Scrolls Database

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Welcome to the ScrollsGuide Scrolls Database!

Here you'll find the most comprehensive & complete collection of scrolls.

There are 139 known scrolls in total as of June 18th, 2013. 135 scrolls are currently available. There are 45 Order scrolls, 45 Growth scrolls and 45 Energy scrolls. Removed scrolls are marked with a number on red and scrolls to be added in a future update are marked with a TBD mention on green.

Enjoy !


Rarity legend: C = Common, U = Uncommon, R = Rare

# Scroll Name Type Subtype R Cost A C H Trait; Ability
65 Ancestral Totem Structure Totem R G4 Growth.png 0 - 2 While Ancestral Totem is in play, creatures you control gain +1 Attack.
16 Bear Paw Enchantment C G2 Growth.png - - - Enchanted unit gains +2 Attack and +2 Health. When Bear Paw enters play, enchanted unit's Countdown increases by 1.
189 Beast Rat Creature Beast, Rat C G1 Growth.png 1 2 1
17 Binding Root Enchantment C G1 Growth.png - - - Enchanted unit's Move is decreased by 1.
69 Bitter Root Structure Wall U G2 Growth.png 0 - 2 When Bitter Root is attacked, attacking unit becomes poisoned for 3 rounds.
138 Blast Strike Enchantment U E2 Energy.png - - - Every time enchanted creature deals damage to a unit it also deals 1 damage to every unit adjacent to that unit.
64 Blessing of Haste Spell U O1 Order.png - - - Target unit's Countdown is decreased by 1.
147 Blind Rage Spell U E4 Energy.png - - - Target creature deals damage equal to its Countdown to all adjacent units. Its Countdown is then increased by 1.
104 Bloodboil Enchantment C G1 Growth.png - - - When enchanted unit takes damage, increase the unit's Attack by 1.
152 Bombard Spell R E3 Energy.png - - - All units with Ranged or Lobber attack have their Countdown decreased by 2.
22 Brother of the Wolf Creature Human, Kinfolk U G4 Growth.png 3 2 4 When Countdown is 0, Brother of the Wolf can summon one Ragged Wolf instead of attacking.
129 Bunny Creature Beast, Bunny U G1 Growth.png 0 3 1 If Bunny's Attack is 0, it will summon another Bunny in an adjacent tile instead of attacking.
27 Burn Spell C E4 Energy.png - - - Deal 3 damage to target unit. If that unit is destroyed, draw 1 scroll.
23 Callback Spell C O1 Order.png - - - Target unit you control is returned to your hand.
68 Cannon Automaton Creature Automaton U E6 Energy.png 5 2 4 Ranged attack; Armor 1
24 Catapult of Goo Structure Artillery C E3 Energy.png 1 2 4 Lobber; Units attacked by Catapult of Goo gets +1 Countdown.
26 Champion Ring Enchantment C G2 Growth.png - - - Enchanted unit gets +2 Attack.
160 Charge Coil Structure Totem C E3 Energy.png 0 1 3 When Charge Coil attacks, a random opponent unit is dealt 1 damage.
153 Clock Library Structure Totem C E4 Energy.png 0 4 5 When Clock Library's Countdown becomes 0, Clock Library is sacrificed and you draw 3 scrolls.
149 Concentrate Fire Spell U E4 Energy.png - - - Target unit with Ranged or Lobber will make an extra attack after its next attack.
66 Copper Automaton Creature Automaton C E1 Energy.png 4 1 2 Copper Automaton is destroyed after attacking.
78 Crimson Bull Spell U G2 Growth.png - - - All units you control gains +2 Attack until end of turn.
125 Crossbowman Creature Human, Soldier C O1 Order.png 4 3 2 Ranged attack
15 Crown of Strength Enchantment U O2 Order.png - - - Enchanted unit gains +1 Attack and +2 Health.
30 Death Cap Berserk Enchantment R G3 Growth.png - - - When Death Cap Berserk comes into play, and at the beginning of its following turns, enchanted creature's Countdown is decreased by 2. At the end of these turns, it is dealt 2 damage.
116 Decimation Spell R O3 Order.png - - - All units on target row lose 1 Health. Opponent's idol on that row loses 2 Health.
109 Desert Memorial Structure Memorial C O2 Order.png 0 - 1 When Desert Memorial comes into play, increase Energy by 1.
146 Desperation Spell C E2 Energy.png - - - Target creature gets +2 Attack until end of turn for each opponent unit on the same row. It is then dealt 1 damage.
32 Destroyer Structure Artillery U E4 Energy.png 2 1 4 Lobber
158 Divine Mark Enchantment U O2 Order.png - - - When enchanted creature is destroyed, it is returned to owners hand. If it was killed by damage from another unit, that unit is returned to its owner's hand.
33 Druid Burial Ground Structure Wall U G3 Growth.png 0 - 5 At the beginning of your turn, Druid Burial Ground heals 1 Health of all adjacent units.
45 Dryadic Power Enchantment U G1 Growth.png - - - Enchanted creature gains +1 Attack and +3 Health, and its Move is decreased by 1.
121 Ducal Infantryman Creature Human, Soldier C O2 Order.png 1 2 3 All other creatures you control on the same row as Ducal Infantryman gain +1 Attack.
122 Ducal Skirmisher Creature Human, Soldier C O4 Order.png 3 2 4 Relentless
123 Ducal Spearman Creature Human, Soldier C O4 Order.png 1 2 4 Spiky 2
13 Elan Vital Enchantment C G1 Growth.png - - - Enchanted unit is healed by 1 Health each round.
80 Ember Bonds Enchantment U E3 Energy.png - - - Enchanted unit receives 2 damage before attacking.
81 End of Reason Spell R E5 Energy.png - - - Sacrifice all units you control with a non-zero Countdown. Each unit sacrificed this way deals 2 damage to opponent units on the same row.
56 Essence Feast Spell R G6 Growth.png - - - For each unit you control, heal your idol on the same row by 1. Beast creatures deal double damage to idols this turn.
60 Eternal Statue Structure Wall C G2 Growth.png 0 - 4 At the beginning of your turn, Eternal Statue heals 1 point of Health.
82 Ether Pump Structure Totem U E4 Energy.png 0 3 5 When Ether Pump attacks, all opponent's units are dealt 1 damage.
89 Eye of Eagle Spell C G1 Growth.png - - - Take the next creature scroll from your library and add it to your hand.
93 Faith Blessing Spell U O2 Order.png - - - Target unit you control takes 2 damage. Your idol on that row is healed by 4.
103 Faith Chains Enchantment R O4 Order.png - - - When enchanted creature is destroyed, Faith Chains deals 1 damage to each of opponent's idols.
29 Fertile Soil Spell R G4 Growth.png - - - Sacrifice target creature you control and draw 3 scrolls.
36 Flip Spell U O2 Order.png - - - Move target opponent unit to any unoccupied tile on opponent's board.
71 Focus Spell C O1 Order.png - - - Target unit gains +3 Attack until end of turn.
84 Frost Gale Spell C G2 Growth.png - - - Deal 1 damage to all units.
37 Frost Wind Spell U O2 Order.png - - - Add +1 Countdown to units on target tile and all adjacent tiles.
91 Frostbeard Creature Human, Kinfolk C G3 Growth.png 6 3 1 When Frostbeard is killed in battle, all friendly units gain +2 Attack until end of your turn.
77 Fury Spell U E3 Energy.png - - - All units decrease their Countdown by 1.
117 God Hand Spell R G8 Growth.png - - - All your units gain +2 Attack until end of turn, and have their Countdown decreased by 2.
83 Golem Skin Enchantment C E2 Energy.png - - - When Golem Skin comes into play, sacrifice all your structures. Enchanted creature gains Attack and Health equal to the number of structures sacrificed.
4 Gravehawk Creature Human U G2 Growth.png 1 2 3 Relentless; For each of your Gravelocks, Gravehawk gains +1 Attack.
1 Gravelock Elder Creature Gravelock R E5 Energy.png 3 2 5 Ranged attack; Other Gravelock creatures you control gain +1 Attack and +1 Health while Gravelock Elder is in play.
130 Gravelock Outcast Creature Gravelock C E3 Energy.png 2 2 3 Pay one Growth to heal Gravelock Outcast to full health.
2 Gravelock Raider Creature Gravelock C E1 Energy.png 1 2 2 Relentless
38 Great Wolf Creature Beast, Wolf R G5 Growth.png 3 2 5 Relentless; Great Wolf gets +1 Attack for every other Wolf you control.
96 Gun Automaton Creature Automaton C E2 Energy.png 2 2 3 Ranged attack
118 Hellspitter Mortar Structure Artillery R E3 Energy.png 5 2 6 Ranged attack; Attacks a randomly selected tile on opponent's board.
92 Heritage Enchantment U O3 Order.png - - - When enchanted unit you control is destroyed, you draw 2 scrolls.
74 Honorable General Creature Human, Knight R O6 Order.png 4 3 6 When Honorable General's Countdown becomes 0, all adjacent units have their Countdown decreased by 2.
101 Horn of Ages Spell C O1 Order.png - - - All units opponent controls have their Move decreased by 1 until end of opponent's turn.
18 Hymn Spell C G1 Growth.png - - - Heal target unit by 3 Health.
115 Illthorn Structure Wall C G2 Growth.png 0 - 3 Spiky 1
114 Illthorn Seed Enchantment C G1 Growth.png - - - When enchanted unit is destroyed, summon Illthorn in its place.
157 Imperial Resources Spell R O7 Order.png - - - Draw 2 scrolls. Your idols are healed by 1. All your units are healed by 1. Increase Order by 1.
143 Incendiaries Spell C E3 Energy.png - - - Opponent's Structures take 3 damage.
3 Infected Gravelock Creature Gravelock U E2 Energy.png 2 2 3 When Infected Gravelock attacks a creature, that creature gets poisoned for 2 rounds. Infected Gravelock can't move.
35 Inferno Blast Spell C E3 Energy.png - - - Deal 1 damage to target tile and all adjacent tiles.
39 Iron Ogre Creature Elder R E7 Energy.png 7 3 7 Relentless
142 Iron Whip Spell U E2 Energy.png - - - Target unit takes 1 damage. Its Attack is increased by 1 until end of turn and Countdown decreased by 1.
40 Junkyard Structure Wall C G1 Growth.png 0 - 3 Rat creatures you control gain +1 Health while Junkyard is in play.
50 Kabonk Spell C O2 Order.png - - - Deal 1 damage to target unit. Draw 1 scroll.
41 Kinfolk Brave Creature Human, Kinfolk R G2 Growth.png 2 1 2
42 Kinfolk Jarl Creature Human, Kinfolk R G7 Growth.png 3 2 6 Relentless; For each creature adjacent to Kinfolk Jarl, Kinfolk Jarl gains +1 Attack.
75 Kinfolk Veteran Creature Human, Kinfolk U G5 Growth.png 3 2 4 Haste
119 Knight Scholar Creature Human, Knight R O5 Order.png 3 2 6 Draw 1 scroll if Countdown is 0. Countdown is reset to Knight Scholar's base value.
108 Law Memorial Structure Memorial C E2 Energy.png 0 - 1 When Law Memorial comes into play, increase Order by 1.
43 Leeching Ring Enchantment U G1 Growth.png - - - When enchanted creature deals damage, enchanted creature is healed by as much Health as its original Countdown.
59 Lifestealer Creature U O5 Order.png 4 2 5 When Lifestealer attacks and destroys a unit, Lifestealer is fully healed.
148 Machination Mindset Enchantment U E3 Energy.png - - - Enchanted melee creature becomes relentless. Its Attack is increased by 1.
79 Machine Priest Creature Human, Tribesman U E2 Energy.png 0 2 4 Instead of attacking, Machine Priest heals all your structures by 1. When Countdown is 0, Machine Priest can move a structure one step in a random direction instead of healing.
85 Magma Pack Enchantment U E2 Energy.png - - - Doubles enchanted unit's Attack. Enchanted unit is destroyed after attacking.
155 Mangonel Structure Artillery U O3 Order.png 3 3 2 Lobber; When Mangonel comes into play, all Mangonels have their Countdown set to the lowest Countdown of any Mangonel you control.
44 Mangy Wolf Creature Beast, Wolf C G4 Growth.png 2 2 3 When Mangy Wolf deals damage, it is healed by one. Other Wolf creatures you control have their Countdown decreased by 1 when Mangy Wolf comes into play.
151 Metal Heart Spell C E2 Energy.png - - - Target creature gains Attack equal to the number of friendly structures until end of turn.
19 Metempsychosis Spell U O3 Order.png - - - Target unit you control is resummoned on the same tile.
102 Mire Curse Enchantment U G1 Growth.png - - - Before enchanted unit attacks, all adjacent units receive 1 damage.
73 New Orders Spell C O1 Order.png - - - All your units have their Move increased by 1 until end of turn.
94 Nutrition Spell U G1 Growth.png - - - Sacrifice target unit you control and add that unit's cost to your current resources.
120 Obelisk Structure Wall C O2 Order.png 0 - 5
140 Overdrive Enchantment U E2 Energy.png - - - When Overdrive comes into play, and at the beginning of its following turns, enchanted structure's Countdown is decreased by 2. At the end of these turns, it is dealt 2 damage.
86 Plate Armor Enchantment R O2 Order.png - - - All combat damage to enchanted unit is decreased by 1.
141 Plating Enchantment C E1 Energy.png - - - Enchanted unit disregards next damage taken. Plating is removed afterwards.
57 Pother Spell U O1 Order.png - - - Target unit is moved to a random adjacent tile. Draw 1 scroll.
47 Potion of Resistance Enchantment R E1 Energy.png - - - All damage dealt to enchanted unit is reduced to 1 for 3 rounds.
95 Powerbound Enchantment C O1 Order.png - - - When enchanted unit you control is destroyed, increase your Order by one.
90 Proximity Charge Structure Wall C E4 Energy.png 0 - 1 When Proximity Charge is destroyed in melee combat, attacking unit is dealt 4 damage. When Proximity Charge comes into play, one copy is summoned on a random adjacent tile.
99 Purification Spell C O1 Order.png - - - Remove all enchantments from target unit.
48 Pushback Spell U O4 Order.png - - - Target opponent unit is returned to its owner's hand.
34 Quake Spell R G6 Growth.png - - - Deal 3 damage to all structures and 2 damage to all creatures.
49 Ragged Wolf Creature Beast, Wolf C G1 Growth.png 1 2 2 Haste
21 Rallying Spell U G5 Growth.png - - - All units you control have their Countdown decreased by 2.
100 Ranger's Bane Enchantment U G2 Growth.png - - - Enchanted creature becomes poisoned for 3 rounds.
145 Redesign Enchantment U E2 Energy.png - - - Target creature's Attack and Health switch values.
124 Resonant Helm Enchantment C O1 Order.png - - - Enchanted unit's Health is healed by 1 every time you play a spell or enchantment.
139 Rigged Enchantment C E1 Energy.png - - - Whenever enchanted structure is destroyed in melee combat, its attacker takes 4 damage.
193 Roasted Bean Potion Enchantment R O2 Order.png - - - Enchanted creature's Move is increased by 1.
126 Royal Infantryman Creature Human, Soldier U O1 Order.png 1 2 2 All other creatures you control on the same row as Royal Infantryman gain +1 Health.
127 Royal Skirmisher Creature Human, Soldier U O3 Order.png 3 2 3 Relentless
128 Royal Spearman Creature Human, Soldier U O3 Order.png 2 2 3 Spiky 2
54 Royal Vanguard Creature Human, Knight R O5 Order.png 3 2 5 When Royal Vanguard's Countdown becomes 0, adjacent units gain +2 Attack until end of turn.
76 Rumble Spell U G3 Growth.png - - - Opponent's units move one step to a random adjacent empty tile.
112 Sand Pact Memorial Structure Memorial C G2 Growth.png 0 - 1 When Sand Pact Memorial comes into play, increase Energy by 1.
107 Scattergunner Creature Human, Tribesman U E3 Energy.png 4 2 2 Ranged attack
51 Shrine Structure Totem R O3 Order.png 0 - 2 While Shrine is in play, all other units you control gain +1 Health.
52 Sinmarked Zealot Creature Human U O1 Order.png 1 2 1 When Countdown is 0, Sinmarked Zealot can be sacrificed to deal 2 damage to target unit.
53 Sister of the Fox Creature Human, Kinfolk C G2 Growth.png 1 2 1 When Sister of the Fox comes into play, draw 1 scroll.
67 Spark Spell C E2 Energy.png - - - Deal 2 points of damage to target unit.
55 Speed Spell R O3 Order.png - - - Target unit's Countdown is decreased by 3.
113 Stone Pact Memorial Structure Memorial C G2 Growth.png 0 - 1 When Stone Pact Memorial comes into play, increase Order by 1.
105 Summons Spell C O1 Order.png - - - Draws one Structure from your library.
20 Thought Trap Spell C O2 Order.png - - - Target unit's Countdown is doubled.
25 Thunder Surge Spell R E6 Energy.png - - - Target unit, and all units connected by adjacent units, receive 2 damage.
87 Tick Bomb Spell C E3 Energy.png - - - Destroy target structure.
150 Tool Initiate Creature Human U E2 Energy.png 2 2 3 When Tool Initiate's Countdown is 0, you may increase its Countdown by 1 to increase target structure's Attack by 1.
62 Transposition Spell C O1 Order.png - - - Switch places of two units you control. Draw 1 scroll.
110 Tribal Memorial Structure Memorial C E2 Energy.png 0 - 1 When Tribal Memorial comes into play, increase Growth by 1.
58 Unleash Inner Power Enchantment R G4 Growth.png - - - Target creature's Attack is increased by its Health value. Its Health is then set to 2.
98 Useless Contraption Structure Wall C E1 Energy.png 0 - 4
156 Vaettr of the Wild Creature Vaettr U G1 Growth.png 1 2 1 When Vaettr of the Wild comes into play, increase Growth by 1. When Vaettr of the Wild leaves play, decrease Growth by 1.
97 Vengeance Veil Enchantment C O1 Order.png - - - When enchanted unit receives damage, its Countdown decreases by 1.
70 Violent Dispersal Spell R E6 Energy.png - - - Destroy target unit.
63 Vitality Well Structure Totem C G2 Growth.png 0 3 3 Haste; When Vitality Well's Countdown becomes 0, all friendly units are healed by 1.
88 Vitriol Aura Enchantment C G1 Growth.png - - - When enchanted unit is attacked, attacker becomes poisoned for 3 rounds.
61 Waking Stones Structure Wall R O3 Order.png 0 - 3 All damage dealt to Waking Stones is reduced to 1.
154 Wildling Creature Human U G4 Growth.png 0 1 4 When a creature is summoned adjacent to Wildling, Wildling is dealt 1 damage and its Attack is increased by 1.
111 Woodland Memorial Structure Memorial C O2 Order.png 0 - 1 When Woodland Memorial comes into play, increase Growth by 1.
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