There are different types of Structures:
Walls are a type of Structure used to block enemy attacks. Friendly Creatures are not blocked, so they are best used to protect Units with a high countdown; this would help prevent enemy Creatures from defeating them while counting down.
Walls do not protect Units against Siege Weapons and Spells; therefore, these are most effective ways of attacking Units protected by Walls.
- Bitter Root - Paralyzes attackers for 1 round.
- Desert Memorial - Increases energy by 1.
- Junkyard - [no ability]
- Law Memorial
- Obelisk - [no ability]
- Useless Contraption
- Waking Stones - Damage Reduced to 1
Siege Weapons are Structures which damage enemy Units by hurling objects directly at them.
While most Siege Weapons have a blast radius of 1, meaning they will only hit one Unit with every attack, there are a few Siege Weapons which damage an area. Those Units are particularly useful against large groups of enemy Units, since they can deal lots of damage to all adjacent Units.