human, Kinfolk C G4 Growth.png 4 2 4 "Honored Sisters. Your strength will be my hammer against the hated Empire!" - Jarl Urhald
53 3 Sister of the Fox Creature Human, Kinfolk C G2 Growth.png 1 2 1 When Sister of the Fox comes into play, draw 1 scroll. The eyes and ears of the Jarl.
222 4 Sister of the Owl Creature Human, Kinfolk R G6 Growth.png 3 2 5 An <Owl> is summoned together with Sister of the Owl. When an Owl deals damage, Sister of the Owl gets +1 Attack. Knowing and nocturnal.
341 6 Skull Shrine Spell Lingering C E3 Energy.png - - - Linger: 4 At the beginning of your turns, increase [current] Energy by 2. Like poking a stick in a bee's nest.
321 6 Skythorn Structure Totem U G3 Growth.png 0 4 4 Spiky 1 Does not count down. When a creature comes into play on your side, Skythorn's Countdown is decreased by 1. When Skythorn's Countdown becomes 0, draw 1 scroll. It thrives on life.
350 6 Slayer Vestige Creature Undead C D2 Decay.png 2 3 3 Slayer
380 6 Slithering Form Enchantment U D1 Decay.png - - - Enchanted melee unit passes through enemy structures and is immune to damage dealt by structures.
367 6 Snargl Creature Beast C E4 Energy.png 5 2 4 Resonance: Snargl's Countdown is increased by 1. "Snargl Dodge" is the closest thing to sports among gravelocks.
369 6 Snargl Brain Enchantment U E1 Energy.png - - - Enchanted unit gets +1 Attack. If Energy is 6 or more, enchanted unit gets +2 Health. "Not sure what this organ does, but it's located between its eyes." - Ihrbraman, Creature Collector
379 6 Snargl Hunter Creature Human C E3 Energy.png 3 2 3 When Snargl Hunter destroys a Beast, increase [current] Energy by 4 at the start of your next turn. Hunting in the Carai Range is not for the faint of heart.
383 6 Snargl Omelette Structure Wall R E3 Energy.png 0 - 3 Pay 2 Energy: [Sift] 2 Gravelocks from your library, and draw 1 of them. Use this ability only if you have 0 scrolls in hand. The safest way to eat snargl.
273 5 Soldier's Bond Enchantment C O2 Order.png - - - Replenish When enchanted unit takes damage, units behind it have their Countdown decreased by 1. One for all. All for naught.
204 4 Solemn Giant Creature Automaton R E4 Energy.png 8 6 4 Does not count down. Pay 2 Energy to decrease Countdown by 2. "The Giants are no more, so we made new ones." -Amhan, Machine Master
377 6 Somata Shift Spell R G3 Growth.png - - - Summon a random creature scroll from your library on target tile. Its Health is set to 2. You sure? Extracting souls this way hurts and is closely related to Ilmire arts.
174 2 Soul Scrounger Enchantment U D3 Decay.png - - - When a creature is destroyed, enchanted unit's Countdown is decreased by 1. Those who have fallen act through the living.
190 2 Soul Steal Spell Destruction R D3 Decay.png - - - Destroy target creature with health 2 or less. Summon a <Mire Shambler> on a random tile on your side. Ilmire mercy is worse than death.
67 3 Spark Spell Destruction C E2 Energy.png - - - Deal 2 damage to target unit. The smallest spark can cause a decent flame.
55 2 Speed Spell R O3 Order.png - - - Target unit's Countdown is decreased by 3. They won't know what hit them.
358 6 Squire Creature Human C O2 Order.png 2 2 3 Other creatures you control on the same row count as Knights. Yes, sire. Immediately, sire.
208 4 Stag Heart Enchantment C G2 Growth.png - - - Enchanted unit gets +1 Attack and +1 Health for each Stag Heart on the same side. The Kinfolk judge every beast on their own merits.
224 4 State Machine Structure Totem U E3 Energy.png 0 4 4 When a creature comes into play on opponent's side, State Machine deals 1 damage to that creature. When State Machine's Countdown becomes 0, it's destroyed. Originally intended to roast beans.
263 5 Stifled Advance Enchantment U O2 Order.png - - - Enchanted unit's [base Countdown] is increased by 2. When Stifled Advance comes into play, enchanted unit's Countdown is increased by 1. "They can't attack us if they're busy dodging arrows."
266 5 Stitcher Creature Human U D4 Decay.png 2 2 4 When Stitcher's Countdown is 0, you may sacrifice target creature to give another target creature +2 Attack and +2 Health. If you do, Stitcher's Countdown is reset.
347 6 Stone Enigma Spell U E4 Energy.png - - - All [Lingering] spells are destroyed. Increase Energy by 1. This little thing brought down the Mystics of Marnak.
113 1 Stone Pact Memorial Structure Memorial C G3 Growth.png 0 - 2 When Stone Pact Memorial comes into play, increase Order by 1. We remember the times, but not the promises.
223 4 Storm Runner Creature Human, Tribesman U E3 Energy.png 2 2 3 Lobber: 4 tiles Storm Runners have perfected the art of... throwing.
356 6 Stormknight Creature Human, Knight C O5 Order.png 4 2 4 Stormknight has [Move] 2. In the Stormknight strategy creed, there's only one sentence; Break their center!
307 5 Striped Fangbear Creature Beast, Bear U G4 Growth.png 1 2 4 As long as opponent controls any Humans, Striped Fangbear is [Relentless] and has +3 Attack. The Sisters don't really train fangbears. They simply encourage their natural hate of knights and soldiers.
288 5 Sudden Eruption Spell Destruction R E4 Energy.png - - - Surge: 2 damage to X random opponent units. "Too frequent by far, and utterly horrifying." - Siani, Dyrran Historian
105 3 Summons Spell C O1 Order.png - - - Draw 1 structure scroll. "We need more stuff!" - Lord Ungstram, Royal Strategist
225 4 Supercharged Enchantment R E2 Energy.png - - - At the beginning of each of enchanted unit's turns, enchanted unit makes a ranged attack dealing 1 combat damage. It's not like they know how it works, exactly... but it's certainly useful.
299 5 Tempest Reaver Creature Human, Reaver U E4 Energy.png 0 2 4 Ranged attack, Armor 1 Tempest Reaver's Attack is equal to your [current] Energy resource. Managing power, one shot at a time.
178 4 Tempo Theft Spell R O3 Order.png - - - Two target units switch Countdown values. No refund upon completed transaction.
374 6 Terrene Brute Creature Beast U G3 Growth.png 4 5 4 When a creature comes into play on your side, Terrene Brute's Countdown is decreased by 1.
131 1 Tethered Recruit Creature Human U D2 Decay.png 2 2 1 When Tethered Recruit is destroyed, increase Order by 1. "Its mind is muddled, but its heart is still with the army." - Arhart, Mire Master
318 5 Top Reaver Thea Creature Human, Reaver R E8 Energy.png 7 2 6 Unique, Ranged attack, Piercing, Pillage: Your [current] Energy is increased by 2 at the beginning of your next turn. "Never fear, Thea's here."
20 1 Thought Trap Spell C O2 Order.png - - - Target unit's Countdown is doubled. How far will a blind dog walk into a forest?
25 3 Thunder Surge Spell Destruction R E6 Energy.png - - - Target unit and connected units are dealt 2 damage. Fear not the thunder. Fear the lightning.
87 1 Tick Bomb Spell Destruction C E3 Energy.png - - - Destroy target structure. Sounds like tick, looks like tick.
150 2 Tool Initiate Creature Human U E2 Energy.png 2 2 3 When Tool Initiate's Countdown is 0, you may increase its Countdown by 1 to give target structure +1 Attack. "Let me just tweak this..." -Amhan, Machine Master
542 6 Totem Mask Enchantment R G5 Growth.png - - - When a structure comes into play, enchanted unit gets +2 Attack and +2 Health.
173 3 Totem of Suffering Structure Totem R D4 Decay.png 0 - 3 When a creature you control is destroyed, the opposing idol on that row is dealt 1 damage. Empathy can be a cruel thing.
62 3 Transposition Spell Displacement C O2 Order.png - - - Switch places of two units you control. Draw 1 scroll. You don't need powerful allies. You need allies in the right places.
110 1 Tribal Memorial Structure Memorial C E1 Energy.png 0 - 3 Pay 2 Energy to destroy Tribal Memorial and increase Growth by 1. Lest we forget the times of peace.
363 6 Uhu Longnose Creature Gravelock R E4 Energy.png 2 2 4 Unique When Uhu's Countdown is 0, you may reset its Countdown to increase [current] Energy by the number of Gravelocks you control.
159 1 Unbind Spell U D2 Decay.png - - - Remove all enchantments and [effects] from target unit. Its Countdown is increased by 1.
295 5 Underdog's Spite Spell C G3 Growth.png - - - Units you control with Attack 2 or less have their Countdown decreased by 1. As they dragged him out of the forest, the dagger was still lodged in his shoulder.
251 4 Uneasy Alliance Enchantment C D2 Decay.png - - - Enchanted creature gets +2 Attack. When the unit is destroyed, all other creatures with Uneasy Alliance are destroyed. This won't end well.
243 4 Unforseen Onslaught Spell R D3 Decay.png - - - Creatures you control with Attack 1 or less get [Slayer] until end of turn. 'Tis just a scratch.
310 5 Unground Enchantment Destruction U G2 Growth.png - - - Any time an idol takes damage, enchanted unit is dealt damage equal to half that amount (rounded down). "Whether we know it or not, we all draw upon the earth."
58 3 Unleash Inner Power Enchantment R G3 Growth.png - - - Target creature's Attack is increased by its Health value. Its Health is then set to 2. My very essence shall be my blade.
257 4 Untainted Enchantment R G2 Growth.png - - - Enchanted unit has [Ward]. Those who do not want can not be corrupted.
297 5 Jarl Urhald Creature Human, Kinfolk R G8 Growth.png 6 2 7 Unique, Relentless, Inspiring: +2 Attack, Pillage: Urhald's Countdown is set to 0 after attacking. All Jarls inspire loyalty and courage. Urhald lives it, breathes it.
98 2 Useless Contraption Structure Wall C E1 Energy.png 0 - 4 Working as intended.
156 3 Vaettr of the Wild Creature Vaettr U G1 Growth.png 1 2 1 While Vaettr of the Wild is in play, Growth is increased by 1. The forest personified. Cute.
97 1 Vengeance Veil Enchantment C O2 Order.png - - - Replenish When enchanted unit takes damage, its Countdown is decreased by 1. All is blood from behind the crimson veil.
292 5 Vengeful Vaettr Creature Vaettr C G2 Growth.png 2 2 2 Pillage: Increase Growth by 1. Vengeful Vaettr is dealt 1 damage. Not so cute anymore.
294 5 Verdant Veil Enchantment R G3 Growth.png - - - Enchanted creature gets +3 Health. As long as its Health is no less than its base value, it has [Ward]. "I swear! I saw a person in there!"
301 5 Vicious Strike Spell C E1 Energy.png - - - Surge: Target unit gets +X Attack until end of turn. The Reavers know a good fight when they see one.
238 4 Vigor Extraction Spell U O3 Order.png - - - Target unit's Countdown is increased by 2. If Countdown is then 4 or more, increase Decay by 1. The life of another, put to better use.
370 6 Vilda the Verdant Creature Human R G3 Growth.png 2 2 3 Unique, Ward Vilda has +1 Attack for each enchantment on your side.
70 2 Violent Dispersal Spell Destruction R E6 Energy.png - - - Deal 8 damage to target unit. "When he said 'Disperse!' I thought he meant all of us. Turns out he was only addressing poor Mikal." - Mahts, Infantryman
161 3 Viscera Sage Creature Human, Mystic U D2 Decay.png 2 2 2 When Viscera Sage destroys another unit, draw 1 scroll. Reading entrails takes a strong stomach.
63 1 Vitality Well Structure Totem C G2 Growth.png 0 3 3 Haste When Vitality Well's Countdown becomes 0, units you control are [healed] by 1. Refreshing!
88 2 Vitriol Aura Enchantment C G1 Growth.png - - - When enchanted unit is attacked in [melee combat], the attacker becomes [poisoned]. Try not to breathe.
332 6 Void Gate Structure Wall U D3 Decay.png 0 - 3 All combat damage dealt to Void Gate is instead dealt to the idol behind it.
61 1 Waking Stones Structure Wall R O3 Order.png 0 - 3 All damage dealt to Waking Stones is reduced to 1. "The problem with stone is that it is stationary. We fixed that." - Uria, Geo Mage
315 5 Warding Stone Structure Wall U O3 Order.png 0 - 4 When Warding Stone is destroyed in combat, attacking unit is returned to owner's hand and you draw 1 scroll. "You bring your toys, mystic. I'll bring mine." - Lord Ungstram, Royal Strategist
253 4 Watcher Structure Wall R D2 Decay.png 0 - 4 When a unit adjacent to Watcher is destroyed by anything other than combat damage, Watcher deals 2 damage to a random opponent idol. The Harvester's wrath lingers even after death.
296 5 Wetland Ranger Creature Human, Rebel C G4 Growth.png 1 1 4 Pillage: Your units get +1 Attack during your and your opponent's next turns. With Ilmire warring against the Empire, the rangers were put to use where needed.
239 4 Wicked Being Enchantment C D1 Decay.png - - - Unstable 2 There are no innocents in the Mire.
154 1 Wildling Creature Human U G3 Growth.png 0 1 4 When a creature is summoned adjacent to Wildling, Wildling is dealt 1 damage and it gets +1 Attack. Sometimes you just want to be left alone.
254 4 Wings Captain Creature Human, Soldier R O4 Order.png 3 2 4 When Wings Captain's Countdown becomes 0, Wings Captain and adjacent Soldiers have their [Move] increased by 1 until end of turn. "Flanking maneuver!" - Ays, Wings Captain
311 5 Wings Charger Creature Human, Soldier C O5 Order.png 5 2 4 Subtlety was never her strong suit.
306 5 Wings Cleaver Creature Human, Soldier R O6 Order.png 4 3 5 Relentless, Dominion: +3 Attack. [Base Countdown] is decreased by 1. "We don't start fights. We finish them." - Shim, Wings Cleaver
206 4 Wings Shield Creature Human, Soldier U O3 Order.png 2 2 3 Wings Shield has [Armor] equal to the number of units behind it. "I shield those I love. From them I draw strength."
237 4 Wings Soldier Creature Human, Soldier C O2 Order.png 3 2 2 The elites of the Empire strike with precision.
360 6 Wings Sorceress Creature Human, Mystic U O3 Order.png 3 2 3 Ranged attack When Wings Sorceress's Countdown is 0, you may reset its Countdown to remove last enchantment or effect from target unit.
305 5 Wings Spear Creature Human, Soldier C O3 Order.png 2 2 2 Spiky 2, Dominion: Spiky increased by 3. The Spears are taught the true power of patience.
298 5 Wings Warder Creature Human, Mystic R O2 Order.png 0 1 4 Wings Warder does not attack. Other units you control on the same row have [Ward]. Not all armor is physical.
111 1 Woodland Memorial Structure Memorial C O2 Order.png 0 - 1 When you play a spell or enchantment, Woodland Memorial is destroyed. Increase Growth by 1. The Kinfolk have forgotten, but the trees remember.
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