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This page is about the anatomy of scrolls. For a full list of all scrolls, see Scrolls Database. For information about the game Scrolls, see Scrolls.
Scroll Anatomy.png

Scrolls are the actual cards of the game.



Scrolls have a number of statistics.


There are four different types of scrolls: Creatures, Enchantments, Spells and Structures. Creatures and structures are units, meaning they're placed on a tile of the board. Enchantments are played on a single unit which is then either buffed or weakened, depending on the enchantment. Spells can target single units as well, but can also target the whole board or one side of it.


Some scrolls also have subtypes, which are mentioned right after the main type of the scroll. They can be important in combination with certain scrolls, e.g. Bloodline Taint.


The cost is the number at the top border of the scroll. It indicates the amount and type of resource that is required to play the scroll.


The Attack is the number next to the sword. It indicates how much combat damage this unit deals when it attacks. Only creatures and structures have an Attack value.


The Countdown is the number next to the hourglass. It indicates the number of turns until the unit attacks. After attacking, the Countdown is reset. Only creatures and structures have a Countdown value.


The Health is the number next to the heart. It indicates how much damage the unit can take until it dies. Only creatures and structures have a Health value.


The Move is an unshown stat. It indicates how many tiles a unit can move per turn. Creatures have a default Move value of one, whereas structures have a default value of zero, meaning they cannot move.


Traits are keyword based abilities the scroll has. You can read the full description of the trait by hovering above it with the cursor.


The Ability is the rule text of the scroll. Rules are unique for each distinct scroll. You therefore have to read them carefully, otherwise you won't be able to understand what the scroll does.

Flavor text

The flavor text of the scroll tells the background of the scroll. Sometimes, these are quotes from people of the Lore. Flavor texts have no influence on the gameplay.


The rarity of a scroll is a rough indicator of its availability. Scrolls can be common, uncommon or rare. Depending on their rarity, scrolls have different border art.


The scrolls, as they appear in the lore, are old parchments created by the Huum. They contain sketches and a text written in Aeld-Huum. They are kept in metallic cylinders or stones. If you read out the text on the scroll, the depicted creature will manifest right before your eyes. Apparently, the person who reads the spell gains control over the summoned creature.[citation needed]