Scrolls Database

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Welcome to the ScrollsGuide Scrolls Database!

Here you'll find the most comprehensive & complete collection of scrolls.

There are 304 known scrolls in total as of June 20th, 2014. 304 scrolls are currently available. Other scrolls, to be added in a future update, have their ID marked on green.

There are 76 Decay scrolls, 76 Order scrolls, 76 Growth scrolls, and 76 Energy scrolls. Additionally, there are 86 rare scrolls (21 Decay, 22 Order, 21 Growth, and 22 Energy), 102 uncommon scrolls (26 Decay, 25 Order, 25 Growth, and 26 Energy), and 116 common scrolls (29 Decay, 29 Order, 30 Growth, and 28 Energy).

Enjoy !


Rarity legend: C = Common, U = Uncommon, R = Rare

# Set Scroll Name Type Subtype R Cost A C H Trait Ability Flavor
232 4 Aging Knight Creature Human, Knight U O1 Order.png 2 1 2 Each time Aging Knight attacks, its base Countdown is increased by 1. The last thing a warrior learns is patience.
261 5 Ancestral Pact Spell U G3 Growth.png - - - During your opponent's next turn, when a unit you control is destroyed, draw 1 scroll. We fear no death.
65 3 Ancestral Totem Structure Totem R G4 Growth.png 0 - 2 As long as Ancestral Totem is in play, creatures you control gain +1 Attack. Kinfolk creations aren't always pleasant.
171 2 Animovore Enchantment C D2 Decay.png - - - Enchant a unit you control. When a unit adjacent to enchanted unit is destroyed, enchanted unit is dealt 1 damage and you draw 1 scroll. I'll take a piece of your mind, if you don't mind.
216 4 Appurtenance Enchantment R G2 Growth.png - - - Replenish Enchanted unit gets +1 Health for each Beast you control. They have their leaders, nature has hers.
267 5 Arhart's Disciple Creature Human C D3 Decay.png 3 2 3 When Arhart's Disciple damages a unit in combat, opponent's idol on the same row takes 1 damage. "Fresh canvas! She'll be pleased."
176 1 Arthritis Enchantment Destruction C D1 Decay.png - - - Each time enchanted unit deals damage, Arthritis also deals 1 damage to that unit. You're only as old as you feel.
283 5 Ash Runner Creature Human, Tribesman C E1 Energy.png 1 2 2 Piercing, Ranged attack Looks are important to runners. To some, more than others.
198 1 Atrophy Spell C D1 Decay.png - - - Target unit's Attack is decreased by 5 until end of opponent's next turn. It usually takes longer.
207 4 Automata Forge Structure Forge R E3 Energy.png 0 3 5 Instead of attacking, Automata Forge summons a Gun Automaton on an adjacent tile. Pay 3 Energy to decrease Countdown by 1. This ability can be used multiple times per turn.
272 5 Baleful Witch Creature Human, Mystic R D3 Decay.png 2 2 2 Ranged attack When Baleful Witch comes into play, any Curses on creatures in play are triggered (dealing damage). Her power is drawn from the purest spite.
16 2 Bear Paw Enchantment C G2 Growth.png - - - Enchanted unit gains +2 Attack and +2 Health. When Bear Paw enters play, enchanted unit's Countdown increases by 1. The gods saw fit to give it strong limbs and a mellow temperament.
189 1 Beast Rat Creature Beast, Rat C G1 Growth.png 1 2 2 "Oh look how big they are compared to those in the city!" - Ihrbraman, Creature Collector
259 4 Beetle Stone Structure Totem C D2 Decay.png 0 - 3 When another Beetle Stone comes into play, two damage is dealt to a random opponent idol. Beetle Stone is then placed at the top of your library. The beetles were extremely popular once.
217 4 Berserker Creature Human, Kinfolk U G5 Growth.png 4 2 4 When Berserker takes damage, Berserker's Attack is increased by 1. At the beginning of your turn, Berserker heals 1 point of Health. "No. We only fight for Kav." - Halm, Berserker.
17 1 Binding Root Enchantment C G1 Growth.png - - - Enchanted unit's Move is decreased by 2. There's no better ally than the ground beneath your enemies.
69 1 Bitter Root Structure Wall C D1 Decay.png 0 - 2 When Bitter Root is attacked in melee, attacking unit becomes poisoned for 3 rounds. "Sure, there's plenty to eat in the swamps. Shame it's all poisoned." - Gundar, Marsh Guide
268 5 Blade Husk Creature Undead C D2 Decay.png 4 3 2 Dominion: Relentless. Created to kill without remorse.
138 3 Blast Strike Enchantment U E2 Energy.png - - - Every time enchanted creature deals damage to a unit Blast Strike deals 1 damage to every unit adjacent to that unit. "Needs more brutal." - Arran, Machine Priest
64 3 Blessing of Haste Spell U O1 Order.png - - - Target unit's Countdown is decreased by 1. A little bit of speed can make all the difference.
168 2 Blightbearer Creature Human U D3 Decay.png 3 2 4 Blightbearer takes 1 poison damage before attacking. When Blightbearer is destroyed, all creatures on the same row get poisoned for 3 rounds. In this army, illness is no excuse.
264 5 Blightseed Spell R D4 Decay.png - - - Target creature you control has its Countdown increased by 2. If it is still on the board at the beginning of your next turn, draw 2 scrolls and increase current Decay by 2. "Take two of these and come see me tomorrow." - Yon, Witch Doctor
147 1 Blind Rage Spell Destruction U E4 Energy.png - - - Target creature deals damage equal to its Countdown to all adjacent units. Its Countdown is then increased by 1. When you're seeing red, friends and foes look the same.
104 3 Bloodboil Enchantment C G2 Growth.png - - - Replenish When enchanted unit takes damage, increase the unit's Attack by 2. AURRGH... YOU... I... KILL RAAAHH!!
252 4 Bloodline Taint Spell R D4 Decay.png - - - Target unit, and other units on the same side that share a subtype, gain Curse 2. A cruel legacy.
269 5 Bog Hound Creature Beast C D2 Decay.png 2 2 3 Dominion: +2 Attack. Playing fetch is far more interesting when there are multiple limbs to choose from.
152 1 Bombard Spell R E3 Energy.png - - - All units with Ranged or Lobber attack have their Countdown decreased by 2. FIRE AT WILL!
285 5 Boom Reaver Creature Human, Reaver C E3 Energy.png 3 2 3 Ranged attack "Why's he carrying a ship's cannon?" - Ihrbraman, Creature Collector
293 5 Bountiful Times Spell U G3 Growth.png - - - Summons a Bunny on target tile. All Bunnies count down by 1. "But... there were only a handful yesterday!"
183 3 Brain Lice Enchantment Destruction U D3 Decay.png - - - When Brain Lice comes into play, enchanted creature becomes poisoned for 3 rounds. When enchanted creature is destroyed, draw 1 scroll. Scratch all you want. The itch is in your head.
212 4 Breaker Creature Human, Kinfolk R G3 Growth.png 3 2 3 When Breaker deals damage, its Attack is increased by 1. Where Breakers go, only twigs remain.
22 3 Brother of the Wolf Creature Human, Kinfolk C G4 Growth.png 3 2 4 When Brother of the Wolf's Countdown is 0, you may reset its Countdown to summon a Ragged Wolf on an adjacent tile. Befriending wolves isn't that hard. Failure, however, can be costly.
129 2 Bunny Creature Beast, Bunny U G1 Growth.png 0 3 1 If Bunny's Attack is 0, it will summon another Bunny in an adjacent tile instead of attacking. Cute, crafty, and quick to procreate.
27 2 Burn Spell Destruction U E4 Energy.png - - - Deal 3 damage to target unit. If that unit is destroyed, draw 1 scroll. "If you can't handle the fire, cool yourself in the kettle." - Old machine priest saying.
23 2 Callback Spell C O1 Order.png - - - Target unit you control is returned to your hand. Everyone deserves a second chance.
231 4 Caller's Bane Enchantment U O2 Order.png - - - When enchanted unit deals combat damage to an idol, other idols on the same side are dealt 1 damage. Each idol is strongly linked to its Caller.
68 2 Cannon Automaton Creature Automaton U E6 Energy.png 5 2 4 Ranged attack, Armor 1 wrrr wrrr clunk phssssht BwoooOOOM wrrr wrrr
256 4 Cannonetta Creature Human, Tribesman R E3 Energy.png 2 2 3 Piercing, Ranged attack "T- the bullet went through clean. I'll be fine." - Aru, now deceased
24 1 Catapult of Goo Structure Artillery C E3 Energy.png 1 2 4 Lobber Units attacked by Catapult of Goo have their Countdown increased by 1. "I don't know if the piddlejacks are drivers or parasites on that infernal machine." - Ihrbraman, Creature Collector
314 5 Cay, Royal Envoy Creature Human R O8 Order.png 6 2 6 Unique, Dominion: Ward. At the end of your turn, if an opponent unit was destroyed in combat, draw 1 scroll. "The sharpest mind I know. Wasted on war without surcease." - Aos, Royal Scribe
26 3 Champion Ring Enchantment C G2 Growth.png - - - Enchanted unit gets +2 Attack. Hard to earn, even harder to carry.
160 3 Charge Coil Structure Totem C E3 Energy.png 0 1 3 When Charge Coil attacks, a random opponent unit is dealt 1 damage. "This is extremely annoying." - Arhart, Mire Master
153 2 Clock Library Structure Totem C E4 Energy.png 0 4 5 When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls. Tick. Tick. Tick. Tick...
199 2 Cluster Hex Spell U D3 Decay.png - - - All units on target tile and adjacent tiles gain Curse 1. Curse upon you, and your children, and their children for seven generations.
149 1 Concentrate Fire Enchantment U E3 Energy.png - - - Target unit with Ranged or Lobber will make an extra attack after its next attack. Double the fire, double the fun.
66 2 Copper Automaton Creature Automaton C E1 Energy.png 4 1 2 Copper Automaton is destroyed after attacking. Explosively cute.
271 5 Corpus Collector Creature Human U D4 Decay.png 4 2 3 When Corpus Collector kills another creature, summon a Husk creature on a random tile adjacent to Corpus Collector. "Alas, this one's no good. Not enough arms." - Orren, Corpus Collector
236 4 Corrode Spell R E3 Energy.png - - - Units you control deal double damage to idols until end of turn. If at least one idol is destroyed by a unit you control this turn, draw 1 scroll. Even the Machines know heresy.
78 3 Crimson Bull Spell C G3 Growth.png - - - All units you control gain +2 Attack until end of turn. Drink, and take flight!
211 4 Crone Creature Human, Kinfolk U G3 Growth.png 0 3 2 Crone does not attack. When Crone is destroyed in melee combat, the attacking unit is destroyed. "Grandma in the front. The hag's time is up." - Halm, Berserker
125 2 Crossbowman Creature Human, Soldier C O1 Order.png 4 3 2 Ranged attack Locked, loaded, and lying in wait...
15 1 Crown of Strength Enchantment U O2 Order.png - - - Enchanted unit gains +1 Attack and +2 Health. The power of kings, imbued through discarded headwear.
290 5 Culling the Flock Spell R G2 Growth.png - - - Sacrifice target Beast. All other Beasts you control have their Attack increased by that unit's Attack until end of turn, and become fully healed. The laws of beasts are harsh.
276 5 Cursed Presence Enchantment C D2 Decay.png - - - Enchant opponent unit. When that unit takes damage, other opponent units on that row get Curse 2. If a structure is enchanted, those units get Curse 4 instead. "The nearby plants withered, and the birds fell silent. No one dared approach."
200 3 Cursemonger Creature Human U D4 Decay.png 3 2 4 Ranged attack When Cursemonger's Countdown is 0, you may reset its Countdown to give target unit Curse 2. "Needles and bones, my darling, that's my trade."
180 1 Damning Curse Spell Destruction R D4 Decay.png - - - Taxing 1 Destroy target creature. Units you control are dealt 1 damage. When someone else is paying, who cares about the price?
133 4 Darkstrike Spell Destruction U E4 Energy.png - - - Deal 2 damage to target unit. If that unit is destroyed, increase Decay by 1. When darkness envelops, life abandons.
30 3 Death Cap Berserk Enchantment R G3 Growth.png - - - When Death Cap Berserk comes into play, and at the beginning of its following turns, enchanted creature's Countdown is decreased by 2. At the end of these turns, it is dealt 2 damage. "I love music. Especially wardrums." - Harald, Berserker
116 3 Decimation Spell Destruction R O3 Order.png - - - All units on target row lose 1 Health. Opponent's idol on that row loses 2 Health. One by one by one they fall, and now we've reached the Cobalt Hall...
109 1 Desert Memorial Structure Memorial C O3 Order.png 0 - 3 When Desert Memorial is destroyed, increase Energy by 1. Breakers against the eroding waves of time.
146 3 Desperation Spell C E2 Energy.png - - - Target creature gets +2 Attack until end of turn for each opponent unit on the same row. It is then dealt 1 damage. Many a conqueror have been surprised by the ferocity of desperate defenders.
32 3 Destroyer Structure Artillery U E4 Energy.png 2 1 4 Lobber About to dodge? It's too late!
158 2 Divine Mark Enchantment U O2 Order.png - - - When enchanted creature is destroyed, it is returned to owners hand. If it was killed by damage from another unit, that unit is returned to its owner's hand. "Let's try that again." - Lord Ungstram, Royal Strategist
192 3 Draining Mist Spell U D3 Decay.png - - - All opponent units with Countdown 1 or less have their Countdown increased by 2. "Wait, I have an idea!" -Nuru, Flesh-seamstress
33 3 Druid Burial Ground Structure Wall U G3 Growth.png 0 - 5 At the beginning of your turn, Druid Burial Ground adjacent units are healed by 1. "I once saw two cats fighting next to such a monument. The fight lasted a week, then they starved to death." - Ihrbraman, Creature Collector
45 3 Dryadic Power Enchantment U G1 Growth.png - - - Enchanted creature gains +1 Attack and +3 Health, and its Move is decreased by 1. The strength of a tree with the resolve of a rock.
121 3 Ducal Infantryman Creature Human, Soldier C O2 Order.png 1 2 3 All other creatures you control on the same row as Ducal Infantryman gain +1 Attack. Strength in numbers.
122 3 Ducal Skirmisher Creature Human, Soldier C O4 Order.png 3 2 4 Relentless Slice and dice!
123 3 Ducal Spearman Creature Human, Soldier C O4 Order.png 1 2 4 Spiky 2 If you bait them, they will come.
205 4 Dust Runner Creature Human, Tribesman C E1 Energy.png 1 2 2 Ranged attack When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed. "Kinfolk make for great target practice." - Sarh, Dust Runner
255 4 Eager Scryer Creature Human, Mystic C D3 Decay.png 1 1 3 If Eager Scryer's Countdown is 2 or more at the end of your turn, draw a scroll. "I deal in confusion. I buy it from you, and sell it to your enemy." - Isurd, Scryer
303 5 Earthbond Enchantment C G1 Growth.png - - - Enchanted unit you control cannot be moved by opponent. Enchanted unit's Health is increased by 2. The Earthborn don't budge.
302 5 Earthborn Mystic Creature Human, Mystic U G3 Growth.png 2 2 4 Enchanted creatures you control have +1 Attack. When Earthborn Mystic's Countdown is 0, you may reset its Countdown to draw an enchantment scroll. If you do, Earthborn Mystic takes 1 damage.
291 5 Earthen Testament Spell U G2 Growth.png - - - All your enchanted units count down by 2. Few can best the Kinfolk on their own soil.
284 5 Echomaton Creature Automaton U E4 Energy.png 1 2 3 When an opponent plays a spell, increase Attack by 2. When Echomaton is destroyed, if Attack is 4 or more, increase Energy by 1. The perfect pet for a priest.
260 5 Eclipse Spell U D1 Decay.png - - - All your current resources are converted into Decay. "And then, all over the realm, it was dark..."
134 4 Efficiency Spell U O1 Order.png - - - Target unit gains +1 Attack until end of turn. If that unit kills another unit this turn, increase Energy by 1. The best discipline conserves energy.
13 1 Elan Vital Enchantment C G1 Growth.png - - - Magic armor 1 Enchanted unit is healed by 1 Health each round. Heal faster than you hurt and you'll keep fighting forever.
317 5 Electrify Spell Destruction C E2 Energy.png - - - Each structure you control makes a ranged attack dealing 1 combat damage. "Let's see what happens if we connect these two." -Arran, Machine Priest
80 2 Ember Bonds Enchantment Destruction U E3 Energy.png - - - Enchanted unit receives 2 damage before attacking. It's inevitable.
81 3 End of Reason Spell Destruction R E3 Energy.png - - - Sacrifice all units you control with a non-zero Countdown. Each unit sacrificed this way deals 2 damage to opponent units on the same row. "You served me well as soldiers. Now serve me as projectiles!" - Arran, Machine Priest
182 1 Energy Siphon Enchantment U D2 Decay.png - - - When Energy Siphon comes into play, increase current Energy by 3. Enchanted creature's Attack and Health are decreased by 1. Resources are everywhere. It's just a matter of extraction.
135 4 Erode Spell U G1 Growth.png - - - Target structure is dealt 2 damage. Increase Decay by 1. From life, destruction. From ashes, life.
56 2 Essence Feast Spell R G2 Growth.png - - - For each unit you control, heal your idol on the same row by 1. Beast creatures deal double damage to idols this turn. Just like love, it can heal and hurt.
60 1 Eternal Statue Structure Wall C G2 Growth.png 0 - 4 At the beginning of your turn, Eternal Statue heals 1 point of Health. It's said some sculptors infuse their work with a life of its own.
320 6 Eternal Sword Enchantment R O3 Order.png - - - Enchanted creature gets +2 Attack and +1 Health. When enchanted creature is destroyed, a random adjacent creature gets Eternal Sword. This weapon was passed down through generations. It never leaves the battlefield.
82 3 Ether Pump Structure Totem U E4 Energy.png 0 3 5 When Ether Pump attacks, opponent's units are dealt 1 damage. "I know what it looks like! Trust me. A few of these will win any siege." - Arran, Machine Priest
89 2 Eye of Eagle Spell C G1 Growth.png - - - Take the next creature scroll from your library and add it to your hand. Strategy is nothing if you're blind.
93 2 Faith Blessing Spell C O2 Order.png - - - Target unit you control takes 2 damage. Your idol on that row is healed by 4. "It's an immense honor. Be grateful for it." - Pater Brecht
103 2 Faith Chains Enchantment R O2 Order.png - - - When enchanted creature is destroyed, Faith Chains deals 1 damage to each of opponent's idols. "The chains weigh heavier on them, my son." - Pater Brecht
209 4 Faith Duty Enchantment C O2 Order.png - - - Enchant unit you control. At the end of each of its turns, enchanted unit is dealt 1 damage and opponent units on that row get their Countdown increased by 1. Willingly, but not wisely.
29 1 Fertile Soil Spell R G4 Growth.png - - - Sacrifice target creature you control and draw 3 scrolls. The Kinfolk don't mourn their dead; nature doesn't waste life.
270 5 Festering Freak Creature Beast, Masked C D3 Decay.png 1 2 2 When Festering Freak deals damage to a creature, that creature gets poisoned for 3 rounds. When Festering Freak is attacked in melee, attacking unit becomes poisoned for 3 rounds. Sometimes, the Masked get it wrong.
214 4 Fierce Tactics Spell R G4 Growth.png - - - All your melee creatures become Relentless until end of turn. "They have the weapons, but we have the will!" - Halm, Berserker
234 4 Fleetness Enchantment R O2 Order.png - - - Enchanted unit's base Countdown is reduced by 1. Faster is better than Stronger.
36 2 Flip Spell Displacement U O2 Order.png - - - Move target opponent unit to any unoccupied tile on opponent's board. A shift in perspective isn't always a good thing.
71 1 Focus Spell C O1 Order.png - - - Target creature gains +3 Attack until end of turn. If it's worth killing, kill it good!
84 2 Frost Gale Spell Destruction C G2 Growth.png - - - Deal 1 damage to all units. Bad weather is a great weapon. If only you could aim it.
37 1 Frost Wind Spell U O2 Order.png - - - Add +1 Countdown to units on target tile and adjacent tiles. Packing an extra blanket is always good. Or five, if you're heading north.
91 1 Frostbeard Creature Human, Kinfolk C G3 Growth.png 6 3 2 When Frostbeard is killed in battle, friendly units gain +2 Attack until end of your turn. An honorable death is not to be mourned; it's a blessing.
277 5 Fulmination Conduit Structure U E3 Energy.png 0 1 3 Does not count down. Fulmination Conduit counts up instead of down at the beginning of each turn. You may sacrifice Fulmination Conduit to add its Countdown to your current Energy.
248 4 Fungify Enchantment R D2 Decay.png - - - Enchanted creature gets Health increased by 5 and base Countdown increased by 1. "Nightmarish stuff, but damn, it works." - Isurd, Scryer
77 3 Fury Spell U E3 Energy.png - - - All units have their Countdown decreased by 1. Fanning the flames of battle.
280 5 Gallant Defender Creature Human, Soldier C O4 Order.png 2 2 4 As long as you have fewer units on the field than your opponent, Gallant Defender gets Armor 2. "Hold the walls! Protect your own!" - Cay, Royal Envoy
117 3 God Hand Spell R G8 Growth.png - - - All your units gain +2 Attack until end of turn, and have their Countdown decreased by 2. Howl for the gods!
83 1 Golem Skin Enchantment C E2 Energy.png - - - When Golem Skin comes into play, sacrifice all your structures. Enchanted creature gains Attack and Health equal to the number of structures sacrificed. When you wear machines, laundry day is your greatest worry.
4 1 Gravehawk Creature Human U G2 Growth.png 1 2 3 Relentless For each of your Gravelocks, Gravehawk gains +1 Attack. "Mom always said I'd end up in bad company. If she only knew..." - Ryssa, Gravehawk
1 3 Gravelock Elder Creature Gravelock R E5 Energy.png 3 2 5 Ranged attack Other Gravelock creatures you control gain +1 Attack and +1 Health while Gravelock Elder is in play. Gravelocks look up to their elders... literally.
130 3 Gravelock Outcast Creature Gravelock C E3 Energy.png 3 2 3 Pay one Growth to heal Gravelock Outcast to full health. "Cast out from gravelock society? Wow, that's some feat." - Siani, Dyrran Historian
2 3 Gravelock Raider Creature Gravelock C E1 Energy.png 1 2 2 Relentless You can handle one or two, but before you know it, they're everywhere.
38 2 Great Wolf Creature Beast, Wolf R G5 Growth.png 3 2 5 Relentless Great Wolf gets +1 Attack for every other Wolf you control. The beasts have legends too.
175 3 Grisly Graft Enchantment R D3 Decay.png - - - Enchant creature you control. When Grisly Graft comes into play, sacrifice adjacent creatures. Enchanted creature gains Attack and Health equal to the number of creatures sacrificed. Great needlework!
96 2 Gun Automaton Creature Automaton C E2 Energy.png 2 2 3 Ranged attack A special kind of turtle.
172 2 Harvester Creature Masked, Undead R D3 Decay.png 8 5 4 Relentless Does not count down. When a creature is destroyed, Harvester's Countdown is decreased by 1. We've learnt to live, and die, with the Harvesters.
118 2 Hellspitter Mortar Structure Artillery R E3 Energy.png 5 2 6 Ranged attack Attacks a randomly selected tile on opponent's board. Aim? With enough power you don't need aim.
92 3 Heritage Enchantment U O3 Order.png - - - When enchanted unit you control is destroyed, you draw 2 scrolls. "This way your life, or death, won't be a complete waste." - Lord Ungstram, Royal Strategist
202 1 Hex Marks Enchantment C D1 Decay.png - - - When enchanted creature deals combat damage to an idol, it deals 3 extra damage. It's not just about looks.
300 5 Hired Marksman Creature Human U E4 Energy.png 3 3 3 Ranged attack When Hired Marksman's Countdown is 0, you may reset its Countdown to deal 3 damage to target creature. "I aim for your heart."
281 5 Hired Smuggler Creature Human U E2 Energy.png 2 2 2 Ranged attack, Pillage: Draw a structure scroll. "Got your parts, ahyup."
74 3 Honorable General Creature Human, Knight R O6 Order.png 4 3 6 When Honorable General's Countdown becomes 0, all adjacent units have their Countdown decreased by 2. Time and again, he has brought victory. The Empire's reward is war.
101 2 Horn of Ages Spell C O1 Order.png - - - All units opponent controls have their Move decreased by 1 until end of opponent's turn. You're thankful for surviving battles past, until you crumble under the weight of the memories.
163 3 Husk Creature Undead C D1 Decay.png 3 3 2 Hollow, haggard, happy to help.
18 1 Hymn Spell U G1 Growth.png - - - Heal target unit by 3 Health. Music for those who can't dance.
115 2 Illthorn Structure Wall C G2 Growth.png 0 - 3 Spiky 1 "Look, Barbra. Wires!" - Ihrbraman, Creature Collector
114 2 Illthorn Seed Enchantment U G1 Growth.png - - - When enchanted unit you control is destroyed, summon Illthorn in its place. This corpse brings its own flowers to the funeral.
196 3 Ilmire Hunter Creature Human R D4 Decay.png 2 2 5 Slayer Like the mire, Hunters kill without mercy.
195 2 Ilmire Rot Eater Creature Beast C D3 Decay.png 3 2 3 When a creature adjacent to Ilmire Rot Eater is destroyed, Ilmire Rot Eater gains 1 Attack and 1 Health. Corpses are surprisingly nutritious.
244 4 Ilmire Tribesman Creature Human C D2 Decay.png 2 3 4 Fighting for their kin, alive or dead.
166 3 Ilmire Witch Doctor Creature Human R D6 Decay.png 5 2 5 Ranged attack When a Human creature adjacent to Ilmire Witch Doctor is destroyed, a Husk is summoned in its place. "I can't promise you eternal life, but I can keep you standing."
157 3 Imperial Resources Spell R O7 Order.png - - - Draw 2 scrolls. Your idols are healed by 1. All your units are healed by 1. Increase Order by 1. From the furthest reaches of the Empire, they hauled their gear. Now, the time has come to use it.
143 2 Incendiaries Spell Destruction C E3 Energy.png - - - Opponent's Structures take 3 damage. It's raining cats and bombs.
3 3 Infected Gravelock Creature Gravelock C D2 Decay.png 2 2 3 When Infected Gravelock deals damage to a creature, that creature gets poisoned for 3 rounds. Infected Gravelock has Move 0. "It's seeping out of their god-damn pores." - Lord Ungstram, Royal Strategist
187 3 Infectious Blight Enchantment Destruction R D4 Decay.png - - - Enchanted creature is dealt 1 poison damage at the beginning of each round. If enchanted unit is killed by poison damage, a random creature on the same side gets Infectious Blight. The plague doesn't discriminate.
35 1 Inferno Blast Spell Destruction C E3 Energy.png - - - Deal 1 damage to target tile and all adjacent tiles. The power of ten men in one practical projectile.
312 5 Infiltrate Spell U O3 Order.png - - - Target unit's Countdown is increased by 2. Draw a scroll. "Create a diversion. I'll snag the map."
249 4 Ire And Bile Spell R D2 Decay.png - - - All units gain Curse 1 and +1 Attack until end of opponent's turn. A conflict is easier to start than it is to end.
39 1 Iron Ogre Creature Elder R E7 Energy.png 7 3 6 Relentless, Armor 1 Step aside or be disintegrated.
142 2 Iron Whip Spell U E2 Energy.png - - - Target unit takes 1 damage. Its Attack is increased by 1 until end of turn and Countdown decreased by 1. A whip for steel hides.
286 5 Ironclad Reaver Creature Human, Reaver R E5 Energy.png 4 2 5 Pillage: Immune to damage until beginning of your next turn
40 2 Junkyard Structure Wall C G1 Growth.png 0 - 3 Rat creatures you control gain +1 Health while Junkyard is in play. Rats aren't picky.
50 3 Kabonk Spell C O2 Order.png - - - Deal 1 damage to target unit. Draw 1 scroll. Ouch!
41 2 Kinfolk Brave Creature Human, Kinfolk R G2 Growth.png 2 1 2 Braves are eager to prove their worth. The Jarls are happy to let them.
42 3 Kinfolk Jarl Creature Human, Kinfolk R G7 Growth.png 3 2 6 Relentless, Inspiring: +1 Attack For each creature adjacent to Kinfolk Jarl, Kinfolk Jarl gains +1 Attack. The strength of his people, crushing your people.
219 4 Kinfolk Ranger Creature Human, Kinfolk C G2 Growth.png 2 2 3 Many of the ghost stories told about the deeper woods can probably be attributed to the stealthy rangers.
75 3 Kinfolk Veteran Creature Human, Kinfolk U G5 Growth.png 3 2 3 Haste It's tough getting old in this business.
119 1 Knight Scholar Creature Human, Knight R O4 Order.png 3 2 5 When Knight Scholar's Countdown is 0, you may reset its Countdown to draw 1 scroll. Knowledge is strength.
181 2 Languid Enchantment U D2 Decay.png - - - Enchanted unit's Attack is decreased by 2. When Languid comes into play, draw 1 scroll. Play nice!
108 1 Law Memorial Structure Memorial C E2 Energy.png 0 2 4 When Law Memorial's Countdown becomes 0, it's destroyed and Order is increased by 1. You'd think a people so fond of writing would remember the words of their ancestors.
43 2 Leeching Ring Enchantment U G1 Growth.png - - - Magic armor 1 When enchanted creature deals damage, enchanted creature is healed equal to its base Countdown. Search the ponds. Find one and your name is eternal.
59 1 Lifestealer Creature Human U D5 Decay.png 4 2 5 When Lifestealer attacks and destroys a unit, Lifestealer is fully healed. One day he'll pay for these borrowed lives.
162 2 Loyal Darkling Creature Human C D2 Decay.png 1 2 2 Unstable 2 When Countdown is 0, you may sacrifice Loyal Darkling. To night, she'll return.
235 4 Machinated Enchantment R E2 Energy.png - - - Enchanted creature gets Attack increased by 5 and base Countdown increased by 1. Man shall become metal.
148 2 Machination Mindset Enchantment U E2 Energy.png - - - Enchanted melee creature becomes relentless. Its Attack is increased by 1. No doubt, no fear, no thought.
226 4 Machine Chant Spell Destruction R E5 Energy.png - - - Deal damage to target unit equal to the number of structures you control. Increase Energy by 1. "It's an odd song for sure. Just wait for the crescendo!" - Arran, Machine Priest
258 4 Machine Divinator Creature Human, Tribesman R E3 Energy.png 0 1 4 Machine Divinator does not attack. As long as Machine Divinator is in play, your structures' Health is increased by 1. When Machine Divinator's Countdown becomes 0, a random structure you control with Countdown 1 or more has its Countdown decreased by 1.
79 1 Machine Priest Creature Human, Tribesman U E2 Energy.png 0 2 4 Instead of attacking, Machine Priest heals all your structures by 1. When Machine Priest's Countdown is 0, you can reset its Countdown to move a structure one step in a random direction.
85 2 Magma Pack Enchantment U E2 Energy.png - - - When Magma Pack comes into play, enchanted unit's Attack is doubled. Enchanted unit is destroyed after attacking. Don't worry, just push the button when you arrive.
228 4 Magnetizer Creature Human, Mystic U O2 Order.png 0 1 2 Ranged attack Any unit hit by Magnetizer gets its Countdown increased by 1. Power is relative. A sleeping enemy is a harmless enemy.
279 5 Malevolent Gaze Spell C D2 Decay.png - - - Target Creature's Move is reduced by 1 until end of opponent's turn. It gets Curse 1. Dominion: That creature gets an additional Curse 9. Malice, pure and unguarded.
155 3 Mangonel Structure Artillery U O3 Order.png 3 3 2 Lobber When Mangonel comes into play, your Mangonels' Countdowns are set to the lowest of any you control. Powerful, portable, and packing a punch.
165 1 Mangy Rat Creature Beast, Rat C D1 Decay.png 1 2 1 When Mangy Rat deals damage to a creature, that creature gets poisoned for 3 rounds. Tiny Merchants Trader of Graves Death's Servants Fate's Knaves
44 2 Mangy Wolf Creature Beast, Wolf C G4 Growth.png 2 2 3 When Mangy Wolf deals damage, it is healed by 1. Other Wolf creatures you control have their Countdown decreased by 1 when Mangy Wolf comes into play. "The fat wolf is not dangerous." - Kinfolk proverb
151 1 Metal Heart Spell C E2 Energy.png - - - Target creature gains Attack equal to the number of structures on that side until end of turn. More machines, more mayhem.
210 4 Metal Wonder Structure Totem R E4 Energy.png 0 - 4 When your opponent plays a Spell or Enchantment, Metal Wonder deals 2 damage to a random idol under their control. Machine victory, no fiddly bits.
19 1 Metempsychosis Spell U O3 Order.png - - - Target unit you control is resummoned on the same tile. Consider the egg. The image of unfulfilled potential, and you eat them for breakfast...
185 2 Miasma Well Structure Totem C D2 Decay.png 0 - 3 All Poison damage is increased by 1. DO NOT DRINK.
102 1 Mire Curse Enchantment Destruction U D2 Decay.png - - - Mire Curse deals 1 poison damage to adjacent creatures at the beginning of each of its turns. It's putrid, but it's home.
164 2 Mire Shambler Creature Masked, Undead C D1 Decay.png 3 2 1 Before attacking, Mire Shambler moves to a random adjacent tile. "From the depths of the mire, the Masked appeared." - Excerpt, Ilmire Journal II
247 4 Monstrosity Creature Beast U D3 Decay.png 4 2 3 As long as another Monstrosity is adjacent, Attack and Health are increased by 1. As long as any other creature is adjacent, Attack and Health are decreased by 1. Twisted. Transformed. Terrifying.
246 4 Monstrous Brood Spell C D5 Decay.png - - - Creatures you control with the same name as target creature are destroyed and replaced by a Monstrosity. A second birth. A new life. More teeth.
265 5 Morbid Curiosity Enchantment U D2 Decay.png - - - When enchanted creature kills another creature, you draw a scroll. "Show me your organs, and I will tell you who you were."
229 4 Mystic Altar Structure Totem U O3 Order.png 0 2 3 When Countdown is 0, you may reset its Countdown and increase Countdown of target creature you control by 2 to draw a scroll. Learning takes time.
188 3 Necrogeddon Spell R D7 Decay.png - - - Destroy all creatures you control. Creatures destroyed this way are replaced by undead Husks at Countdown 0. "This won't do. Lets start over." -Nuru, Flesh-seamstress
73 1 New Orders Spell C O1 Order.png - - - All your units have their Move increased by 1 until end of turn. REGROUP!
203 4 Noaidi Creature Human, Kinfolk U G3 Growth.png 2 2 2 When Noaidi comes into play, you gain 1 resource of each non-Growth type your opponent has. For the Kinfolk, the moose migration marks the beginning of the new year.
278 5 Nuru, Flesh-seamstress Creature Human R D8 Decay.png 0 2 6 Unique, Dominion: Undead creatures you control get +2 Attack. Nuru does not attack. When Nuru's Countdown becomes 0, Nuru summons 2 Husks with Countdown 0 at random positions on your side. The Husks are destroyed after attacking.
309 5 Nuru's Needle Enchantment U D3 Decay.png - - - Enchanted unit's Attack, Health and Move are decreased by 1. It gains Curse 1. "Life is my craft. The dead and dying, my canvas." - Nuru
94 1 Nutrition Spell U G1 Growth.png - - - Sacrifice target unit you control and add that unit's cost to your current resources. A cadaver for some, a feast for others.
213 4 Oak Blood Enchantment R G4 Growth.png - - - Magic armor 1 Enchanted creature gains +6 Health. Trading with Vilewood trees is never a bargain.
120 1 Obelisk Structure Wall C O2 Order.png 0 - 5 Good for leaning on. And hiding behind...
194 2 Oblivion Seeker Creature Human, Mystic U D5 Decay.png 2 2 3 Ranged attack When Oblivion Seeker is destroyed, draw 2 scrolls. He leaves nothing but memories.
322 6 Oculus Cannon Structure Artillery U E3 Energy.png 4 2 4 Ranged attack, Piercing Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
289 5 Outcast Rebel Creature Human, Rebel C G2 Growth.png 4 3 3 Ill-tempered and bad-mannered. No wonder the braves love him.
140 1 Overdrive Enchantment U E2 Energy.png - - - When Overdrive comes into play, and at the beginning of its following turns, enchanted structure's Countdown is decreased by 2. At the end of these turns, it is dealt 2 damage. "I know it'll break. I just don't care." - Arran, Machine Priest
221 4 Owl Creature Beast C G1 Growth.png 1 1 1 Flying When Owl moves, its Countdown is increased by 1. Hoot. Hoot?
245 4 Pest Dissimulator Creature Human, Mystic U D4 Decay.png 1 2 4 Ranged attack When Pest Dissimulator deals damage to a creature, the damaged creature and adjacent creatures are poisoned for 3 rounds. Don't try and find me.
201 3 Pestis Enchantment U D2 Decay.png - - - Enchanted creature gains +1 Attack for each Rat on that side. When enchanted creature kills another unit, summon a Mangy Rat on a random tile the same side. There's no virtue among vermin.
262 5 Piercing Projectile Enchantment U E2 Energy.png - - - Enchanted ranged creature gains Piercing. Its Attack is increased by 1. "With these, you'll get through the strongest armor." - Arran, Machine Priest
274 5 Pilgrim's Feet Enchantment C O1 Order.png - - - Magic armor 1 When enchanted creature moves, it is healed by 2. "I don't need shoes. I have faith."
170 2 Pillar of Disease Structure Wall C D3 Decay.png 0 - 4 Opponent's units on the same row as Pillar of Disease have Attack decreased by 1. The Ilmire provides for its own.
186 3 Pillar of Fatigue Structure Totem R D3 Decay.png 0 - 3 When a creature moves, its Countdown is increased by 1. What good are tactics when your men can't lift their swords?
86 2 Plate Armor Enchantment R O2 Order.png - - - Enchanted unit has Armor 1 (combat damage dealt to enchanted unit is decreased by 1) and its Health is increased by 1. "If only we had enough for everyone..." - Lord Ungstram, Royal Strategist
141 1 Plating Enchantment C E2 Energy.png - - - Replenish Enchanted unit disregards next attack or damage taken. Plating is removed afterwards. Almost works like real armor.
57 2 Pother Spell Displacement U O2 Order.png - - - Target unit is moved to a random adjacent tile. Draw 1 scroll. Now you're there, now you're not!
47 1 Potion of Resistance Enchantment R E1 Energy.png - - - All damage dealt to enchanted unit is reduced to 1 for 3 rounds. Sometimes you've just got to take the hit.
282 5 Power Trip Spell R E3 Energy.png - - - Increase your current Energy by 6. "We need more." "But-" "MORE!"
95 3 Powerbound Enchantment C O1 Order.png - - - When enchanted unit you control is destroyed, increase your Order by one. "I'll just borrow some life force when you don't need it anymore." - Lord Ungstram, Royal Strategist
316 5 Prisoners of War Spell R O5 Order.png - - - Take the next Growth, Decay and Energy creature scrolls from your library and add them to your hand. "We don't need reserves. We have prisoners." - Lord Ungstram, Royal Strategist.
90 2 Proximity Charge Structure Wall C E4 Energy.png 0 - 1 When Proximity Charge is destroyed in melee combat, attacking unit is dealt 4 damage. When Proximity Charge comes into play, one copy is summoned on a random adjacent tile. Tread lightly!
169 1 Puppet Soldier Structure Wall U D3 Decay.png 0 - 3 When Puppet Soldier is destroyed in combat, all units on the same row are destroyed. The soldier is false. The fear is not.
99 2 Purification Spell C O1 Order.png - - - Remove all Enchantments from target unit. The innocence of youth can cleanse the corrupt.
48 1 Pushback Spell U O4 Order.png - - - Target opponent unit is returned to its owner's hand. You know you're not wanted when your body dissolves.
34 1 Quake Spell Destruction R G5 Growth.png - - - Taxing 2 Deal 3 damage to all structures and 2 damage to all creatures. No matter your skill, you can't parry the ground.
49 2 Ragged Wolf Creature Beast, Wolf C G1 Growth.png 1 2 2 Haste Fast and feisty.
21 3 Rallying Spell U G5 Growth.png - - - All units you control have their Countdown decreased by 2. FOLLOW THE JARL FOR THE KIN!
100 2 Ranger's Bane Enchantment Destruction U G2 Growth.png - - - Enchanted creature becomes poisoned for 3 rounds. You haven't really died until you've been slowly strangled by poisonous roots.
215 4 Rat King Spell R G4 Growth.png - - - Summons a Beast Rat on target tile and on two adjacent random tiles. Obey the Jarl, but fear the King.
319 5 Reaping Mask Enchantment R D7 Decay.png - - - Unstable 3 Enchanted unit's Attack and Health are increased by 3. When enchanted unit destroys a creature, draw a creature scroll. Its promise cannot be resisted for long. Nor can its hunger.
230 4 Redeploy Spell Displacement R O3 Order.png - - - Swap two target rows on your side. "Wings to the east, vanguard south. Go!"
145 3 Redesign Enchantment U E2 Energy.png - - - Target creature's Attack and Health switch values. "Trust me, it's better this way." -Amhan, Machine Master
240 4 Refined Strategy Spell R O2 Order.png - - - Move target structure you control to an unoccupied tile on that side. Its countdown is decreased by 1. "Perhaps we should move the catapults to the ridge?"
191 1 Regeniture Enchantment C D1 Decay.png - - - Target unit gains 2 Health. When Regeniture comes into play, enchanted unit's controller's idol on that row is dealt 1 damage. Sometimes you can squeeze blood from a stone.
287 5 Replicaton Creature Automaton C E3 Energy.png 3 2 2 Ranged attack When Replicaton is destroyed, return to owners hand if your current Energy is 2 or more. You only need one. Of course, use more if you've got them.
124 2 Resonant Helm Enchantment C O1 Order.png - - - Resonance: Enchanted unit is healed by 2, Magic armor 1 You'll hear the silent whispers of magic and it will change you.
177 1 Restless Bones Spell R D3 Decay.png - - - All your Undead units gain +2 Attack until end of turn, and Countdown decreased by 1. "Angering the dead is no trivial task." - Grahm, Animator
137 1 Return To Nature Spell Destruction U D2 Decay.png - - - Taxing 1 Creatures on target tile and all adjacent tiles get -1 Health until end of turn. If a creature with this effect is killed, increase Growth by 1. Wither and begin anew.
275 5 Reversal Spell Displacement C O3 Order.png - - - Frontmost and rearmost units on one side of target row switch places. Draw 1 scroll. "The right tool for the right job. And you tools are in the wrong place!"
139 3 Rigged Enchantment C E1 Energy.png - - - Unstable 1 When enchanted structure is destroyed in melee combat, its attacker takes 4 damage. Strap it on, then stand back.
308 5 Righteous Partisan Creature Human C O3 Order.png 2 2 2 As long as you have less units on the field than your opponent, Righteous Partisan gets +4 Attack. "My home, my war."
242 4 Ripper Creature Human C D1 Decay.png 2 2 2 "I was taught to be ready!"
193 3 Roasted Bean Potion Enchantment R O2 Order.png - - - Enchanted creature's Move is increased by 1. When Roasted Bean Potion comes into play, enchanted creature's Countdown is decreased by 1. It's an acquired taste. By the barrel from far Dyrra.
233 4 Royal Banner Structure Totem R O2 Order.png 0 - 3 All non-human units get Countdown increased by 2 after attacking. Where the banner goes, the Empire soon follows.
126 2 Royal Infantryman Creature Human, Soldier U O1 Order.png 1 2 2 All other creatures you control on the same row as Royal Infantryman gain +1 Health. Yes, my Liege. I'll protect them, my Liege.
127 2 Royal Skirmisher Creature Human, Soldier U O3 Order.png 3 2 3 Relentless Double the swords, double the fun!
128 2 Royal Spearman Creature Human, Soldier U O3 Order.png 2 2 3 Spiky 2 HOOOOOLLLD!
54 1 Royal Vanguard Creature Human, Knight R O5 Order.png 3 2 5 When Royal Vanguard's Countdown becomes 0, adjacent units gain +2 Attack until end of turn. Honor. Power. Axe.
76 1 Rumble Spell Displacement U G3 Growth.png - - - Opponent's units move one step to a random adjacent empty tile. Shaken, not crushed.
313 5 Ruse Spell U O3 Order.png - - - Opponent's units get their Countdown decreased by 2. Your units gain Spiky 2 and Armor 1 until your next turn. "The Kin is a weed in our Imperial garden. It musn't grow." - Lord Ungstram, Royal Strategist.
112 1 Sand Pact Memorial Structure Memorial C G3 Growth.png 0 - 1 When Sand Pact Memorial comes into play, increase your current Energy by 5. Like grains of sand in an hourglass, our memories fade over time.
107 3 Scattergunner Creature Human, Tribesman C E3 Energy.png 4 2 2 Ranged attack "He was carrying WHAT?!" - Mahts, Infantryman
197 2 Scavenger Construct Structure Wall, Undead C D1 Decay.png 0 - 3 When an adjacent unit is destroyed, Scavenger Construct's Health is increased by 2. "Feed the Construct!" - Nuru, Flesh-seamstress
227 4 Scout Automaton Creature Automaton R E3 Energy.png 1 2 3 Ranged attack, Armor 1 All other Automatons you control get +1 Attack. No machine is complete without its smallest gears.
184 2 Searing Shackles Enchantment U D2 Decay.png - - - Enchanted unit deals 1 damage to its controller's idol on the same row at the end of it's controller's turn. Enchanted unit is dealt 2 damage when it moves. Death is the only escape.
304 5 Seed of Insurgency Enchantment R G5 Growth.png - - - When enchanted creature is destroyed, it's summoned again on the same tile. Its countdown is set to 1. Some wars, you just don't quit.
51 3 Shrine Structure Totem R O3 Order.png 0 - 2 As long as Shrine is in play, all other units you control gain +1 Health. With a strong enough faith, you don't need gods for miracles.
179 3 Shroud of Unlife Enchantment C D1 Decay.png - - - When enchanted creature is destroyed, a Husk is summoned in its place. "You'll not find warmth in this garb." - Tobai, Bone Merchant
250 4 Sickening Fumes Spell R D2 Decay.png - - - Until end of opponent's turn, opponent units have their attack decreased by 3. It's not weather. It's miasma density.
241 4 Siege Cracker Creature Human, Tribesman C E3 Energy.png 1 2 3 When Siege Cracker deals damage to an idol, that idol is dealt an additional 5 damage. What do you mean, "bombs for hands"?
52 1 Sinmarked Zealot Creature Human U O1 Order.png 1 2 1 When Countdown is 0, you may sacrifice Sinmarked Zealot to deal 2 damage to target unit. When his time comes, so will yours.
218 4 Sister of the Bear Creature Human, Kinfolk C G4 Growth.png 4 2 4 "Honored Sisters. Your strength will be my hammer against the hated Empire!" - Jarl Urhald
53 3 Sister of the Fox Creature Human, Kinfolk C G2 Growth.png 1 2 1 When Sister of the Fox comes into play, draw 1 scroll. The eyes and ears of the Jarl.
222 4 Sister of the Owl Creature Human, Kinfolk R G5 Growth.png 2 2 4 An Owl is summoned together with Sister of the Owl. When an Owl deals damage, Sister of the Owl's Attack increases by 1. When an Owl is destroyed, Sister of the Owl's Health increases by 1. Knowing and nocturnal.
321 6 Skythorn Structure Totem U G3 Growth.png 0 6 4 Spiky 1 Does not count down. When a creature comes into play on your side, Skythorn's Countdown is decreased by 1. When Skythorn's Countdown becomes 0, draw 1 scroll. It thrives on life.
273 5 Soldier's Bond Enchantment C O2 Order.png - - - Replenish When enchanted unit takes damage, all units behind it count down by one. One for all. All for naught.
204 4 Solemn Giant Creature Automaton R E4 Energy.png 8 6 4 Does not count down. Pay 2 Energy to decrease Countdown by 2. This ability can be used multiple times per turn. "The Giants are no more, so we made new ones." -Amhan, Machine Master
174 2 Soul Scrounger Enchantment U D3 Decay.png - - - When a creature is destroyed, enchanted unit's Countdown is decreased by 1. Those who have fallen act through the living.
190 2 Soul Steal Spell Destruction R D3 Decay.png - - - Destroy target creature with health 2 or less. Summon a Mire Shambler on a random tile on your side. Ilmire mercy is worse than death.
67 3 Spark Spell Destruction C E2 Energy.png - - - Deal 2 damage to target unit. The smallest spark can cause a decent flame.
55 2 Speed Spell R O3 Order.png - - - Target unit's Countdown is decreased by 3. They won't know what hit them.
208 4 Stag Heart Enchantment C G2 Growth.png - - - Enchanted unit gets +1 Attack and +1 Health for each Stag Heart on the same side. The Kinfolk judge every beast on their own merits.
224 4 State Machine Structure Totem U E3 Energy.png 0 4 4 When a creature comes into play on opponent's side, State Machine deals 1 damage to that creature. When State Machine's Countdown becomes 0, it's destroyed. Originally intended to roast beans.
263 5 Stifled Advance Enchantment U O2 Order.png - - - Enchanted unit's base Countdown is increased by 2. When Stifled Advance enters play, enchanted unit's Countdown increases by 1. "They can't attack us if they're busy dodging arrows."
266 5 Stitcher Creature Human U D4 Decay.png 2 2 3 When Stitcher's Countdown is 0, you may sacrifice target creature to increase another target creature's Attack and Health by 2. If you do, Stitcher's Countdown is reset.
113 1 Stone Pact Memorial Structure Memorial C G3 Growth.png 0 - 2 When Stone Pact Memorial comes into play, increase Order by 1. We remember the times, but not the promises.
223 4 Storm Runner Creature Human, Tribesman U E3 Energy.png 2 2 3 Lobber Storm Runners have perfected the art of... throwing.
307 5 Striped Fangbear Creature Beast, Bear U G4 Growth.png 1 2 4 As long as opponent controls any Humans, Striped Fangbear is Relentless and its Attack is increased by 3. The Sisters don't really train fangbears. They simply encourage their natural hate of knights and soldiers.
288 5 Sudden Eruption Spell Destruction R E4 Energy.png - - - Surge When Sudden Eruption is played, X random opponent units are dealt 2 damage, where X is the surge value. "Too frequent by far, and utterly horrifying." - Siani, Dyrran Historian
105 3 Summons Spell C O1 Order.png - - - Draws one Structure from your library. "We need more stuff!" - Lord Ungstram, Royal Strategist
225 4 Supercharged Enchantment R E2 Energy.png - - - At the beginning of each of enchanted unit's turns, enchanted unit makes a ranged attack dealing 1 combat damage. It's not like they know how it works, exactly... but it's certainly useful.
299 5 Tempest Reaver Creature Human, Reaver U E4 Energy.png 0 2 4 Ranged attack, Armor 1 Tempest Reaver's Attack is equal to your current Energy resource. Managing power, one shot at a time.
178 4 Tempo Theft Spell R O3 Order.png - - - Two target units switch Countdown values. No refund upon completed transaction.
131 1 Tethered Recruit Creature Human U D2 Decay.png 2 2 1 When Tethered Recruit is destroyed, increase Order by 1. "Its mind is muddled, but its heart is still with the army." - Arhart, Mire Master
318 5 Top Reaver Thea Creature Human, Reaver R E8 Energy.png 7 2 6 Unique, Ranged attack, Piercing, Pillage: Your current Energy is increased by 2 at the beginning of your next turn. "Never fear, Thea's here."
20 1 Thought Trap Spell C O2 Order.png - - - Target unit's Countdown is doubled. How far will a blind dog walk into a forest?
25 3 Thunder Surge Spell Destruction R E6 Energy.png - - - Target unit, and all units connected by adjacent units, receive 2 damage. Fear not the thunder. Fear the lightning.
87 1 Tick Bomb Spell Destruction C E3 Energy.png - - - Destroy target structure. Sounds like tick, looks like tick.
150 2 Tool Initiate Creature Human U E2 Energy.png 2 2 3 When Tool Initiate's Countdown is 0, you may increase its Countdown by 1 to increase target structure's Attack by 1. "Let me just tweak this..." -Amhan, Machine Master
173 3 Totem of Suffering Structure Totem R D4 Decay.png 0 - 3 When a creature you control is destroyed, the opposing idol on that row is dealt 1 damage. Empathy can be a cruel thing.
62 3 Transposition Spell Displacement C O2 Order.png - - - Switch places of two units you control. Draw 1 scroll. You don't need powerful allies. You need allies in the right places.
110 1 Tribal Memorial Structure Memorial C E1 Energy.png 0 - 3 Pay 2 Energy to destroy Tribal Memorial and increase Growth by 1. Lest we forget the times of peace.
159 1 Unbind Spell U D1 Decay.png - - - Sacrifice target non-Decay structure you control. Increase Decay by 1. "Let's put that to better use."
295 5 Underdog's Spite Spell C G3 Growth.png - - - All units you control with Attack 2 or less count down by 1. As they dragged him out of the forest, the dagger was still lodged in his shoulder.
251 4 Uneasy Alliance Enchantment C D2 Decay.png - - - Enchanted creature's Attack is increased by 2 for each creature with Uneasy Alliance on the same side. When enchanted unit is destroyed, all units on that side enchanted with Uneasy Alliance are destroyed. This won't end well.
243 4 Unforseen Onslaught Spell R D3 Decay.png - - - All your creatures with attack 1 or less get Slayer until end of turn. 'Tis just a scratch.
310 5 Unground Enchantment Destruction U G2 Growth.png - - - Any time an idol takes damage, enchanted unit takes damage equal to half that amount (rounded down). "Whether we know it or not, we all draw upon the earth."
58 3 Unleash Inner Power Enchantment R G3 Growth.png - - - Target creature's Attack is increased by its Health value. Its Health is then set to 2. My very essence shall be my blade.
257 4 Untainted Enchantment R G2 Growth.png - - - Enchanted unit has Ward. (Ward: Cannot be targeted by opponent Spells or Enchantments) Those who do not want can not be corrupted.
297 5 Jarl Urhald Creature Human, Kinfolk R G9 Growth.png 6 2 7 Unique, Relentless, Inspiring: +2 Attack, Pillage: Urhald's Countdown is set to 0 after attacking. All Jarls inspire loyalty and courage. Urhald lives it, breathes it.
98 2 Useless Contraption Structure Wall C E1 Energy.png 0 - 4 Working as intended.
156 3 Vaettr of the Wild Creature Vaettr U G1 Growth.png 1 2 1 When Vaettr of the Wild comes into play, increase Growth by 1. When Vaettr of the Wild leaves play, decrease Growth by 1. The forest personified. Cute.
97 1 Vengeance Veil Enchantment C O2 Order.png - - - Replenish When enchanted unit takes damage, its Countdown decreases by 1. All is blood from behind the crimson veil.
292 5 Vengeful Vaettr Creature Vaettr C G2 Growth.png 2 2 2 Pillage: Increase Growth by 1. Vengeful Vaettr is dealt 1 damage. Not so cute anymore.
294 5 Verdant Veil Enchantment R G3 Growth.png - - - Enchanted creature's Health is increased by 3. As long as its Health is no less than its base value, it has Ward. "I swear! I saw a person in there!"
301 5 Vicious Strike Spell C E1 Energy.png - - - Surge When Vicious Strike is played, target unit gets +X Attack until end of turn, where X is the surge value. The Reavers know a good fight when they see one.
238 4 Vigor Extraction Spell U O3 Order.png - - - Target unit's Countdown is increased by 2. If Countdown is then 4 or more, increase Decay by 1. The life of another, put to better use.
70 2 Violent Dispersal Spell Destruction R E6 Energy.png - - - Deal 8 damage to target unit. "When he said 'Disperse!' I thought he meant all of us. Turns out he was only addressing poor Mikal." - Mahts, Infantryman
161 3 Viscera Sage Creature Human, Mystic U D2 Decay.png 2 2 2 When Viscera Sage destroys another unit, draw 1 scroll. Reading entrails takes a strong stomach.
63 1 Vitality Well Structure Totem C G2 Growth.png 0 3 3 Haste When Vitality Well's Countdown becomes 0, all friendly units are healed by 1. Refreshing!
88 2 Vitriol Aura Enchantment C G1 Growth.png - - - When enchanted unit is attacked in melee combat, attacker becomes poisoned for 3 rounds. Try not to breathe.
332 6 Void Gate Structure Wall U D3 Decay.png 0 - 3 All combat damage dealt to Void Gate is instead dealt to the idol behind it.
61 1 Waking Stones Structure Wall R O3 Order.png 0 - 3 All damage dealt to Waking Stones is reduced to 1. "The problem with stone is that it is stationary. We fixed that." - Uria, Geo Mage
315 5 Warding Stone Structure Wall U O3 Order.png 0 - 4 When Warding Stone is destroyed in combat, attacking unit is returned to owner's hand and you draw 1 scroll. "You bring your toys, mystic. I'll bring mine." - Lord Ungstram, Royal Strategist
253 4 Watcher Structure Wall R D2 Decay.png 0 - 4 When a unit adjacent to Watcher is destroyed by non-combat damage or death effects, Watcher deals 2 damage to a random opponent idol. The Harvester's wrath lingers even after death.
296 5 Wetland Ranger Creature Human, Rebel C G4 Growth.png 1 1 4 Pillage: All your units get +1 Attack during your and your opponent's next turns. With Ilmire warring against the Empire, the rangers were put to use where needed.
239 4 Wicked Being Enchantment C D1 Decay.png - - - Unstable 1 When enchanted unit is attacked in melee, attacker gets Curse 3. There are no innocents in the Mire.
154 1 Wildling Creature Human U G3 Growth.png 0 1 4 When a creature is summoned adjacent to Wildling, Wildling is dealt 1 damage and its Attack is increased by 1. Sometimes you just want to be left alone.
254 4 Wings Captain Creature Human, Soldier R O4 Order.png 3 2 4 When Wings Captain's Countdown becomes 0, Wings Captain and adjacent Soldiers have their Move increased by 1 until end of turn. "Flanking maneuver!" - Ays, Wings Captain
311 5 Wings Charger Creature Human, Soldier C O5 Order.png 5 2 4 Subtlety was never her strong suit.
306 5 Wings Cleaver Creature Human, Soldier R O6 Order.png 4 3 5 Relentless, Dominion: +3 Attack. Base Countdown is decreased by 1. "We don't start fights. We finish them." - Shim, Wings Cleaver
206 4 Wings Shield Creature Human, Soldier U O3 Order.png 2 2 3 Wings Shield has Armor X, where X is the number of units behind it (combat damage dealt to Wings Shield is decreased by X). "I shield those I love. From them I draw strength."
237 4 Wings Soldier Creature Human, Soldier C O2 Order.png 3 2 2 The elites of the Empire strike with precision.
305 5 Wings Spear Creature Human, Soldier C O3 Order.png 2 2 2 Spiky 2. Dominion: Spiky is increased by 2. The Spears are taught the true power of patience.
298 5 Wings Warder Creature Human, Mystic R O2 Order.png 0 1 4 Wings Warder does not attack. As long as Wings Warder's Countdown is 1 or less, other units you control on the same row as Wings Warder have Ward. Not all armor is physical.
111 1 Woodland Memorial Structure Memorial C O2 Order.png 0 - 1 When you play a Spell or Enchantment, Woodland Memorial is destroyed. Increase Growth by 1. The Kinfolk have forgotten, but the trees remember.
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