Scrolls Database

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Welcome to the ScrollsGuide Scrolls Database!

Here you'll find the most comprehensive & complete collection of scrolls.

There are 300 known scrolls in total as of March 14th, 2014. 300 scrolls are currently available. Other scrolls, to be added in a future update, have their ID marked on green.

There are 75 Decay scrolls, 75 Order scrolls, 75 Growth scrolls, and 75 Energy scrolls. Additionally, there are 85 rare scrolls (21 Decay, 21 Order, 21 Growth, and 22 Energy), 99 uncommon scrolls (25 Decay, 25 Order, 24 Growth, and 25 Energy), and 116 common scrolls (29 Decay, 29 Order, 30 Growth, and 28 Energy).

Enjoy !


Rarity legend: C = Common, U = Uncommon, R = Rare

# Set Scroll Name Type Subtype R Cost A C H Trait Ability
232 4 Aging Knight Creature Human, Knight U O1 Order.png 2 1 2 Each time Aging Knight attacks, its base Countdown is increased by 1.
261 5 Ancestral Pact Spell U G3 Growth.png - - - During your opponent's next turn, when a unit you control is destroyed, draw 1 scroll.
65 3 Ancestral Totem Structure Totem R G4 Growth.png 0 - 2 As long as Ancestral Totem is in play, creatures you control gain +1 Attack.
171 2 Animovore Enchantment C D2 Decay.png - - - Enchant a unit you control. When a unit adjacent to enchanted unit is destroyed, enchanted unit is dealt 1 damage and you draw 1 scroll.
216 4 Appurtenance Enchantment R G2 Growth.png - - - Enchanted unit gets +1 Health for each Beast you control.
267 5 Arhart's Disciple Creature Human C D3 Decay.png 3 2 3 When Arhart's Disciple destroys a unit in combat, opponent's idol on the same row takes 1 damage.
176 1 Arthritis Enchantment C D1 Decay.png - - - Each time enchanted unit deals damage, Arthritis also deals 1 damage to that unit.
283 5 Ash Runner Creature Human, Tribesman C E1 Energy.png 1 2 2 Piercing, Ranged attack
198 1 Atrophy Spell C D1 Decay.png - - - Target unit's Attack is decreased by 5 until end of opponent's next turn.
207 4 Automata Forge Structure Forge R E3 Energy.png 0 3 5 Instead of attacking, Automata Forge summons a Gun Automaton on an adjacent tile. Pay 3 Energy to decrease Countdown by 1. This ability can be used multiple times per turn.
272 5 Baleful Witch Creature Human, Mystic R D3 Decay.png 2 2 2 Ranged attack Ranged. When Baleful Witch comes into play, any Curses on creatures in play are triggered (dealing damage).
16 2 Bear Paw Enchantment C G2 Growth.png - - - Enchanted unit gains +2 Attack and +2 Health. When Bear Paw enters play, enchanted unit's Countdown increases by 1.
189 1 Beast Rat Creature Beast, Rat C G1 Growth.png 1 2 2
259 4 Beetle Stone Structure Totem C D2 Decay.png 0 - 3 When another Beetle Stone comes into play, two damage is dealt to a random opponent idol. Beetle Stone is then placed at the top of your library.
217 4 Berserker Creature Human, Kinfolk U G5 Growth.png 4 2 4 When Berserker takes damage, Berserker's Attack is increased by 1. At the beginning of your turn, Berserker heals 1 point of Health.
17 1 Binding Root Enchantment C G1 Growth.png - - - Enchanted unit's Move is decreased by 1.
69 1 Bitter Root Structure Wall C D1 Decay.png 0 - 2 When Bitter Root is attacked in melee, attacking unit becomes poisoned for 3 rounds.
268 5 Blade Husk Creature Undead C D2 Decay.png 4 3 2 Dominion: Relentless
138 3 Blast Strike Enchantment U E2 Energy.png - - - Every time enchanted creature deals combat damage to a unit Blast Strike deals 1 damage to every unit adjacent to that unit.
64 3 Blessing of Haste Spell U O1 Order.png - - - Target unit's Countdown is decreased by 1.
168 2 Blightbearer Creature Human U D3 Decay.png 3 2 4 Blightbearer takes 1 poison damage before attacking. When Blightbearer is destroyed, all creatures on the same row get poisoned for 3 rounds.
264 5 Blightseed Spell R D4 Decay.png - - - Target creature you control has its Countdown increased by 2. If it is still on the board at the beginning of your next turn, draw 2 scrolls and increase current Decay by 2.
147 1 Blind Rage Spell U E4 Energy.png - - - Target creature deals damage equal to its Countdown to all adjacent units. Its Countdown is then increased by 1.
104 3 Bloodboil Enchantment C G1 Growth.png - - - When enchanted unit takes damage, increase the unit's Attack by 2.
252 4 Bloodline Taint Spell R D4 Decay.png - - - Target unit, and other units on the same side that share a subtype, gain Curse 2.
269 5 Bog Hound Creature Beast C D2 Decay.png 2 2 3 Dominion: +2 Attack.
152 1 Bombard Spell R E3 Energy.png - - - All units with Ranged or Lobber attack have their Countdown decreased by 2.
285 5 Boom Reaver Creature Human, Reaver C E3 Energy.png 3 2 3 Ranged attack
293 5 Bountiful Times Spell U G3 Growth.png - - - Summons a Bunny on target tile. All Bunnies count down by 1.
183 3 Brain Lice Enchantment U D3 Decay.png - - - When Brain Lice comes into play, enchanted creature becomes poisoned for 3 rounds. When enchanted creature is destroyed, draw 1 scroll.
212 4 Breaker Creature Human, Kinfolk R G3 Growth.png 3 2 3 When Breaker deals damage, its Attack is increased by 1.
22 3 Brother of the Wolf Creature Human, Kinfolk C G4 Growth.png 3 2 4 When Brother of the Wolf's Countdown is 0, you may reset its Countdown to summon a Ragged Wolf on an adjacent tile.
129 2 Bunny Creature Beast, Bunny U G1 Growth.png 0 3 1 If Bunny's Attack is 0, it will summon another Bunny in an adjacent tile instead of attacking.
27 2 Burn Spell U E4 Energy.png - - - Deal 3 damage to target unit. If that unit is destroyed, draw 1 scroll.
23 2 Callback Spell C O1 Order.png - - - Target unit you control is returned to your hand.
231 4 Caller's Bane Enchantment U O2 Order.png - - - When enchanted unit deals combat damage to an idol, other idols on the same side are dealt 1 damage.
68 2 Cannon Automaton Creature Automaton U E6 Energy.png 5 2 4 Ranged attack, Armor 1
256 4 Cannonetta Creature Human, Tribesman R E3 Energy.png 2 2 3 Piercing, Ranged attack
24 1 Catapult of Goo Structure Artillery C E3 Energy.png 1 2 4 Lobber Units attacked by Catapult of Goo have their Countdown increased by 1.
314 5 Cay, Royal Envoy Creature Human R O8 Order.png 6 2 6 Unique, Dominion: Cannot be targeted by spells or enchantments. At the end of your turn, if an opponent unit was destroyed in combat, draw 1 scroll.
26 3 Champion Ring Enchantment C G2 Growth.png - - - Enchanted unit gets +2 Attack.
160 3 Charge Coil Structure Totem C E3 Energy.png 0 1 3 When Charge Coil attacks, a random opponent unit is dealt 1 damage.
153 2 Clock Library Structure Totem C E4 Energy.png 0 4 5 When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls.
199 2 Cluster Hex Spell U D3 Decay.png - - - All units on target tile and adjacent tiles gain Curse 1.
149 1 Concentrate Fire Enchantment U E3 Energy.png - - - Target unit with Ranged or Lobber will make an extra attack after its next attack.
66 2 Copper Automaton Creature Automaton C E1 Energy.png 4 1 2 Copper Automaton is destroyed after attacking.
271 5 Corpus Collector Creature Human U D4 Decay.png 4 2 3 When Corpus Collector kills another creature, summon a Husk creature on a random tile adjacent to Corpus Collector.
236 4 Corrode Spell R E3 Energy.png - - - Units you control deal double damage to idols until end of turn. If at least one idol is destroyed by a unit you control this turn, draw 1 scroll.
78 3 Crimson Bull Spell C G3 Growth.png - - - All units you control gain +2 Attack until end of turn.
211 4 Crone Creature Human, Kinfolk U G3 Growth.png 0 3 2 Crone does not attack. When Crone is destroyed in melee combat, the attacking unit is destroyed.
125 2 Crossbowman Creature Human, Soldier C O1 Order.png 4 3 2 Ranged attack
15 1 Crown of Strength Enchantment U O2 Order.png - - - Enchanted unit gains +1 Attack and +2 Health.
290 5 Culling the Flock Spell R G2 Growth.png - - - Sacrifice target Beast. All other Beasts you control have their Attack increased by that unit's Attack until end of turn, and become fully healed.
276 5 Cursed Presence Enchantment C D2 Decay.png - - - Enchant opponent unit. When that unit takes damage, other opponent units on that row get Curse 1. If a structure is enchanted, those units get Curse 2 instead.
200 3 Cursemonger Creature Human U D4 Decay.png 3 2 4 Ranged attack When Cursemonger's Countdown is 0, you may reset its Countdown to give target unit Curse 2.
180 1 Damning Curse Spell R D4 Decay.png - - - Destroy target creature. Units you control are dealt 1 damage.
133 4 Darkstrike Spell U E3 Energy.png - - - Deal 2 damage to target unit. If that unit is destroyed, increase Decay by 1.
30 3 Death Cap Berserk Enchantment R G3 Growth.png - - - When Death Cap Berserk comes into play, and at the beginning of its following turns, enchanted creature's Countdown is decreased by 2. At the end of these turns, it is dealt 2 damage.
116 3 Decimation Spell R O3 Order.png - - - All units on target row lose 1 Health. Opponent's idol on that row loses 2 Health.
109 1 Desert Memorial Structure Memorial C O3 Order.png 0 - 2 When Desert Memorial comes into play, increase Energy by 1.
146 3 Desperation Spell C E2 Energy.png - - - Target creature gets +2 Attack until end of turn for each opponent unit on the same row. It is then dealt 1 damage.
32 3 Destroyer Structure Artillery U E4 Energy.png 2 1 4 Lobber
158 2 Divine Mark Enchantment U O2 Order.png - - - When enchanted creature is destroyed, it is returned to owners hand. If it was killed by damage from another unit, that unit is returned to its owner's hand.
192 3 Draining Mist Spell U D3 Decay.png - - - All opponent units with Countdown 1 or less have their Countdown increased by 2.
33 3 Druid Burial Ground Structure Wall U G3 Growth.png 0 - 5 At the beginning of your turn, Druid Burial Ground adjacent units are healed by 1.
45 3 Dryadic Power Enchantment U G1 Growth.png - - - Enchanted creature gains +1 Attack and +3 Health, and its Move is decreased by 1.
121 3 Ducal Infantryman Creature Human, Soldier C O2 Order.png 1 2 3 All other creatures you control on the same row as Ducal Infantryman gain +1 Attack.
122 3 Ducal Skirmisher Creature Human, Soldier C O4 Order.png 3 2 4 Relentless
123 3 Ducal Spearman Creature Human, Soldier C O4 Order.png 1 2 4 Spiky 2
205 4 Dust Runner Creature Human, Tribesman C E1 Energy.png 1 2 2 Ranged attack When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
255 4 Eager Scryer Creature Human, Mystic C D3 Decay.png 1 1 3 If Eager Scryer's Countdown is 2 or more at the end of your turn, draw a scroll.
303 5 Earthbond Enchantment C G1 Growth.png - - - Enchanted unit you control cannot be moved by opponent. Enchanted unit's Health is increased by 2.
302 5 Earthborn Mystic Creature Human, Mystic U G3 Growth.png 2 2 4 Enchanted creatures you control have +1 Attack. When Earthborn Mystic's Countdown is 0, you may reset its Countdown to draw an enchantment scroll. If you do, Earthborn Mystic takes 1 damage.
291 5 Earthen Testament Spell U G2 Growth.png - - - All your enchanted units count down by 2.
284 5 Echomaton Creature Automaton U E4 Energy.png 1 2 3 When an opponent plays a spell, increase Attack by 2. When Echomaton is destroyed, if Attack is 2 or more, increase Energy by 1.
260 5 Eclipse Spell U D1 Decay.png - - - All your current resources are converted into Decay.
134 4 Efficiency Spell U O1 Order.png - - - Target unit gains +1 Attack until end of turn. If that unit kills another unit this turn, increase Energy by 1.
13 1 Elan Vital Enchantment C G1 Growth.png - - - Enchanted unit is healed by 1 Health each round.
317 5 Electrify Spell C E2 Energy.png - - - Each structure you control makes a ranged attack dealing 1 damage.
80 2 Ember Bonds Enchantment U E3 Energy.png - - - Enchanted unit receives 2 damage before attacking.
81 3 End of Reason Spell R E3 Energy.png - - - Sacrifice all units you control with a non-zero Countdown. Each unit sacrificed this way deals 2 damage to opponent units on the same row.
182 1 Energy Siphon Enchantment U D2 Decay.png - - - When Energy Siphon comes into play, increase Energy by 1. Enchanted creature's Attack and Health are decreased by 1.
135 4 Erode Spell U G1 Growth.png - - - Target structure is dealt 2 damage. Increase Decay by 1.
56 2 Essence Feast Spell R G4 Growth.png - - - For each unit you control, heal your idol on the same row by 1. Beast creatures deal double damage to idols this turn.
60 1 Eternal Statue Structure Wall C G2 Growth.png 0 - 4 At the beginning of your turn, Eternal Statue heals 1 point of Health.
82 3 Ether Pump Structure Totem U E4 Energy.png 0 3 5 When Ether Pump attacks, opponent's units are dealt 1 damage.
89 2 Eye of Eagle Spell C G1 Growth.png - - - Take the next creature scroll from your library and add it to your hand.
93 2 Faith Blessing Spell C O2 Order.png - - - Target unit you control takes 2 damage. Your idol on that row is healed by 4.
103 2 Faith Chains Enchantment R O3 Order.png - - - When enchanted creature is destroyed, Faith Chains deals 1 damage to each of opponent's idols.
209 4 Faith Duty Enchantment C O2 Order.png - - - Enchant unit you control. At the end of each of its turns, enchanted unit is dealt 1 damage and opponent units on that row get their Countdown increased by 1.
29 1 Fertile Soil Spell R G4 Growth.png - - - Sacrifice target creature you control and draw 3 scrolls.
270 5 Festering Freak Creature Beast, Masked C D3 Decay.png 1 2 2 When Festering Freak deals damage to a creature, that creature gets poisoned for 3 rounds. When Festering Freak is attacked in melee, attacking unit becomes poisoned for 3 rounds.
214 4 Fierce Tactics Spell R G4 Growth.png - - - All your melee creatures become Relentless until end of turn.
234 4 Fleetness Enchantment R O2 Order.png - - - Enchanted unit's base Countdown is reduced by 1.
36 2 Flip Spell Displacement U O2 Order.png - - - Move target opponent unit to any unoccupied tile on opponent's board.
71 1 Focus Spell C O1 Order.png - - - Target creature gains +3 Attack until end of turn.
84 2 Frost Gale Spell C G2 Growth.png - - - Deal 1 damage to all units.
37 1 Frost Wind Spell U O2 Order.png - - - Add +1 Countdown to units on target tile and adjacent tiles.
91 1 Frostbeard Creature Human, Kinfolk C G3 Growth.png 6 3 2 When Frostbeard is killed in battle, friendly units gain +2 Attack until end of your turn.
277 5 Fulmination Conduit Structure U E3 Energy.png 0 1 3 Does not count down. Fulmination Conduit counts up instead of down at the beginning of each turn. You may sacrifice Fulmination Conduit to add its Countdown to your current Energy.
248 4 Fungify Enchantment R D2 Decay.png - - - Enchanted creature gets Health increased by 5 and base Countdown increased by 1.
77 3 Fury Spell U E3 Energy.png - - - All units have their Countdown decreased by 1.
280 5 Gallant Defender Creature Human, Soldier C O4 Order.png 2 2 4 As long as you have fewer units on the field than your opponent, Gallant Defender gets Armor 2.
117 3 God Hand Spell R G8 Growth.png - - - All your units gain +2 Attack until end of turn, and have their Countdown decreased by 2.
83 1 Golem Skin Enchantment C E2 Energy.png - - - When Golem Skin comes into play, sacrifice all your structures. Enchanted creature gains Attack and Health equal to the number of structures sacrificed.
4 1 Gravehawk Creature Human U G2 Growth.png 1 2 3 Relentless For each of your Gravelocks, Gravehawk gains +1 Attack.
1 3 Gravelock Elder Creature Gravelock R E5 Energy.png 3 2 5 Ranged attack Other Gravelock creatures you control gain +1 Attack and +1 Health while Gravelock Elder is in play.
130 3 Gravelock Outcast Creature Gravelock C E3 Energy.png 3 2 3 Pay one Growth to heal Gravelock Outcast to full health.
2 3 Gravelock Raider Creature Gravelock C E1 Energy.png 1 2 2 Relentless
38 2 Great Wolf Creature Beast, Wolf R G5 Growth.png 3 2 5 Relentless Great Wolf gets +1 Attack for every other Wolf you control.
175 3 Grisly Graft Enchantment R D3 Decay.png - - - Enchant creature you control. When Grisly Graft comes into play, sacrifice adjacent creatures. Enchanted creature gains Attack and Health equal to the number of creatures sacrificed.
96 2 Gun Automaton Creature Automaton C E2 Energy.png 2 2 3 Ranged attack
172 2 Harvester Creature Masked, Undead R D3 Decay.png 8 5 4 Relentless Does not count down. When a creature is destroyed, Harvester's Countdown is decreased by 1.
118 2 Hellspitter Mortar Structure Artillery R E3 Energy.png 5 2 6 Ranged attack Attacks a randomly selected tile on opponent's board.
92 3 Heritage Enchantment U O3 Order.png - - - When enchanted unit you control is destroyed, you draw 2 scrolls.
202 1 Hex Marks Enchantment C D1 Decay.png - - - When enchanted creature deals combat damage to an idol, it deals 3 extra damage.
300 5 Hired Marksman Creature Human U E4 Energy.png 3 3 3 Ranged attack When Hired Marksman's Countdown is 0, you may reset its Countdown to deal 3 damage to target creature.
281 5 Hired Smuggler Creature Human U E2 Energy.png 2 2 2 Ranged attack, Pillage: Draw a structure scroll.
74 3 Honorable General Creature Human, Knight R O6 Order.png 4 3 6 When Honorable General's Countdown becomes 0, all adjacent units have their Countdown decreased by 2.
101 2 Horn of Ages Spell C O1 Order.png - - - All units opponent controls have their Move decreased by 1 until end of opponent's turn.
163 3 Husk Creature Undead C D1 Decay.png 3 3 2
18 1 Hymn Spell U G1 Growth.png - - - Heal target unit by 3 Health.
115 2 Illthorn Structure Wall C G2 Growth.png 0 - 3 Spiky 1
114 2 Illthorn Seed Enchantment U G1 Growth.png - - - When enchanted unit you control is destroyed, summon Illthorn in its place.
196 3 Ilmire Hunter Creature Human R D4 Decay.png 2 2 5 Slayer
195 2 Ilmire Rot Eater Creature Beast C D3 Decay.png 3 2 3 When a creature adjacent to Ilmire Rot Eater is destroyed, Ilmire Rot Eater gains 1 Attack and 1 Health.
244 4 Ilmire Tribesman Creature Human C D2 Decay.png 2 3 4
166 3 Ilmire Witch Doctor Creature Human R D6 Decay.png 5 2 5 Ranged attack When a Human creature adjacent to Ilmire Witch Doctor is destroyed, a Husk is summoned in its place.
157 3 Imperial Resources Spell R O7 Order.png - - - Draw 2 scrolls. Your idols are healed by 1. All your units are healed by 1. Increase Order by 1.
143 2 Incendiaries Spell C E3 Energy.png - - - Opponent's Structures take 3 damage.
3 3 Infected Gravelock Creature Gravelock C D2 Decay.png 2 2 3 When Infected Gravelock deals damage to a creature, that creature gets poisoned for 3 rounds. Infected Gravelock has Move 0.
187 3 Infectious Blight Enchantment R D4 Decay.png - - - Enchanted creature is dealt 1 poison damage at the beginning of each round. If enchanted unit is killed by poison damage, a random creature on the same side gets Infectious Blight.
35 1 Inferno Blast Spell C E3 Energy.png - - - Deal 1 damage to target tile and all adjacent tiles.
312 5 Infiltrate Spell U O3 Order.png - - - Target unit's Countdown is increased by 2. Draw a scroll.
249 4 Ire And Bile Spell R D2 Decay.png - - - All units gain Curse 1 and +1 Attack until end opponent's turn.
39 1 Iron Ogre Creature Elder R E7 Energy.png 7 3 6 Relentless, Armor 1
142 2 Iron Whip Spell U E2 Energy.png - - - Target unit takes 1 damage. Its Attack is increased by 1 until end of turn and Countdown decreased by 1.
286 5 Ironclad Reaver Creature Human, Reaver R E5 Energy.png 4 2 5 Pillage: Immune to damage until beginning of your next turn
297 5 Jarl Urhald Creature Human, Kinfolk R G9 Growth.png 6 2 7 Unique, Relentless, Inspiring: +2 Attack, Pillage: Urhald's Countdown is set to 0 after attacking.
40 2 Junkyard Structure Wall C G1 Growth.png 0 - 3 Rat creatures you control gain +1 Health while Junkyard is in play.
50 3 Kabonk Spell C O2 Order.png - - - Deal 1 damage to target unit. Draw 1 scroll.
41 2 Kinfolk Brave Creature Human, Kinfolk R G2 Growth.png 2 1 2
42 3 Kinfolk Jarl Creature Human, Kinfolk R G7 Growth.png 3 2 6 Relentless, Inspiring: +1 Attack For each creature adjacent to Kinfolk Jarl, Kinfolk Jarl gains +1 Attack.
219 4 Kinfolk Ranger Creature Human, Kinfolk C G2 Growth.png 2 2 3
75 3 Kinfolk Veteran Creature Human, Kinfolk U G5 Growth.png 3 2 3 Haste
119 1 Knight Scholar Creature Human, Knight R O4 Order.png 3 2 5 When Knight Scholar's Countdown is 0, you may reset its Countdown to draw 1 scroll.
181 2 Languid Enchantment U D2 Decay.png - - - Enchanted unit's Attack is decreased by 2. When Languid comes into play, draw 1 scroll.
108 1 Law Memorial Structure Memorial C E4 Energy.png 0 - 3 When Law Memorial comes into play, increase Order by 1.
43 2 Leeching Ring Enchantment U G1 Growth.png - - - When enchanted creature deals damage, enchanted creature is healed equal to its base Countdown.
59 1 Lifestealer Creature Human U D5 Decay.png 4 2 5 When Lifestealer attacks and destroys a unit, Lifestealer is fully healed.
162 2 Loyal Darkling Creature Human C D2 Decay.png 1 2 2 When Countdown is 0, you may sacrifice Loyal Darkling. When Loyal Darkling is destroyed, it deals 2 damage to your opponent's idol on the same row.
235 4 Machinated Enchantment R E2 Energy.png - - - Enchanted creature gets Attack increased by 5 and base Countdown increased by 1.
148 2 Machination Mindset Enchantment U E2 Energy.png - - - Enchanted melee creature becomes relentless. Its Attack is increased by 1.
226 4 Machine Chant Spell R E5 Energy.png - - - Deal damage to target unit equal to the number of structures you control. Increase Energy by 1.
258 4 Machine Divinator Creature Human, Tribesman R E3 Energy.png 0 1 4 Machine Divinator does not attack. As long as Machine Divinator is in play, your structures' Health is increased by 1. When Machine Divinator's Countdown becomes 0, a random structure you control with Countdown 1 or more has its Countdown decreased by 1.
79 1 Machine Priest Creature Human, Tribesman U E2 Energy.png 0 2 4 Instead of attacking, Machine Priest heals all your structures by 1. When Machine Priest's Countdown is 0, you can reset its Countdown to move a structure one step in a random direction.
85 2 Magma Pack Enchantment U E2 Energy.png - - - When Magma Pack comes into play, enchanted unit's Attack is doubled. Enchanted unit is destroyed after attacking.
228 4 Magnetizer Creature Human, Mystic U O2 Order.png 0 1 2 Ranged attack Any unit hit by Magnetizer gets its Countdown increased by 1.
279 5 Malevolent Gaze Spell C D2 Decay.png - - - Target Creature's Move is reduced by 1 until end of opponent's turn. It gets Curse 1. Dominion: That creature gets an additional Curse 9.
155 3 Mangonel Structure Artillery U O3 Order.png 3 3 2 Lobber When Mangonel comes into play, your Mangonels' Countdowns are set to the lowest of any you control.
165 1 Mangy Rat Creature Beast, Rat C D1 Decay.png 1 2 1 When Mangy Rat deals damage to a creature, that creature gets poisoned for 3 rounds.
44 2 Mangy Wolf Creature Beast, Wolf C G4 Growth.png 2 2 3 When Mangy Wolf deals damage, it is healed by 1. Other Wolf creatures you control have their Countdown decreased by 1 when Mangy Wolf comes into play.
151 1 Metal Heart Spell C E2 Energy.png - - - Target creature gains Attack equal to the number of structures on that side until end of turn.
210 4 Metal Wonder Structure Totem R E4 Energy.png 0 - 4 When your opponent plays a Spell or Enchantment, Metal Wonder deals 2 damage to a random idol under their control.
19 1 Metempsychosis Spell U O3 Order.png - - - Target unit you control is resummoned on the same tile.
185 2 Miasma Well Structure Totem C D2 Decay.png 0 - 3 All Poison damage is increased by 1.
102 1 Mire Curse Enchantment U D2 Decay.png - - - Mire Curse deals 1 poison damage to adjacent creatures at the beginning of each of its turns.
164 2 Mire Shambler Creature Masked, Undead C D1 Decay.png 3 2 1 Before attacking, Mire Shambler moves to a random adjacent tile.
247 4 Monstrosity Creature Beast U D3 Decay.png 4 2 3 As long as another Monstrosity is adjacent, Attack and Health are increased by 1. As long as any other creature is adjacent, Attack and Health are decreased by 1.
246 4 Monstrous Brood Spell C D5 Decay.png - - - Creatures you control with the same name as target creature are destroyed and replaced by a Monstrosity.
265 5 Morbid Curiosity Enchantment U D4 Decay.png - - - When enchanted creature kills another creature, you draw a scroll.
229 4 Mystic Altar Structure Totem U O3 Order.png 0 2 3 When Countdown is 0, you may reset its Countdown and increase Countdown of target creature you control by 2 to draw a scroll.
188 3 Necrogeddon Spell R D7 Decay.png - - - Destroy all creatures you control. Creatures destroyed this way are replaced by undead Husks at Countdown 0.
73 1 New Orders Spell C O1 Order.png - - - All your units have their Move increased by 1 until end of turn.
203 4 Noaidi Creature Human, Kinfolk U G3 Growth.png 2 2 2 When Noaidi comes into play, you gain 1 resource of each non-Growth type your opponent has.
278 5 Nuru, Flesh-seamstress Creature Human R D8 Decay.png 0 2 6 Unique, Dominion: Undead creatures you control get +2 Attack. Nuru does not attack. When Nuru's Countdown becomes 0, Nuru summons 2 Husks with Countdown 0 at random positions on your side. The Husks are destroyed after attacking.
309 5 Nuru's Needle Enchantment U D3 Decay.png - - - Enchanted unit's Attack, Health and Move are decreased by 1. It gains Curse 1.
94 1 Nutrition Spell U G1 Growth.png - - - Sacrifice target unit you control and add that unit's cost to your current resources.
213 4 Oak Blood Enchantment R G4 Growth.png - - - Enchanted creature gains +6 Health.
120 1 Obelisk Structure Wall C O2 Order.png 0 - 5
194 2 Oblivion Seeker Creature Human, Mystic U D5 Decay.png 2 2 3 Ranged attack When Oblivion Seeker is destroyed, draw 2 scrolls.
289 5 Outcast Rebel Creature Human, Rebel C G2 Growth.png 4 3 3
140 1 Overdrive Enchantment U E2 Energy.png - - - When Overdrive comes into play, and at the beginning of its following turns, enchanted structure's Countdown is decreased by 2. At the end of these turns, it is dealt 2 damage.
221 4 Owl Creature Beast C G1 Growth.png 1 2 1
245 4 Pest Dissimulator Creature Human, Mystic U D4 Decay.png 1 2 4 Ranged attack When Pest Dissimulator deals damage to a creature, the damaged creature and adjacent creatures are poisoned for 3 rounds.
201 3 Pestis Enchantment U D3 Decay.png - - - Enchanted creature gains +1 Attack for each Rat on that side. When enchanted creature kills another unit, summon a Mangy Rat on a random tile the same side.
262 5 Piercing Projectile Enchantment U E2 Energy.png - - - Enchanted ranged creature gains Piercing. Its Attack is increased by 1.
274 5 Pilgrim's Feet Enchantment C O1 Order.png - - - When enchanted creature moves, it is healed by 2.
170 2 Pillar of Disease Structure Wall C D3 Decay.png 0 - 4 Opponent's units on the same row as Pillar of Disease have Attack decreased by 1.
186 3 Pillar of Fatigue Structure Totem R D3 Decay.png 0 - 3 When a creature moves, its Countdown is increased by 1.
86 2 Plate Armor Enchantment R O2 Order.png - - - Enchanted unit has Armor 1 (combat damage dealt to enchanted unit is decreased by 1) and its Health is increased by 1.
141 1 Plating Enchantment C E1 Energy.png - - - Enchanted unit disregards next attack or damage taken. Plating is removed afterwards.
57 2 Pother Spell Displacement U O2 Order.png - - - Target unit is moved to a random adjacent tile. Draw 1 scroll.
47 1 Potion of Resistance Enchantment R E1 Energy.png - - - All damage dealt to enchanted unit is reduced to 1 for 3 rounds.
282 5 Power Trip Spell R E3 Energy.png - - - Increase your current Energy by 6.
95 3 Powerbound Enchantment C O1 Order.png - - - When enchanted unit you control is destroyed, increase your Order by one.
316 5 Prisoners of War Spell R O5 Order.png - - - Take the next Growth, Decay and Energy creature scrolls from your library and add them to your hand.
90 2 Proximity Charge Structure Wall C E4 Energy.png 0 - 1 When Proximity Charge is destroyed in melee combat, attacking unit is dealt 4 damage. When Proximity Charge comes into play, one copy is summoned on a random adjacent tile.
169 1 Puppet Soldier Structure Wall U D3 Decay.png 0 - 3 When Puppet Soldier is destroyed by damage, all units on the same row are destroyed.
99 2 Purification Spell C O1 Order.png - - - Remove all Enchantments from target unit.
48 1 Pushback Spell U O4 Order.png - - - Target opponent unit is returned to its owner's hand.
34 1 Quake Spell R G6 Growth.png - - - Deal 3 damage to all structures and 2 damage to all creatures.
49 2 Ragged Wolf Creature Beast, Wolf C G1 Growth.png 1 2 2 Haste
21 3 Rallying Spell U G5 Growth.png - - - All units you control have their Countdown decreased by 2.
100 2 Ranger's Bane Enchantment U G2 Growth.png - - - Enchanted creature becomes poisoned for 3 rounds.
215 4 Rat King Spell R G4 Growth.png - - - Summons a Beast Rat on target tile and on two adjacent random tiles.
319 5 Reaping Mask Enchantment R D7 Decay.png - - - When enchanted unit destroys an opponent creature, draw a creature scroll. Enchanted unit's Attack and Health are increased by 4 as long as you have more creatures than your opponent.
230 4 Redeploy Spell Displacement R O3 Order.png - - - Swap two target rows on your side.
145 3 Redesign Enchantment U E2 Energy.png - - - Target creature's Attack and Health switch values.
240 4 Refined Strategy Spell R O2 Order.png - - - Move target structure you control to an unoccupied tile on that side. Its countdown is decreased by 1.
191 1 Regeniture Enchantment C D1 Decay.png - - - Target unit gains 2 Health. When Regeniture comes into play, enchanted unit's controller's idol on that row is dealt 1 damage.
287 5 Replicaton Creature Automaton C E3 Energy.png 3 2 2 Ranged attack When Replicaton is destroyed, return to owners hand if your current Energy is 2 or more.
124 2 Resonant Helm Enchantment C O1 Order.png - - - Enchanted unit's Health is healed by 1 every time you play a Spell or Enchantment.
177 1 Restless Bones Spell R D3 Decay.png - - - All your Undead units gain +2 Attack until end of turn, and Countdown decreased by 1.
137 1 Return To Nature Spell U D2 Decay.png - - - Creatures on target tile and all adjacent tiles get -1 Health until end of turn. If a creature with this effect is killed, increase Growth by 1.
275 5 Reversal Spell Displacement C O3 Order.png - - - Frontmost and rearmost units on one side of target row switch places. Draw 1 scroll.
139 3 Rigged Enchantment C E1 Energy.png - - - When enchanted structure is destroyed in melee combat, its attacker takes 4 damage.
308 5 Righteous Partisan Creature Human C O3 Order.png 2 2 2 As long as you have less units on the field than your opponent, Righteous Partisan gets +4 Attack.
242 4 Ripper Creature Human C D1 Decay.png 2 2 2
193 3 Roasted Bean Potion Enchantment R O2 Order.png - - - Enchanted creature's Move is increased by 1. When Roasted Bean Potion comes into play, enchanted creature's Countdown is decreased by 1.
233 4 Royal Banner Structure Totem R O2 Order.png 0 - 3 All non-human units get Countdown increased by 2 after attacking.
126 2 Royal Infantryman Creature Human, Soldier U O1 Order.png 1 2 2 All other creatures you control on the same row as Royal Infantryman gain +1 Health.
127 2 Royal Skirmisher Creature Human, Soldier U O3 Order.png 3 2 3 Relentless
128 2 Royal Spearman Creature Human, Soldier U O3 Order.png 2 2 3 Spiky 2
54 1 Royal Vanguard Creature Human, Knight R O5 Order.png 3 2 5 When Royal Vanguard's Countdown becomes 0, adjacent units gain +2 Attack until end of turn.
76 1 Rumble Spell Displacement U G3 Growth.png - - - Opponent's units move one step to a random adjacent empty tile.
313 5 Ruse Spell U O3 Order.png - - - Opponent's units get their Countdown decreased by 2. Your units gain Spiky 2 and Armor 1 until your next turn.
112 1 Sand Pact Memorial Structure Memorial C G4 Growth.png 0 - 3 When Sand Pact Memorial comes into play, increase Energy by 1.
107 3 Scattergunner Creature Human, Tribesman C E3 Energy.png 4 2 2 Ranged attack
197 2 Scavenger Construct Structure Wall, Undead C D1 Decay.png 0 - 3 When an adjacent unit is destroyed, Scavenger Construct's Health is increased by 2.
227 4 Scout Automaton Creature Automaton R E3 Energy.png 1 2 3 Ranged attack, Armor 1 All other Automatons you control get +1 Attack.
184 2 Searing Shackles Enchantment U D2 Decay.png - - - Enchanted unit deals 1 damage to its controller's idol on the same row at the end of it's controller's turn. Enchanted unit is dealt 2 damage when it moves.
304 5 Seed of Insurgency Enchantment R G6 Growth.png - - - When enchanted creature is destroyed, it's summoned again on the same tile. Its countdown is set to 1.
51 3 Shrine Structure Totem R O3 Order.png 0 - 2 As long as Shrine is in play, all other units you control gain +1 Health.
179 3 Shroud of Unlife Enchantment C D1 Decay.png - - - When enchanted creature is destroyed, a Husk is summoned in its place.
250 4 Sickening Fumes Spell R D2 Decay.png - - - Until end of opponent's turn, opponent units have their attack decreased by 3.
241 4 Siege Cracker Creature Human, Tribesman C E3 Energy.png 1 2 3 When Siege Cracker deals damage to an idol, that idol is dealt an additional 5 damage.
52 1 Sinmarked Zealot Creature Human U O1 Order.png 1 2 1 When Countdown is 0, you may sacrifice Sinmarked Zealot to deal 2 damage to target unit.
218 4 Sister of the Bear Creature Human, Kinfolk C G4 Growth.png 4 2 4
53 3 Sister of the Fox Creature Human, Kinfolk C G2 Growth.png 1 2 1 When Sister of the Fox comes into play, draw 1 scroll.
222 4 Sister of the Owl Creature Human, Kinfolk R G6 Growth.png 2 2 4 An Owl is summoned together with Sister of the Owl. When an Owl deals damage, Sister of the Owl's Attack increases by 1. When an Owl is destroyed, Sister of the Owl's Health increases by 1.
273 5 Soldier's Bond Enchantment C O2 Order.png - - - When enchanted unit takes damage, all units behind it count down by one.
204 4 Solemn Giant Creature Automaton R E4 Energy.png 8 6 4 Does not count down. Pay 2 Energy to decrease Countdown by 2. This ability can be used multiple times per turn.
174 2 Soul Scrounger Enchantment U D3 Decay.png - - - When a creature is destroyed, enchanted unit's Countdown is decreased by 1.
190 2 Soul Steal Spell R D3 Decay.png - - - Destroy target creature with health 2 or less. Summon a Mire Shambler on a random tile on your side.
67 3 Spark Spell C E2 Energy.png - - - Deal 2 points of damage to target unit.
55 2 Speed Spell R O3 Order.png - - - Target unit's Countdown is decreased by 3.
208 4 Stag Heart Enchantment C G2 Growth.png - - - Enchanted unit gets +1 Attack and +1 Health for each Stag Heart on the same side.
224 4 State Machine Structure Totem U E3 Energy.png 0 4 4 When a creature comes into play on opponent's side, State Machine deals 1 damage to that creature. When State Machine's Countdown becomes 0, it's destroyed.
263 5 Stifled Advance Enchantment U O2 Order.png - - - Enchanted unit's base Countdown is increased by 2.
266 5 Stitcher Creature Human U D4 Decay.png 2 2 3 When Stitcher's Countdown is 0, you may sacrifice target creature to increase another target creature's Attack and Health by 2. If you do, Stitcher's Countdown is reset.
113 1 Stone Pact Memorial Structure Memorial C G3 Growth.png 0 - 2 When Stone Pact Memorial comes into play, increase Order by 1.
223 4 Storm Runner Creature Human, Tribesman U E3 Energy.png 2 2 3 Lobber
307 5 Striped Fangbear Creature Beast, Bear U G4 Growth.png 1 2 4 As long as opponent controls any Humans, Striped Fangbear is Relentless and its Attack is increased by 3.
288 5 Sudden Eruption Spell R E4 Energy.png - - - Surge When Sudden Eruption is played, X random opponent units are dealt 2 damage, where X is the surge value.
105 3 Summons Spell C O1 Order.png - - - Draws one Structure from your library.
225 4 Supercharged Enchantment R E2 Energy.png - - - At the beginning of each of enchanted unit's turns, enchanted unit makes a ranged attack dealing 1 damage.
299 5 Tempest Reaver Creature Human, Reaver U E4 Energy.png 0 2 4 Ranged attack, Armor 1 Tempest Reaver's Attack is equal to your current Energy resource.
178 4 Tempo Theft Spell R O3 Order.png - - - Two target units switch Countdown values.
131 1 Tethered Recruit Creature Human U D2 Decay.png 2 2 1 When Tethered Recruit is destroyed, increase Order by 1.
20 1 Thought Trap Spell C O2 Order.png - - - Target unit's Countdown is doubled.
25 3 Thunder Surge Spell R E6 Energy.png - - - Target unit, and all units connected by adjacent units, receive 2 damage.
87 1 Tick Bomb Spell C E3 Energy.png - - - Destroy target structure.
150 2 Tool Initiate Creature Human U E2 Energy.png 2 2 3 When Tool Initiate's Countdown is 0, you may increase its Countdown by 1 to increase target structure's Attack by 1.
318 5 Top Reaver Thea Creature Human, Reaver R E8 Energy.png 7 2 6 Unique, Ranged attack, Piercing, Pillage: Your current Energy is increased by 2 at the beginning of your next turn.
173 3 Totem of Suffering Structure Totem R D4 Decay.png 0 - 3 When a creature you control is destroyed, the opposing idol on that row is dealt 1 damage.
62 3 Transposition Spell Displacement C O2 Order.png - - - Switch places of two units you control. Draw 1 scroll.
110 1 Tribal Memorial Structure Memorial C E3 Energy.png 0 - 2 When Tribal Memorial comes into play, increase Growth by 1.
159 1 Unbind Spell U D1 Decay.png - - - Sacrifice target non-Decay structure you control. Increase Decay by 1.
295 5 Underdog's Spite Spell C G3 Growth.png - - - All units you control with Attack 2 or less count down by 1.
251 4 Uneasy Alliance Enchantment C D2 Decay.png - - - Enchanted creature's Attack is increased by 2 for each creature with Uneasy Alliance on the same side. When enchanted unit is destroyed, all units on that side enchanted with Uneasy Alliance are destroyed.
243 4 Unforseen Onslaught Spell R D3 Decay.png - - - All your creatures with attack 1 or less get Slayer until end of turn.
310 5 Unground Enchantment U G2 Growth.png - - - Any time an idol takes damage, enchanted unit takes damage equal to half that amount (rounded down).
58 3 Unleash Inner Power Enchantment R G4 Growth.png - - - Target creature's Attack is increased by its Health value. Its Health is then set to 2.
257 4 Untainted Enchantment R G2 Growth.png - - - Enchanted unit cannot be targeted by spells or abilities.
98 2 Useless Contraption Structure Wall C E1 Energy.png 0 - 4
156 3 Vaettr of the Wild Creature Vaettr U G1 Growth.png 1 2 1 When Vaettr of the Wild comes into play, increase Growth by 1. When Vaettr of the Wild leaves play, decrease Growth by 1.
97 1 Vengeance Veil Enchantment C O1 Order.png - - - When enchanted unit takes damage, its Countdown decreases by 1.
292 5 Vengeful Vaettr Creature Vaettr C G2 Growth.png 2 2 2 Pillage: Increase Growth by 1. Vengeful Vaettr is dealt 1 damage.
294 5 Verdant Veil Enchantment R G3 Growth.png - - - Enchanted creature's Health is increased by 3. As long as its Health is equal to or higher than its base value, enchanted creature cannot be targeted by spells or enchantments.
301 5 Vicious Strike Spell C E1 Energy.png - - - Surge When Vicious Strike is played, target unit gets +X Attack until end of turn, where X is the surge value.
238 4 Vigor Extraction Spell U O2 Order.png - - - Target unit's Countdown is increased by 2. If Countdown is then 4 or more, increase Decay by 1.
70 2 Violent Dispersal Spell R E6 Energy.png - - - Destroy target unit.
161 3 Viscera Sage Creature Human, Mystic U D2 Decay.png 2 2 2 When Viscera Sage destroys another unit, draw 1 scroll.
63 1 Vitality Well Structure Totem C G2 Growth.png 0 3 3 Haste When Vitality Well's Countdown becomes 0, all friendly units are healed by 1.
88 2 Vitriol Aura Enchantment C G1 Growth.png - - - When enchanted unit is attacked in melee combat, attacker becomes poisoned for 3 rounds.
61 1 Waking Stones Structure Wall R O3 Order.png 0 - 3 All damage dealt to Waking Stones is reduced to 1.
315 5 Warding Stone Structure Wall U O3 Order.png 0 - 4 When Warding Stone is destroyed in combat, attacking unit is returned to owner's hand and you draw 1 scroll.
253 4 Watcher Structure Wall R D2 Decay.png 0 - 4 When a unit adjacent to Watcher is destroyed by non-combat damage or death effects, Watcher deals 2 damage to a random opponent idol.
296 5 Wetland Ranger Creature Human, Rebel C G4 Growth.png 1 1 4 Pillage: All your units get +1 Attack during your and your opponent's next turns.
239 4 Wicked Being Enchantment C D1 Decay.png - - - When enchanted unit is attacked in melee, attacker gets Curse 2.
154 1 Wildling Creature Human U G4 Growth.png 0 1 4 When a creature is summoned adjacent to Wildling, Wildling is dealt 1 damage and its Attack is increased by 1.
254 4 Wings Captain Creature Human, Soldier R O4 Order.png 4 2 4 When Wings Captain's Countdown becomes 0, Wings Captain and adjacent Soldiers have their Move increased by 1 until end of turn.
311 5 Wings Charger Creature Human, Soldier C O5 Order.png 5 2 4
306 5 Wings Cleaver Creature Human, Soldier R O6 Order.png 4 3 5 Relentless, Dominion: +3 Attack. Base Countdown is decreased by 1.
206 4 Wings Shield Creature Human, Soldier U O3 Order.png 2 2 3 Wings Shield has Armor X, where X is the number of units behind it (combat damage dealt to Wings Shield is decreased by X).
237 4 Wings Soldier Creature Human, Soldier C O2 Order.png 3 2 2
305 5 Wings Spear Creature Human, Soldier C O3 Order.png 2 2 2 Spiky 2. Dominion: Spiky is increased by 2.
298 5 Wings Warder Creature Human, Mystic R O2 Order.png 0 1 4 Wings Warder does not attack. As long as Wings Warder's Countdown is 1 or less, units you control on the same row as Wings Warder can't be targeted by opponent spells.
111 1 Woodland Memorial Structure Memorial C O4 Order.png 0 - 3 When Woodland Memorial comes into play, increase Growth by 1.
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